Thread 713232229 - /v/ [Archived: 994 hours ago]

Anonymous
6/21/2025, 6:24:00 AM No.713232229
1739258672672735
1739258672672735
md5: 8598ad2800a7834b4a007e56c600c48c🔍
what's the best way to make my colonists good at combat?
Replies: >>713232290 >>713232374 >>713232396 >>713232449
Anonymous
6/21/2025, 6:25:13 AM No.713232290
>>713232229 (OP)
rush assault rifles then it kind of doesn't matter.
Anonymous
6/21/2025, 6:26:54 AM No.713232374
>>713232229 (OP)
pause the game and save scum like a little bitch
Anonymous
6/21/2025, 6:27:15 AM No.713232396
>>713232229 (OP)
>play for four days
>have a lot of fun
>put away

>something updates and no mods work
>forget about for another 6 months
>come back
>repeat
Anonymous
6/21/2025, 6:28:02 AM No.713232449
>>713232229 (OP)
>DLC milking and no discounts (maybe one since release total? was years ago)
>Anomaly DLC has horrible parasite mechanic, so much that dev enabled people to disable that feature/not interact with the monolith.
>New versions that break mods, have to wait 2-3 weeks or 1-2 months (i.e Combat Extended) before it becomes playable again
>Atrocious combat system, likely the worst I ever saw or played in a video-game. Basically, you will die with a power armor against a squirrel because RNG deemed it so.
>RNG will annihilate your games no matter how good you play, if you don't play on the equivalent of peaceful difficulty.
>You need to download minimum 100 mods for the game to be decent.
>An incredibly high learning curve, you'll spend more time dying and learning than playing the game without being constantly on your toes on what could happen, what danger is there, the fact RNG throws impossible odds at you.
>The game runs on a single CPU core.
>The 'challenge' side of rimworld is not satisfying, If you happen to die just because 'duh you didnt make the base of 3000x granite, had pills after 5 hours of gameplay, didnt do 4 killboxes at the entrance of your base, it's not a good design, if you have to play in a forced way.
>The mental breaks, likely the second worst mechanic after the combat system. No, it's not realistic that if you see your guinea pig pet die, you decide to punch flammable and explosive materials to make a point that you feel bad.
>Lack of interactions with factions other than just trading. Little to no roleplay.
>Slavery system is dumb.
>Events by RNG that make your pawns turn against you for no logical reason. Because it's funny when it's game-breaking and unpredictable
>'Tendency towards natural goodwill' will make every single faction eventually want your death, even if you farmed honor points with the empire.
>Waste of time. There is a certain addictivity to the game, but it's not because the game is good, it's because of the progression
Anonymous
6/21/2025, 6:29:32 AM No.713232523
20250613071121_1_1
20250613071121_1_1
md5: 2984d887341660bed786ec7c37254938🔍
Breed
Anonymous
6/21/2025, 6:30:15 AM No.713232558
look retard i dont care about your copypaste at all but anyone who thinks "umm my guy is wearing armor he should be 100% invulnerable because that would be fun i think" should kill themselves