Jagged Alliance 3 - /v/ (#713242468) [Archived: 855 hours ago]

Anonymous
6/21/2025, 10:08:42 AM No.713242468
JA3-Main-Menu-Savannah
JA3-Main-Menu-Savannah
md5: 6fbca75ead03cc31022c6c7afd3607ab🔍
Just started this kino, any tips?
How does one initiate combat? It's fucking always first turn for the enemies, the best I could do is make a single opening shot and that's it.
Replies: >>713242638 >>713243213 >>713243545 >>713243627 >>713245505 >>713248948 >>713249441 >>713250227 >>713250529 >>713255794 >>713256092 >>713256240
Anonymous
6/21/2025, 10:12:41 AM No.713242638
>>713242468 (OP)
Do you mean the turn they get to take cover? That's how it's supposed to be
Replies: >>713242783
Anonymous
6/21/2025, 10:16:16 AM No.713242783
>>713242638
So enemy always has the first turn? That's bullshit.
Replies: >>713243009 >>713243039 >>713251458 >>713251679
Anonymous
6/21/2025, 10:21:39 AM No.713243009
>>713242783
It's not a turn if they can't shoot fool
Anonymous
6/21/2025, 10:22:25 AM No.713243039
>>713242783
It's the same as with newer XCOMs, they don't get actual turn but free movement. Sucks but it's doable. It's been some time since I played JA3 but isn't it like you can set your party to overwatch before combat? I recall that I was using Meltdown to literally melt enemy squads like this.
Replies: >>713243153
Anonymous
6/21/2025, 10:25:13 AM No.713243153
>>713243039
I haven't played new xcoms to be honest.
Yes, it seems overwatch can be set up before combat, I tried to use it but my mercs usually just miss and enemy runs into covers, maybe it will be better later.
Replies: >>713243334 >>713249646
Anonymous
6/21/2025, 10:26:56 AM No.713243213
>>713242468 (OP)
You can setup overwatches before you take your first shot. It takes some time to get used to the system, but once you do, it's pretty easy to understand the flow of it. Also early on the mercs blow balls, wait till they get a few levels in and they'll hit those headshots all day. Speaking of mercs, the game has a really dumb mechanic where you can only learn certain amount of stats in a map. Just in case you're wondering why your mechanics guy isn't leveling up his mechanics skill; chances are they already leveled up bunch of marksmanship because one usually does the combat first.
Replies: >>713243510 >>713248339
Anonymous
6/21/2025, 10:29:34 AM No.713243334
>>713243153
Starting weapons all suck, you get better ones later on along with scopes and other mods that'll make even the stinkiest merc have a 90% hit rate.
Anonymous
6/21/2025, 10:33:22 AM No.713243510
>>713243213
Okay, thanks, I actually heard about that leveling up mechanic in this video.
https://www.youtube.com/watch?v=ll0aNrCbP2E
Replies: >>713248339
Anonymous
6/21/2025, 10:34:15 AM No.713243545
>>713242468 (OP)
Don't forget you can split up the squad with flankers in sneak mode that will stay "out of combat" once the enemy has had their free "take cover" turn

I also kept explosive to destroy initial cover
Anonymous
6/21/2025, 10:36:12 AM No.713243627
>>713242468 (OP)
SHIT game, JA2 is better.
Replies: >>713244402 >>713244660 >>713245505 >>713249860 >>713250297 >>713255848
Anonymous
6/21/2025, 10:54:17 AM No.713244402
>>713243627
Why?
Anonymous
6/21/2025, 11:00:29 AM No.713244660
>>713243627
>muh JA2

Yes, grandpa, now get back to your 12658th run on game where you already know every pixel since you don't play anything else at all.
Anonymous
6/21/2025, 11:20:45 AM No.713245435
Do I really need an explosives specialist and someone with a psycho trait?
Replies: >>713246384 >>713249646
Anonymous
6/21/2025, 11:22:31 AM No.713245505
>>713242468 (OP)
>kino
phagspeak for casual slop

