>>713361408Random are all bizarrely under leveled in GBA, they are 10% of battles though so who cares. The original I thought was scaling, not sure what the difference is between story and random. The 60% of battles when you fight rando's on your first visit is that random or scaling? ie monster fights, bandits. Either way you do 10x more random battles.
Levels of enemy units in FFT can be determined by three different schemes.
FIXED LEVEL: This is used for most enemies in story battles. The enemy's level is fixed at a certain value and will always be the same, regardless of the levels of your party members. For instance, Velius is always at Level 31.
VARIABLE RANDOM: This is used for most enemies in random battles. The enemy's level is randomly chosen based on the highest-levelled member of your party. This counts all units on your 16-man roster, regardless of whether you actually bring them into battle. If we call the level of this highest-levelled unit 'HiLv': enemy level = ((HiLv - [HiLv/8]) .. HiLv)
VARIABLE NONRANDOM: This scheme is used for certain enemies in random battles and is especially prevalent in the Deep Dungeon. If we use the same definition of HiLv as above: enemy level = HiLv + K where K is some constant (in practice, it ranges from 0 to ~24)
In all cases, the maximum level that can be generated is 99.