>>713221387Oh, I see what you mean. You know I noticed the last time I played the game a number of anomolies and problems I didn't recal being a problem before and one of them, was what felt like a dumbed down, much more handholdy horse autosteering thing, like the game wouldn't let me ragdoll my horse WHEN I WANTED TO RAGDOLL MY HORSE. I don't know if that's what you mean by that, but I agree, that's very annoying and it works to the detriment of a perfectly fine game. This was after a long time of not playing the game and then updating it to play it again. Fundamentally I don't have issues with the slowness or realism in and of itself though, I don't think that's on the level of it's missions restriction problem. It's not for everyone but it wasn't an issue for me. The thing about it's "slowness" is, it WILL give you the sense you described IF you don't really fully grasp it. I don't know how to describe it exactly, but it's almost like you have to lead it and simultaneously have a process going on in your mind that's a potentiated version of the game as you actively depotentiate it. Maybe that's retarded, it's been a while since I've played the game, but I fundamentally do grasp some of peoples problems with the game, I just don't think they really go far enough to overcome it's issues, assuing they can. It's a but weird in some ways and the experience I got from the game was a bit jarring and almost overwhelming when I first played, like I couldn't quite get a feel for it like I could with other games, it took a while. I think that may just be the fundamental problem, a lot of people look for something immediately snappy so it feels jarring to them. Is that right?