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Thread 713345726

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Anonymous No.713345726 [Report] >>713345898 >>713346131 >>713346143 >>713346327 >>713346337 >>713346851 >>713347037 >>713347070 >>713347198 >>713347868 >>713348631
>open world game
>can go anywhere
>looks kind of meh
>there's nothing to see or do once you're there

>linear or pre-rendered game
>can only go to certain places
>they look gorgeous
>get to imagine all the things you could see or do if you could get there

I think it's time to accept the fact the latter is the superior game experience
Anonymous No.713345818 [Report] >>713347862
To no ones surprise, carefully curated game is more impressive than a "you can do anything" game
Anonymous No.713345823 [Report] >>713345934
Linear games have always been a better experience. But shitters will call all of them walking simulators.
Anonymous No.713345898 [Report] >>713346023
>>713345726 (OP)
sauce?
Anonymous No.713345934 [Report]
>>713345823
Open world works if its a sandbox game though. Minecraft, dayz, zomboid etc
Anonymous No.713346023 [Report] >>713346179
>>713345898
I think it's Final Fantasy IX. Lindblum?
Anonymous No.713346131 [Report]
>>713345726 (OP)
It's why I'm tried of "open world" games.
Id rather wait through a short loading screen than have to run across an empty field for 2 minutes
Anonymous No.713346138 [Report] >>713346206
>millennial retard conflates a progression structure with an aesthetic/rendering method
I really, really wish you'd fuck off back to plebbit or xitter
Anonymous No.713346143 [Report]
>>713345726 (OP)
Open world trend will never die just like uptra realistic graphics whoring
Anonymous No.713346168 [Report]
Open world structure needs a heavy focus on systems, you can't make a novelty game in a space like that.
Anonymous No.713346179 [Report] >>713346698 >>713347015 >>713347669
>>713346023
ok what about this
Anonymous No.713346206 [Report] >>713346279
>>713346138
>progression structure
I'm gonna zoooooooooom
Anonymous No.713346279 [Report]
>>713346206
I'm 37 years old, you dumb, fucking retard, being a clown on the internet is still being a clown no matter how hard you scream
Anonymous No.713346327 [Report] >>713346454 >>713346841 >>713347128 >>713348901
>>713345726 (OP)
Elden Ring proved open world can be done right. With the caveat that it kills replayability.
Exploration is fun
Anonymous No.713346337 [Report] >>713346452 >>713346645 >>713349047
>>713345726 (OP)
The only "big" budget open world game i like is probably dragon's dogma because of its sandbox approach
Anonymous No.713346452 [Report]
>>713346337
There's no sandbox approach in DD, it's a linear game with an empty, unfinished game world, Kenshi is a sandbox game, DD is a generic, poorly made ARPG
Anonymous No.713346454 [Report] >>713346736
>>713346327
The problem with eldenring is that fighting basic enemies is boring and combat isn't that complex
Dragon's dogma dark arisen is what eldenring should be
Anonymous No.713346645 [Report]
>>713346337
I love DD but there's nothing sandbox about it.
Anonymous No.713346698 [Report]
>>713346179
Not a clue but it looks kino
Anonymous No.713346736 [Report]
>>713346454
An unfinished button masher with no enemy variety and godawful RPG mechanics?
Anonymous No.713346804 [Report] >>713349225
Man i miss old monster hunter
loading maps feel much more immersive and big compare to modern map
Anonymous No.713346815 [Report]
I much prefer being able to see areas in the background that you can never get to as it makes the world feel more real and bigger and we only get to play in a small part of it in the game.
Anonymous No.713346841 [Report]
>>713346327
yeah, so exciting to find the 30th copy pasted cave with a regular mob as a boss
Anonymous No.713346851 [Report] >>713346951 >>713347237 >>713350000 >>713352213
>>713345726 (OP)
>get to imagine all the things you could see or do if you could get there
That sounds like a retarded reason to like a game. OP. What about a game that does let you go to those places AND give you things to do when you get there. Or was actually providing content not part of your false dichotomy?