>>713243627
objectively
Replies: >>713245928
Anonymous
6/21/2025, 11:33:15 AM No.713245928
>>713245505
It seems harder so far desu, I basically encounter guys with aks who can kill a merc from one full auto burst right in the beginning while I have more or less only pistols.
Replies: >>713246597
Anonymous
6/21/2025, 11:45:56 AM No.713246384
>>713245435
Explosives help a lot but you can get by with someone half decent at it
Anonymous
6/21/2025, 11:51:47 AM No.713246597
>>713245928
A solid team and some sacrifices until you get some occupied areas. It's been a long time, but Know that mid-game and later gets better once you get your cash flow, and accept that not everyone's going to make it to the end.
Anonymous
6/21/2025, 12:37:32 PM No.713248339
>>713243213
>the game has a really dumb mechanic where you can only learn certain amount of stats in a map.
Never heard of this. Is there any guide or something that explains it? Watching >>713243510 didn't help.
Replies: >>713248721
Anonymous
6/21/2025, 12:46:37 PM No.713248721
>>713248339
https://www.youtube.com/watch?v=4o4Ki9fl7Aw
That guy has several videos about game mechanics, that info was probably in this one.
Replies: >>713250620
Anonymous
6/21/2025, 12:52:42 PM No.713248948
>>713242468 (OP)
It's an okay game and all but the level design is very mediocre and it feels like every engagement plays out very similar to the next. X-com has more interesting units and abilities. They did way better with setting up unique encounters.
Replies: >>713250013
Anonymous
6/21/2025, 12:57:52 PM No.713249185
Have the devs really abandoned this with no plans for dlc or expansions whatsoever? Seems like a dick move to people who want to see the game grow
Replies: >>713250782 >>713257036
Anonymous
6/21/2025, 1:03:43 PM No.713249441
>>713242468 (OP)
>any tips?
Agility is really important in this game, it affects your movement speed and the number of action points you have. Wisdom is another really important stat, you can't gain wisdom from skill books, only through random chance. So characters with low wisdom stats are going to be unable to get the higher level wisdom related perks.
Heavier armours lower the amount of free moves that you have, and there's perks to extend that range. Leapfrog for example gives 6 tiles of guaranteed free move if you start the turn in cover. Generally speaking having free moves and exploiting them is good.
Flanking is a little weird in JA3, you need the enemy in a crossfire between two characters, but once you have it every character is able to take advantage of the flank. An enemy that's flanked only improves your damage, in order to improve the chance to hit you need to either get around their cover, break it, or inflict the Exposed status effect (shotguns are the most ready source of it, I think you need Saltshot)
>How does one initiate combat?
If you want multiple characters to shoot then you need to put them on overwatch first. I can't remember if that kills their turn or not, but I don't think it does. The best weapon to do that are machineguns, because they can be readied which gives automatic overwatches but uses a lot of ammo.

Otherwise, just pay attention to your team comps, you ideally want a psycho/scoundrel/negotiator in your main team. You have 9 perks you can take for each character, some are pre-chosen. The weapons you use are important too, some have better aim bonuses than others, some can get situationally better mods. Try not to rush mines too early too, it'll progress the story and you'll miss some content because of it. When you get to the mainland a good route to take is a circle from Fleatown, up the river, then across to the top-left mine, then back down to Fleatown.
Replies: >>713249951 >>713256857
Anonymous
6/21/2025, 1:09:04 PM No.713249646
>>713243153
Overwatch in general sucks with most characters in the early game because they lack the marksmanship to be accurate. Raven has a really strong/accurate overwatch compared to the others in the roster, plus hers will mark enemies caught in the cone of fire, which gives a guaranteed crit

