Thread 713214984 - /v/ [Archived: 870 hours ago]

Anonymous
6/21/2025, 1:31:30 AM No.713214984
donkey-kong-bananza-nintendo-switch-2-screenshot-1
donkey-kong-bananza-nintendo-switch-2-screenshot-1
md5: 749dbb75da3b7efa2c90d6cbb08c011d🔍
Why does the artstyle look so fucking awful? We are reaching levels of anti-soul that shouldn't even be possible
Replies: >>713215068 >>713215156 >>713215235 >>713216462 >>713218637 >>713218729 >>713219525 >>713220068 >>713220151 >>713220214 >>713220282 >>713220531 >>713224008 >>713225279 >>713225501 >>713225734 >>713226571 >>713228254
Anonymous
6/21/2025, 1:32:39 AM No.713215068
>>713214984 (OP)
looks like every nintendo game to me
Anonymous
6/21/2025, 1:32:41 AM No.713215071
it looks like that mario + rabbids game
Anonymous
6/21/2025, 1:33:24 AM No.713215131
it's Steam indie platformer 101
Hell King, Special Ops
6/21/2025, 1:33:44 AM No.713215156
>>713214984 (OP)
A style can't "look awful", you just don't find it appealing. Style is what it is.

∩( •̀_·́ )∩
Anonymous
6/21/2025, 1:34:52 AM No.713215235
>>713214984 (OP)
You guys can do this for every subsequent Switch 2 game that gets announced and it won't convince me that it's just as bad, if not worse, than the WiiU/3DS soulless era.
Anonymous
6/21/2025, 1:43:05 AM No.713215793
The art style is good, eat shit you fucking raresnoy.
Anonymous
6/21/2025, 1:52:23 AM No.713216462
>>713214984 (OP)
it's super mario odyssee art and it sucks ass. nindento's shitty DK is just a mario skin.
Replies: >>713220068 >>713220669
Anonymous
6/21/2025, 2:25:50 AM No.713218570
I have to agree. What even is this shit? It looks like a zoomers art college project
Anonymous
6/21/2025, 2:27:02 AM No.713218637
>>713214984 (OP)
I'm not disappointed because this looks like standard Nintendo stuff.
Anonymous
6/21/2025, 2:27:30 AM No.713218659
Donkey Kong is metaphorically descending the rings of Hell. It's supposed to look awful.
Anonymous
6/21/2025, 2:28:24 AM No.713218729
>>713214984 (OP)
To make up for lack of soul and actual visual design, devs are now just trying to hide it with this disgusting neon vibrant color
Anonymous
6/21/2025, 2:28:35 AM No.713218739
if the game looked pretty you'd feel bad for bashing it all down
Anonymous
6/21/2025, 2:40:43 AM No.713219525
>>713214984 (OP)
why does he have feathers
Anonymous
6/21/2025, 2:48:45 AM No.713220068
>>713214984 (OP)
Such an ugly game. Art direction is atrocious hodgepodge neon vomit of just whatever ill-fitting shit, character design is hideous and gross.
>>713216462
Odyssey had the same problem with art direction all over the place but was at least much easier to look at.
Anonymous
6/21/2025, 2:49:58 AM No.713220151
>>713214984 (OP)
The levels are made out of voxel blobs and I guess this is the result. But I don't care, I got loli Pauline.
Anonymous
6/21/2025, 2:50:59 AM No.713220214
underground
underground
md5: bfcc7d5c546c6848001aa2d4936b7466🔍
>>713214984 (OP)
it's peak soul
Replies: >>713221570
Anonymous
6/21/2025, 2:52:08 AM No.713220282
donkeykong64
donkeykong64
md5: 5bfd752911a41088201398f492dee476🔍
>>713214984 (OP)
For one thing all the colors look dull as hell.
Anonymous
6/21/2025, 2:56:16 AM No.713220531
1748909881421872
1748909881421872
md5: bdf09aa9abd25fb5cdf81d1c455a97ec🔍
>>713214984 (OP)
Give me 5 reasons why it's soulless.
Anonymous
6/21/2025, 2:58:10 AM No.713220669
Yuzu
Yuzu
md5: e57c0564aa6f46401678888d2f65bdca🔍
>>713216462
Mario odyssey had way more detail and polish than this garbage.
Anonymous
6/21/2025, 3:12:40 AM No.713221570
>>713220214
This looks way too complicated for a kid's game in my opinion
Replies: >>713221648 >>713221983 >>713222009 >>713222197
Anonymous
6/21/2025, 3:13:49 AM No.713221648
>>713221570
it's ok because they can just mine and craft whenever
Anonymous
6/21/2025, 3:19:24 AM No.713221983
>>713221570
>Punching the ground and grabbing bananas is too complex
Anonymous
6/21/2025, 3:19:42 AM No.713222009
>>713221570
With the amount of modern Nintendo Handholding ®, that's not going to be a problem.
Anonymous
6/21/2025, 3:22:45 AM No.713222197
>>713221570
>complicated
in what way? it's fucking braindead.
no platforming, you punch through everything.
It's not a Collectathon and Bananas are just EXP so finding them doesn't matter, they're not even recorded in your item count or menu.
even if you want to find stuff and think it's "too complicated" you just upgrade your sonar (this games retard vision) and then you know where everything is by hitting a button.
Anonymous
6/21/2025, 3:48:42 AM No.713223682
>wtf where's the piss filter? where's the brown and bloom? where's the render fog? le bad grafix!
Every time.
Anonymous
6/21/2025, 3:50:02 AM No.713223762
So if DK Bananza wins GOTY, between it and Astro Bot winning in back to back years will 3D platformers see a resurgence?
Anonymous
6/21/2025, 3:54:24 AM No.713224008
1750437501550186-[00.07.816-00.11.133]_thumb.jpg
1750437501550186-[00.07.816-00.11.133]_thumb.jpg
md5: 782f394070e382c01810fad9cb8253a3🔍
>>713214984 (OP)
Look at how the background objects just pop in, and this is official promotional material for Christ's sake
Replies: >>713226243
Anonymous
6/21/2025, 4:15:49 AM No.713225279
>>713214984 (OP)
Never been a big fan of the word "slop", but this is pretty much it.

