>>713335479>But is that fun enough in the long run?No, but if you're just looking to win, then it's a cheap way to do so (see
>>713335548). Spitfire, DMR, CAR, A-wall, cooking frags, all these are optional crutches that allow newbies to keep up with more experienced players, even if they (usually) have counters. If you want to actually learn the game and appreciate the depth of its movement, then I guess you're just gonna have to commit yourself to playing more, refining your technique, and trying and failing with different guns until you get good with them. It took me about a week of playing MP to get on par with everyone else skill-wise, and several months of play after to learn how to grapple slingshot and Kraber well enough to consistently pull off shit akin to
>>713335414 and vidrel (although neither are my clip), and even then I still occasionally perform worse in games now than when I began playing. If you're familiar with FPS and you've played the campaign, TF|2 is far from the worst multiplayer experience for newer players.
>Are new players able to learn the game or get better when one guy on the other team can swooce by and delete you?Absolutely. Again, top players are just as fragile as everyone else, and the game is broken, allowing you to take advantage of the crutches I've mentioned earlier. If all else fails, there's always titan gameplay to even the odds, since that relies less on movement and aim and more so on positioning, ability usage, and teamwork, almost like a first-person MOBA.