Thread 713247889 - /v/ [Archived: 905 hours ago]

Anonymous
6/21/2025, 12:25:59 PM No.713247889
e
e
md5: 4e1b14c861baf346f698f0df72df6f9d🔍
Has modding gone too far?
Replies: >>713248625 >>713249106 >>713249158 >>713249226 >>713253275 >>713255812 >>713258538
Anonymous
6/21/2025, 12:44:25 PM No.713248625
>>713247889 (OP)
Witcher 2 has one of the most aggressive and retarded postprocessing
Replies: >>713249595 >>713254387
Anonymous
6/21/2025, 12:56:00 PM No.713249106
>>713247889 (OP)
They use it to hide all the low rez textures further away.
Anonymous
6/21/2025, 12:57:20 PM No.713249158
>>713247889 (OP)
I like none, there should be a middle ground ffs
Replies: >>713257025
Anonymous
6/21/2025, 12:58:45 PM No.713249226
1719281383797418
1719281383797418
md5: 81b2547b026f7b8a6ab2cdc6a2ae7c4f🔍
>>713247889 (OP)
ON looks better.
Anonymous
6/21/2025, 12:58:48 PM No.713249229
can todays computers run this with ubersampling on?

what the fuck did that shit even do?
Replies: >>713249595
Anonymous
6/21/2025, 1:02:32 PM No.713249387
>decide to replay 2
>crank up the ubersampling because why not
>my (modern) GPU starts shitting itself
This feature was not some future-proofing for sure.
Replies: >>713250542
Anonymous
6/21/2025, 1:08:04 PM No.713249595
1723363320260648
1723363320260648
md5: 62d571dd3536dec795af05894f9e6d8b🔍
>>713248625
It's still my favorite bloom and dof shader in games. I even liked the motion blur.

>>713249229
It was just supersampling.
Replies: >>713254387
Anonymous
6/21/2025, 1:28:30 PM No.713250542
>>713249387
It's a dx9 game in 2011, it's funny how poles shilled themself as PC oriented developer even back then
Replies: >>713251848
Anonymous
6/21/2025, 1:55:50 PM No.713251848
>>713250542
I liked it.
Replies: >>713254387
Anonymous
6/21/2025, 2:05:19 PM No.713252358
Why do autists hate fog now? Is this the latest meme after muh 120Hz?
Replies: >>713253059 >>713253275
Anonymous
6/21/2025, 2:18:57 PM No.713253059
>>713252358
Cuz the devs are shit
Anonymous
6/21/2025, 2:22:56 PM No.713253275
>>713247889 (OP)
>>713252358
I had to turn that shit off in DOOM: The Dark Ages. It was a blurry mess, but it turns out there are good graphics underneath it.
Anonymous
6/21/2025, 2:44:03 PM No.713254387
>>713248625
True but it get a pass from me. This was the debut of their own engine written from scratch. Going back and forth between their vision for the game and the technical uncertainties must have felt like walking on a tightrope. On top of that you can tell they wanted to integrate everything they learned from their first game ever (W1) to improve the sequel. You can tell W2 had the similar compromises and growing pains as W1 just for different reasons. Regardless if you like the final product it had it's own identity.

>>713249595
>>713251848
Me too. W2 had a lot of flavor and not just in the visual department. I generally dislike post-processing effects, especially if it's so excessive as W2's but it adds to it's character. Having two mutually exclusive second Acts was also a ballsy move especially in the light of the financial disincentives.
Anonymous
6/21/2025, 3:07:40 PM No.713255812
>>713247889 (OP)
Why is the field full of checkerboard rectangles?
I don't like the bright blue filter, but turning it off just highlights how bad this composition is.
Replies: >>713256357
Anonymous
6/21/2025, 3:17:44 PM No.713256357
>>713255812
I think those are army tents.
Anonymous
6/21/2025, 3:29:20 PM No.713257025
1
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md5: a8081e4299ac9f824a655e33ad10efc2🔍
>>713249158
something like this?
Replies: >>713258538
Anonymous
6/21/2025, 3:56:18 PM No.713258538
>>713247889 (OP)
>>713257025
The coolest part of the original post processing is that it gives off the impression of much more depth and scale than what's actually there.