>>713218470 (OP)Convenience is the adventure killer.
If to get your McDonald you need to travel through the nigger hood, run across the highway, talk with the cashier, and then run back home with your loot before it get cold, that's an adventure.
If you just UberEat it, it's won't feel much like an adventure despite the loot being the same.
Old games being really fucking rough when it came to QoL, level design, etc actually made the adventure feel more real.
The real problem is that there is no clean cut off were something stop being good design and start making your game feel like a park.