>>713245435
I'd say so, Explosives help with disarming traps and mines, but it's also useful to park them in Fleatown in the early game and make lots of ammo/explosives for your squads to use.
As for Psycho, there's a handful of speech checks in the game that require a psycho to pass it. Same thing's true for the other two personalities, scoundrels and negotiators.
Replies: >>713249951
Anonymous
6/21/2025, 1:13:55 PM No.713249860
>>713243627
where do I get a non-shit version?
Replies: >>713250474
Anonymous
6/21/2025, 1:15:57 PM No.713249951
>>713249441
>>713249646
Okay, I guess I'll hire Fidel, he's both a psycho and explosives specialist while being not that expensive. I started with IMP merc, Fox, Mouse and Livewire.
> Try not to rush mines too early too, it'll progress the story and you'll miss some content because of it.
Damn I hate this shit when you have to proceed in a game like on a minefield. I thought getting control over a mine is a top priority to keep funds stable
Replies: >>713250017 >>713251306
Anonymous
6/21/2025, 1:17:02 PM No.713250013
>>713248948
>X-com has more interesting units and abilities.
I think part of the trouble with that in most tactics games is you're dealing with human enemies and it's really difficult to make interesting unit types that are visually distinct enough. XCOM has a really strong sandbox in comparison where all of the enemies abilities affect how you approach each fight and who you target first. Some enemies might not shoot at all in the first turns and just go after status effects. In something like JA3 that doesn't really happen, everyone tries to rush you or shoot you and that's the extent of their AI.

I prefer the action points/free move system in JA3 to the nu-XCOMs, it makes character builds and how you choose to gear you characters more important I think. I prefer the aim levels the game uses too, especially with how that interacts with weather effects and the weapon mods. It makes the game a little easier in some ways, but I like that it gives me options to try and go for multiple less accurate shots or one really accurate one that might not kill or applies a status effect.
Anonymous
6/21/2025, 1:17:12 PM No.713250017
>>713249951
>Fox, Mouse
They get a debuff together dont they?
Replies: >>713250462 >>713252510
Anonymous
6/21/2025, 1:18:21 PM No.713250064
>you cant rest/sleep to regain energy like in JA2 you need to get tired first for rest to do anything
what a retarded system
Replies: >>713250214 >>713250462
Anonymous
6/21/2025, 1:21:13 PM No.713250214
>>713250064
It makes more sense retard. You cant spam sleep IRL
Replies: >>713250449 >>713250634
Anonymous
6/21/2025, 1:21:31 PM No.713250227
>>713242468 (OP)
If you want to win the game, give everyone a sniper rifle and min max your IMP merc by setting all your skills to the lowest and allocating the points to your stats, especially leadership.
Anonymous
6/21/2025, 1:23:01 PM No.713250297
>>713243627
i wanted to post the same
Anonymous
6/21/2025, 1:26:33 PM No.713250449
>>713250214
Except you spam sleep every night regardless how tired you are that day
Anonymous
6/21/2025, 1:26:47 PM No.713250462
>>713250017
They do, yes. Fox has a good ability but she doesn't get along with most of the other women. I prefer taking Mouse and Buns personally because I think Buns' follow-up shot ability is useful in the early game when everyone sucks at aiming, and she's a negotiator to boot.

>I thought getting control over a mine is a top priority to keep funds stable
It is, kind of, but you don't need as many as you think you do. Your targets should be the low value mine outside of Fleatown, Diamond Red in the top-left of the map, and the mine in the far north above the major city. You won't get the northern mine until you max out an alliance so just go through the story and it'll come to you. Ignore the southern mine early on, that's the one that progresses the story. Do everything else on the west side of the mainland before you grab it, but appreciate that you're on a time limit too, you need to move pretty fast and get a 2nd team running if you want all of the content. When you get to that point you'll understand why you had to leave it alone and move fast.

