>>713317940 (OP)The level design & enemies worked in tandem to screw you over, like Anar Londo's silver knight archer's being a threat just cause of having to walk that narrow arch of the flying butress.
Elden Ring instead has foe's that have even more accurate ( bullshit ) greatbow sniping, but its never to make you fall to your doom.
Some levels test your endurance, like the Catacombs or Blight Town especially ..not just how long you can tolerate sub 15 FPS.
Blight Town for example is designed to constantly lead a new player around to various toxic dart spammers.
Of the SotE dlc, i can only recall the rafters section within the impaler's castle which reminds me of the old style of level design. Most of the dlc was very lacking in that aspect, except for the smithies, pot dungeons & catacombs.