>>713306538 (OP)Morrowind and Oblivion's overworlds (incl dungeons) are literally worse than a random procgen planet in Starfield. Bethesda wasn't lying when they said they went "old school" with Starfield and the enduring criticism from Morrowfags and Oblivitards insisting those games are somehow better than Skyrim is probably a huge contributing reason as to why they attempted Starfield the way they did. I will continue to bang the drum that Bethesda's greatest weakness is giving too much credence to their "fan" critics who are fundamentally nostalgia-blinded autists who just cannot be trusted to evaluate these games objectively.
>hurrdurr Skyrim is the worst game in the series becauseJust shut the fuck up. There are aspects to Morrowind/Oblivion that--mostly to do with faction and NPC interactions--that are arguably (I would argue) better handled in those games but in terms of overall design composition, Skyrim utterly blows Morrowind and Oblivion out of the water.
The complaints about every Skyrim dungeon being a copy-paste draugr lair particularly enrages me because you're 1) lying to impressionable normies who haven't played the previous two games and 2) just telling on yourself about your godawful taste. Clueless normies hear that and assume Morrowind/Oblivion dungeons must have been charming puzzles like OoT or something and that couldn't be further from the truth. They are filler compromised of modular rooms stapled together by one overworked dude. One of the reasons Skyrim sold a dovahkillion more copies than almost any other open world game including its predecessors is because its dungeons have honest-to-god level design and feel like meaningful content.