>>713250064
You can, but you need to get to a major town and use the R&R operation. That gives you a temporary energy buff and you can leapfrog between towns to keep it on.
Anonymous
6/21/2025, 1:27:03 PM No.713250474
>>713249860
GOG as usual
Anonymous
6/21/2025, 1:28:10 PM No.713250529
>>713242468 (OP)
overwatch or barry grenade or both
Anonymous
6/21/2025, 1:30:27 PM No.713250620
>>713248721
Thank you, this was the one. This "Buffer-System" is one of those features that was designed to solve or prevent an issue but ended up creating another one in the process. I get what they wanted to achieve but this feels non-intuitive and game-y.
Replies: >>713250712
Anonymous
6/21/2025, 1:30:42 PM No.713250634
>>713250214
yea totally like IRL, you cant ever rest before you get tired to the point you cant walk anymore.
Anonymous
6/21/2025, 1:32:27 PM No.713250712
>>713250620
The devs made some stupid decisions, not giving us visible aim % chances because "in the heat of battle you won't know if you're going to hit" is fucking dumb and it takes away from a lot of the decision making. Mods fix it at least.
Replies: >>713251930
Anonymous
6/21/2025, 1:33:45 PM No.713250782
>>713249185
The devs don't own the rights to JA3, they were just hired for 1 game.
Anonymous
6/21/2025, 1:43:54 PM No.713251306
1
1
md5: 24128f521d389798b123b6d57d2bfd11🔍
>>713249951
Damn I confused Fidel with Red, Fidel is actually really fucking expensive, the most expensive veteran in fact. And Red is not even available, will it be permanently for the run?
Replies: >>713251492 >>713251518
Anonymous
6/21/2025, 1:47:28 PM No.713251458
>>713242783
welcome to utter slop since nuXCOM was shat out
same reason why JA2 and OpenXCOM will always reign supreme
Anonymous
6/21/2025, 1:48:01 PM No.713251492
>>713251306
>12k
Fuck that. I only ever get Wolf so i can pair him with Fox for the memes. There is never a reason to get the more expensive merks other than to pair them for meme dialogues or if you're swimming in cash for some reason.
Replies: >>713251642
Anonymous
6/21/2025, 1:48:40 PM No.713251518
>>713251306
Offline means they'll show up at some point, maybe in a day or two. If you want a cheap explosives guy, try Barry. Nails is an option too (and he's also a psycho) but his explosives isn't quite good enough to consistently disarm explosives, but he'll improve quickly into it.
Anonymous
6/21/2025, 1:51:24 PM No.713251642
>>713251492
>There is never a reason to get the more expensive merks
The only worthwhile one in my opinion, and only if you're playing modded, is Raider, because you can use him to train everyone else's leadership. Do that with an explosives guy like Barry and then once his leadership is high enough he can train other mercs in explosives. Or you can just get your create-a-merc to do all of that instead.
Anonymous
6/21/2025, 1:52:13 PM No.713251679
>>713242783
you literally get the first turn lol. you have the opportunity to kill all of them before they can fire back. try machine gun overwatch or using stealth kills
Replies: >>713251789
Anonymous
6/21/2025, 1:54:48 PM No.713251789
oh yeah
oh yeah
md5: ff52fc7b21213d8ac2bc4a71ac6e87a8🔍
>>713251679
>try machine gun overwatch
I love machineguns and explosives in this game.
Replies: >>713251909
Anonymous
6/21/2025, 1:57:04 PM No.713251909
>>713251789
The only thing I don't like about them is they chew through loads of ammo. Machinegun on Raven is fucking ridiculous though, she makes every other merc better just by existing with that setup.
I really like the shotguns in JA3, breach and clear is really fun with one.
Anonymous
6/21/2025, 1:57:25 PM No.713251930
>>713250712
>not giving us visible aim % chances because "in the heat of battle you won't know if you're going to hit" is fucking dumb
It was like that in JA2 though
Replies: >>713252040
Anonymous
6/21/2025, 1:59:18 PM No.713252040
>>713251930
>It was like that in JA2 though
You think that he played JA2? This is /v/ past 2016. It's all redditors that migrated here for /pol/ and are now spilling over.
Anonymous
6/21/2025, 2:08:26 PM No.713252510
>>713250017
Only Mouse gets -1, Fox doesn't mind her.
Anonymous
6/21/2025, 2:15:36 PM No.713252887
Hide your guys when you enter a map. Set overwatch before battle, and headshot the first guy. Right click changes the Aim of your attack, which makes it more accurate at a cost to AP. When actually in combat don't disregard limb shots. Making a machine gunner Inaccurate helps so much. Same for groin shots applying Suppressed for a -4 AP debuff. Legging melee enemies will save lives. Debuffs last for one turn.

Full cover is better than half cover, and sometimes you can hunker down and get more AP for the next turn. Explosives are all great. Smoke saves you from mistakes or helps you set up kills. If you can, get a merc like Igor with a sharpened machete. He is a walking nightmare and consistently gets multiple kills if you use him right.

