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md5: 0e08241be395e516e95f1b17ef4006f5
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do you want a game where your choices don't matter or a game where your choices matter in totally unpredictable outcomes?
>Native tribe's are
>>>>tribe's
>select choice
>it does nothing except increase a stat which will only affect anything if you keep doing it and reach a certain threshold
this is not good game design.
>>713292772 (OP)Trying to hide the consequences for doing something is fucking annoying, the longer the game, the bigger faggots the devs are for thinking they're clever for their gotcha.
>>713292772 (OP)If she doesn't get enslaved and raped by the Native savages then forced to integrate into their tribe then I'm not interested.
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md5: 7db5db395b04a2a8da5fb5a030d6fe1a
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Another example of a poor set of choices. There's a No and Maybe option, but no Yes! I want to tell the indians I think they are dumb enough to be de-thorning cacti.
As a result of the developer's dialogue choices now I am only getting the game when it's on sale at 50% off at least.
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>two "no" options
why won't this guy just fucking say yes, holy shit.