>final boss isn't even the hardest boss >hardest boss is so optional most players overlook them by pure naivete >people who dig just a scratch below the surface find themselves in a rabbit hole of whispers and myths >finally actually find him >he fucks and his battle music is unique and not heard anywhere else
Anonymous
6/20/2025, 11:02:41 PM No.713203826
>>713203486 No we are not, dude is working on a shoot'em up I will buy anything he puts out until he disappoints me but i also wish he would have kept working on more Astlibra shit
Anonymous
6/20/2025, 11:03:31 PM No.713203890
>>713202779 Not the final boss, but late stage: >Prey >KotOR
>final battle takes place in an illusory destroyed version of the world created by the final boss >he tries to guilt trip you with illusions of characters you've met through the game that this is what the future will look like if you defeat him
>>713201878 (OP) >main menu uses a real-time render of a place in the game world >starting the game removes the menus and seamlessly puts you straight into the game >title screen changes as you progress or beat the game >loud siren with a flashing WARNING sign before a boss approaches >game credits end with a group photo of the dev team >dark or mirror version of the protagonist with equal skills and abilities >final/secret level is hidden within the starting area >diegetic UI like Metroid Prime's visor or Gloomwood's inventory >concept art unlockable in-game >can spam a move or abuse a mechanic to go faster, SotN for example >your character falls asleep if you don't touch the controller for a while >game has a fake final boss >you can overhear enemies talking about things you did recently >Big Head Mode >games within the game, like Anaconda + Lunar Landers in TimeSplitters 2 >enemy/boss is watching you, like King Allant overseeing Boletaria or Old Ones in BB >enemies become scared of the player once you become much stronger than them >enemies can fight each other >credits thank the player >rival jobber character you fight multiple times, gains strength each time >jumping down a giant hole like the Everfall in Dragon's Dogma >torch required to navigate dark areas >game has a bestiary >bestiary is filled with sketches of the enemies and lore friendly descriptions >game lets you play as the antagonist or a boss after beating the game >NPCs run inside or take shelter if it starts raining >stronger and unique enemies that appear only at night >you can go in first-person even if it doesn't change anything, just to let you look at the environment more clearly
>>713201878 (OP) >>game takes place on [Planet] >>final boss is in space with [Planet] as the backdrop Shouldn't have started the thread with a trope so kino, I got nothing better