Once you get a mine, consider hiring one or two high leadership mercs to train militia. The enemy will try to retake what you capture. Militia helps against this. If you need backup for a big fight, remember that you can back out, hire another team of mercs for a few days to crush the mission, and then let them depart. Mercs will keep all equipment except for their backpack when they leave.
Replies: >>713253219 >>713253642
Anonymous
6/21/2025, 2:21:57 PM No.713253219
>>713252887
Okay, thanks, actually about backpacks - I can carry 2 weapons and have a little inventory space (all my mercs have subpar STR), can I keep stuff just in a sector stash safely or enemies can steal it?
Replies: >>713253642 >>713254075
Anonymous
6/21/2025, 2:30:07 PM No.713253642
>>713252887
>sometimes you can hunker down and get more AP for the next turn
iirc, you need more AP than the hunker cost to gain AP for next turn. I want to say it's 4AP to hunker, and you can carry over up to 5 unused AP to the next turn with hunker. The tooltip for it should tell you that though.

>>713253219
>can I keep stuff just in a sector stash safely or enemies can steal it?
You can, but I don't remember what happens if the enemy takes over an area with a stash. I want to say it's untouched by I don't remember for sure. Usually I use Fleatown for it because you can craft ammo there and R&R. It's generally a nice hub area to keep in the early game because you'll go back there a couple times as you route around the map and it's generally pretty safe from attack once you take over the nearby enemy forts.
Anonymous
6/21/2025, 2:38:31 PM No.713254075
>>713253219
Like the other anon said, your stash should be safe. No idea what happens if an enemy takes the sector over, though.

One thing I didn't get about stealth and combat is that you can stealth kill lone enemies without alerting the rest of the map, especially if you mod your guns to have silencers. If you have two people together, you can take out duos before they get a chance to respond.
Anonymous
6/21/2025, 2:39:42 PM No.713254145
While I really liked JA3 and don't mind game being complete (not "abandoned", fuck this modern trend of neverending DLC train) but I had serious problem with smal amount of mercs and how their own personal likes/dislikes pretty much forced using same team all over the game. I must admit I kinda cheated a bit by making custom Merc with Fox stats and skills but Kalina model and no likes/dislikes because I had troubles composing team initially (can't recall complete one but I'm sure it had Barry, Livewire, Buns and MC was leadership too, later added Meltdown) and after that had no reason to switch anyone out because I had to include all personality traits for quests, medical, explosive and mechanical skills AND make everyone at least not hate each other. Like, I could include Raven instead of somebody else but then Livewire hates both Rider and Raven (until you get enough money, that's it - but early on, she won't stand them being around). Or replace Barry with that black girl but she would need to be trained first and that takes a lot of time (and she is claustrophobic). Overall, rooster could really benefit from being at least twice as big.