Where's the fucking Breath of the Wild art director?
Anonymous
6/21/2025, 4:20:07 AM No.713225501
>>713214984 (OP)
Because of the game’s wreck it ralph mechanics. They must’ve thought that it didn’t need to be detailed if the core gameplay is wrecking shit.
Replies: >>713226345 >>713227696
Anonymous
6/21/2025, 4:23:41 AM No.713225734
>>713214984 (OP)
It reminds me a lot of Sparks of Hope
Replies: >>713225996
Anonymous
6/21/2025, 4:27:30 AM No.713225996
>>713225734
yeah it's that garbage low effort, low poly modeling style that lacks detail & good textures.
Anonymous
6/21/2025, 4:31:22 AM No.713226243
>>713224008
it would take like 2 seconds to make sure these objects were loaded before the scene is drawn.
anyone claiming this shit is decent quality let alone even on the level of Odysseys polish is insane.
Anonymous
6/21/2025, 4:32:57 AM No.713226345
>>713225501
This but it's because voxels can't handle the same shader complexity as normal meshes.
Replies: >>713227696
Anonymous
6/21/2025, 4:36:50 AM No.713226571
>>713214984 (OP)
this same image will be used as an example of soul in five years
Anonymous
6/21/2025, 4:57:40 AM No.713227696
>>713225501
>>713226345
but the game works by erasing vertexes and placing new ones in a position somewhat relative to the punch hitbox.
destroying shit doesn't really increase or decrease the number of vertices.
Billy hatcher had a system like this for the snow all the way back on the gamecube.

so it's not exactly a demanding system and there's no reason the environments or the mesh holes needed to be so low fidelity.
and there's definitely no reason the textures needed to be so flat and low resolution. It's just a lack of care.
Replies: >>713229573
Anonymous
6/21/2025, 5:01:59 AM No.713227918
Are we gonna have this same thread every day?
Anonymous
6/21/2025, 5:08:11 AM No.713228254
>>713214984 (OP)
If this wasn't a Nintendo game it would be dead on arrival.
Anonymous
6/21/2025, 5:32:23 AM No.713229573
>>713227696
retard