>>713242834>>713242861The original game's controls are so convoluted and bloated that the default reload key is semi-colon. The damage system is per-limb which adds nothing to the game except being gimmicky and causing you to blow your legs off and waddle around looking for a medkit. Augmentations take up inventory space for no good reason. Aiming in the PC version is awful. Guns feel just so bad to use. The PS2 version introduces auto-aim-oriented aiming that is a lot better. Also, the grid-based inventory in the OG PC version is on paper better but it's a fiddly mess full of litter you pick up and have no choice in picking up.
Deus Ex PS2 is a sleeker, streamlined version of Deus Ex that lets you spend time playing the game instead of micromanaging it. A lot of its changes are exactly the kind of thing that you'd expect a modern remaster to do. Everything that PC fans complain about being changed in PS2 Deus Ex are good changes.
Deus Ex doesn't need limb damage. The limb damage sucks. There's a reason none of the sequels have it. The entirety of Deus Ex is like this. People clinging to design choices made in 2000 as something sacred. Ion Storm revisited the game with the PS2 version, made a lot of fun little technical improvements, fixed the unbalanced weapons such as the sword, and streamlined everything from health to hacking. And the end result is a game that plays very well. It has smaller levels. But not Invisible War small.