>>713315103Are you ESL? Your sentence structure is weird and it's kind of hard to understand what you're trying to say.
Anyway, you seem to be reading into things more than I intend and trying to talk about something different than I am. Over the course of this thread, I've only tried to express two concepts; and before you say it, no I'm not changing what I said. From the beginning, these are the only things I've tried to say.
1: A game is "fake difficulty" if it can be failed through no fault of the player. This is what I mean by saying a perfect player should always win. For example, if there was a game and every 1 second there was a 50% chance you would just instantly lose for no reason, that would be obviously bad design.
2: Sometimes players lose even if a game is well designed, and that's fine.
that's really all I've said.