>>713250545Prime 1 is very good, but also overrated. It's a translation of Super Metroid into 3D, which mostly works, except they overlooked so many of Super Metroid's powers and suit upgrades being vertical-movement upgrades, which make exploring faster paced as the game progresses (culminating in the Space Jump which lets you fly). Metroid Prime is laid out mostly horizontally, and you don't get any significant upgrades that make moving through the areas faster.
So where Super Metroid lets you explore the map exponentially faster as you get more and more upgrades, you're exploring Metroid Prime in the end game mostly at the same pace as you do at the start. On top of this it adds an endgame fetch quest which exists solely to pad out the playtime.
Prime 1 was called "the Citizen Kane of gaming" and rated extremely highly by journalists at the time, which complicates people thinking about it objectively.
It's a solid 7 or 8/10.
I am very biased towards Prime 2, but it's a dramatic improvement. Gameplay-wise there are tons of small improvements to the controls stuff that's barely noticeable but makes the experience better, there are a bunch of new abilities that are interesting to use and which lean into the Prime formula's strengths as a 3D game series, the map is better laid out for traversal in the end game with more interconnection between each area, it's the most difficult of the Prime games, creative boss fights: and to top it all off it has some of the most unique and rich art direction ever made. Full stop.
People tend not to notice how exquisite the art is, but that's a problem of its subtlety. If you're an artist you'll be more likely to get it.
9 or 10/10, but I am biased.
Prime 3 is almost as good as Prime 2, except it's the easiest of the Prime games, very casualized, had Wii motion controls which were divisive, and was similar to Fusion in terms of having lots of interruptions from quest giver NPCs.
Very underrated though. And over hated.