>>713271535 >dogshit controls (double d-pad is also forced dash while also having a dedicated button??? Having to mash fire in a game with constant jumping just feels like shit) >easy, forgettable levels >one-note bosses that get nuked by their weaknesses while you just stand there and facetank their damage >subweapons are way too strong (and extremely unbalanced) and nuke enemies with zero effort >game is way too easy, unlimited continues, and has way too many upgrades that trivialize the difficulty. Between perma HP upgrades, armor, and sub-tanks, you can literally get like 16x the starting HP. >final boss is extremely underwhelming, and just had ridiculous damage to compensate for his extremely basic moveset (the second phase in particular is pure garbage, where you just jump up, shoot him, jump down dozens of times while he does the same loop)
>>713272232 >Game is easy if you collect every single upgrade
If anything you could argue for a super-hard secret boss that pretty much requires all the upgrades