>>713298076compass = cancer
bring back minimaps and shove it in a corner not bloat the upper middle of the screen for no reason
>system shockone of the worst examples of UI design. shit's just cluttered, and when you think about it, none of it is necessary when you are exploring a bunch of hallways.
>kcdcompass works in this game because the game world is "horizontal". most of the time, there is nothing important where the compass is, so its not distracting. still, it'd be better without it. just open the map if you need directions.