>>713214640 (OP)I've had the game for a couple of years, and my 4090 allows me to play it with path tracing and all settings on max, but the graphics are not enough to hold my attention and I still haven't completed the fucking thing. In Cyberpunk you spend your time standing around watching in-game cutscenes, listening to Silverhand drivel on about nothing, or having maudlin heart-to-heart conversations with Judy and Goro. Occasionally you get to play the game, usually in a short mission where you make elementary moment to moment choices between stealth or combat, and then it's all over too soon. There was just one level that gave me what I wanted and played out somewhat like a Deus Ex mission -- the level where you shut down an Arasaka generator with Goro -- and when it was over, we were right back to the old cycle of small gameplay sessions amongst a vast ocean of cutscenes.
You say it's "an experience that will never be replicated. Nothing like it." What do you mean by that? We've had open world cities since GTA 3, we have lots of ARPGs also, and lengthy cutscenes are so commonplace today that they're usually an object of our weary derision. RDR2 and The Last of Us games give priority to their expensively animated cutscenes and generally do a better job than Cyberpunk. I'll also point out that Cyberpunk's radio music is a missed opportunity: it's total shit and most people will turn it off and play their own stuff instead. There's nothing here to equal that special moment when White Wedding played in San Andreas. Even Spec Ops made better use of licensed music, and that was a relatively cheap third-person cover shooter.