>>713340741That's because the team was too fragmented. "The KH2 devs" never went anywhere together. But a lot of them did leave their mark in noticeable ways. For example:
Battle designer for KH I, Lead designer for KH II, helped prototype FFVII Remake:
https://www.mobygames.com/person/219461/mitsunori-takahashi/
Designer for KH II, Battle designer for FFXIII
https://www.mobygames.com/person/219462/yuji-abe/
Designer for KH II, Battle designer for the XIII trilogy and FFXVI, directed Dissidia NT:
https://www.mobygames.com/person/211283/takeo-kujiraoka/
Designer for KH II, Boss battle designer for FFVII Rebirth:
https://www.mobygames.com/person/219463/daisuke-sase/
They need to keep the teams working together instead of fragmenting everyone to help a bit in various different games. They seem to be doing that more in recent generations, sometimes not even to their benefit. Like they would greatly benefit from an R&D section like From Software and Remedy have, the engine guys who support all teams in the company instead of each project using an engine and technical quality being so wildly inconsistent between games. FFXVI shouldn't have MMO tier cutscenes for its budget, the reason it does is because that's what the team knows what to do for lower budget cutscenes. They don't have the expertise for event scene direction the FFVII Remake team does from having Toriyama onboard.