And yes, I prefer to keep girls around rather than guys. That's just how I roll, sorry.
Replies: >>713254523 >>713254789
Anonymous
6/21/2025, 2:46:24 PM No.713254523
>>713254145
>because I had to include all personality traits for quests, medical, explosive and mechanical skills
These especially I fucking hate. That there aren't alternative ways to pass certain dialogue checks. You either have the skill/trait, or you can go get fucked. It completely limits your team composition for your "story" squad, and your alternate teams need to be very careful where they go so that they don't wind up in a story moment that they can't complete properly.
Replies: >>713255348
Anonymous
6/21/2025, 2:50:41 PM No.713254789
buzz
buzz
md5: 51147e562173e8c9539a4d3927e94276🔍
>>713254145
>I prefer to keep girls around rather than guys. That's just how I roll, sorry.
My nigga, in ja2 I had Female IMP, Fox, Buzz, Raven, Scope and apparently Cougar (dug out my old save, no idea why I hired him instead some girl to make a waifu brigade), it seems it happened for the last sectors.
I actually planned to hire Raven again here but now with Livewire already on the team I'm not sure, her scouting ability is too awesome to lose.
Sucks that Buzz didn't make in here, I loved her the most, such a bang for the buck.
Replies: >>713255240 >>713255380
Anonymous
6/21/2025, 2:58:02 PM No.713255240
>>713254789
Livewire initially want to run away completely after you try to hire Raven and/or Raider but if you maintain bank account above certain threshold, she complains a bit but ultimately stays because she prefer your financial stability (that's how she explains it). There is a guide on Steam about such relations and how to get around them. But I think it's dumb that people lose morale if you have somebody on hire list instead of being in same squad. Look, I understand you don't like that guy or something but if you are kept apart, what's the problem?
Anonymous
6/21/2025, 2:59:43 PM No.713255348
question-do-you-suffer-ap-reduction-for-dislike-if-playing-v0-0jif8qnc1bhb1
>>713254523
What a damn minefield. I guess I'll get Barry for explosives, skip psycho altogether and then wait until funds get going to hire someone elite like Scope.
Or maybe it's worth to get Meltdown for psycho and she has 40 in explosives, but that's probably is not enough for skillchecks.
Replies: >>713255745
Anonymous
6/21/2025, 3:00:25 PM No.713255380
>>713254789
>I actually planned to hire Raven again here but now with Livewire already on the team I'm not sure
I use Raven in pretty much every team comp I do. Her ability to mark enemies in her overwatch cone is second to none, especially with a machinegun because just setting up the machinegun procs the ability. That gives everyone on the team a guaranteed crit, and if you build into crits/flanks it's worth a lot of bonus damage. Plus, she's pinpoint accurate with a machinegun, near enough every shot in an overwatch burst will hit for her.
For me, Livewire's ability isn't useful. She's annoying, her marksmanship is dogshit and her scoundrel personality/mechanics skill is better on an IMP, she doesn't get along with Raven either. The only saving grace she has for me is that she has really high wisdom, so she can become an exceptional merc by endgame with training.
Anonymous
6/21/2025, 3:06:25 PM No.713255745
>>713255348
>Or maybe it's worth to get Meltdown for psycho and she has 40 in explosives, but that's probably is not enough for skillchecks.
40's nowhere near, but it's enough to handle grenades decently. Ideally you want somewhere around 80 explosives to comfortably handle landmines. Nails has 78 and he's just shy of being able to disarm all of the landmines on the tutorial island.
That being said, Meltdown's still a good choice, she's pretty cheap, has a lot of versatility to build into different guns, and she gets along with everyone (except for MD who'll haggle with you, but MD is inferior to Thor in all aspects except price).
Barry is a great choice, he's cheap and his unique explosive does a tonne of damage in a cone AoE. I'd go as far to say he's an essential character to have because he's just so good.
Anonymous
6/21/2025, 3:07:20 PM No.713255794
>>713242468 (OP)
My tip is to uninstall it and play Jagged Alliance 2 instead
3 is an utter snorefest at best
Anonymous
6/21/2025, 3:08:20 PM No.713255848
>>713243627
Based
Anonymous
6/21/2025, 3:13:00 PM No.713256092
>>713242468 (OP)
If you want a boring game, snipe everything from afar, it's the easiest way.
Replies: >>713256240
Anonymous
6/21/2025, 3:15:42 PM No.713256240
>>713256092
>>713242468 (OP)
One more thing, it's not JA2, burst fire isn't the king and SMGs are just bad unless you carefully build for them specifically.
Replies: >>713256846
Anonymous
6/21/2025, 3:26:16 PM No.713256846
>>713256240
If you burst with that glock you can get early from the market it actually IS king
Anonymous
6/21/2025, 3:26:25 PM No.713256857
1
1
md5: df5b0b88a166970da870623698e4ec2c🔍
>>713249441
>put them on overwatch first. I can't remember if that kills their turn or not, but I don't think it does
It would have been to op without it
Anonymous
6/21/2025, 3:29:34 PM No.713257036
>>713249185
They were hinting at a potential DLC or expansion back when the game was still fresh but it likely got canned when Embracer started shitting the bed, since then the devs got bought out by Paradox.
Anonymous
6/21/2025, 4:11:46 PM No.713259451
Everyone are getting hit every fucking fight, I spend almost 2 days to heal wounds, it shouldn't be like that, right? I have no idea how enemies are so fucking accurate with full auto bursts.
Anonymous
6/21/2025, 4:13:00 PM No.713259526
barry's homemade grenade is good during the beginning before the military shows