>>713203523I think as far as post-Morrowind official settlements go, Oblivion did an okay job with places like the Imperial Capitol. It's basically Mournhold++ given how it's laid out in a bunch of separate instances, but it's expansive at least. Skyrim just feels sad, even the largest settlements are just Mount & Blade fiefs with named characters. And some of them are still instanced, meaning you don't even get to do fun stuff like bring back levitation or super high jumps. I don't have any serious hope for new Bethesda games though, everyone talented at that company left a long time ago. And I suspect even if there were driven, competent writers/artists/directors they'd be buried under a bunch of stupid decisions from the current heads of the company. They've had this problem since Skyrim where they want to add raw quantity of stuff (16x the detail, infinite quests, xbox huge maps, etc) without any consideration for the quality. So a lot of their games end up feeling like an infinite supply of gray paste. Starfield was just the cleanest example of it because the sheer size of space resulted in a huge amount of procedural generation garbage.