Also why are you assuming pre-rendered can't be open world?
Anonymous No.713346951 [Report] >>713347003 >>713347249
>>713346851
>Also why are you assuming pre-rendered can't be open world?
Pre-rendered games can't be open world games because open world games need to avoid screen transitions
Anonymous No.713347003 [Report] >>713347060
>>713346951
so the nes zelda is not open world
Anonymous No.713347015 [Report]
>>713346179
Keepsake
Anonymous No.713347037 [Report] >>713347654 >>713347891
>>713345726 (OP)
Prerendered games are shit and boring. If I want to look a gorgeous art there is practically infinite amounts of it on the internet.
Open world games let you actually be in that world.
When I play a game I want to actually have fun not imagine the fun I could be having if the game weren't shit.
Anonymous No.713347060 [Report] >>713347164 >>713347249
>>713347003
It isn't.
Nonlinear progression =/= open world
Anonymous No.713347070 [Report]
>>713345726 (OP)
The problem is that open world games don't have environments like pic rel. It's plain fields of nothing.
Anonymous No.713347128 [Report]
>>713346327
>empty ring's open empty world is so great and not empty at all
>here another gray copy pasted dungeon for you
Always very exciting to find out if you are getting the gray gargoyle or the gray skeleton version at least.
Anonymous No.713347164 [Report] >>713347456
>>713347060
so breath of the wild is not open world
Anonymous No.713347198 [Report] >>713348130
>>713345726 (OP)
Just started playing Hogwarts and it's pretty sick so far. The castle itself is fuck huge and fully modeled including all the towers and gardens and shit, BUT there are also outside areas, AND a village, AND even more areas like forests etc

If it was a PS2 era Harry Potter game, you'd just be walking through square rooms connected by corridors lmao. I know it because that's what I grew up with
Anonymous No.713347237 [Report] >>713347275
>>713346851
>What about a game that does let you go to those places
ok, reasonable
>AND give you things to do when you get there
won't happen, unless in the future ai generates slop interaction on the fly you will get a copy pasted mechanic on every location, and both are shit options if you ask me
Anonymous No.713347249 [Report] >>713347456
>>713346951
>>713347060
By that argument vice city isn't open world because there's a loading screen when you cross the bridges.

Open world does not have to mean seamless transitions between areas. Even if it did it would defeat the point being discussed here which is the idea of being able to go to areas you see in the background. Which is still possible with screen transitions.
Anonymous No.713347275 [Report] >>713347793
>>713347237
>you will get a copy pasted mechanic on every location
This is the same in linear games though.
Anonymous No.713347456 [Report] >>713347548
>>713347164
Stop trying to be retarded on purpose, you're only retarded by default.
>>713347249
Vice City was still limited to some degree of instancing but it was still one of the early example of open world together with games like Gothic.
When you have constant screen transitions and constant instancing your game is not open world no matter how much you bitch and whine about it.
Anonymous No.713347548 [Report] >>713347804
>>713347456
botw has a progression system too, there are areas you can't access without certain items, therefore it's not open world
Anonymous No.713347654 [Report]
>>713347037
>When I play a game I want to actually have fun not imagine the fun I could be having if the game weren't shit.
same, that's why i hate open world it keeps making me hold forward for 10 minutes every time i'm warming up
Anonymous No.713347669 [Report] >>713347741
>>713346179
Anonymous No.713347741 [Report]
>>713347669
Legend of Dragoon!
Anonymous No.713347793 [Report]
>>713347275
that's a (dev) problem. a smaller linear game is easier for devs to curate interactions than a vast open world one, that's just logical
Anonymous No.713347804 [Report] >>713348128
>>713347548
Open world is literally about having less instances as possible, it has nothing to do with anything else, you can have completely linear open world games if you want to and that won't change the fact that they're open world.
Conversely, you can have extremely nonlinear games that aren't open world because they're constantly instanced, Darius Burst has nonlinear progression but it's not an open world game, ADOM is largely nonlinear and it's not an open world game etc.
Gothic games are ridiculously linear and yet they're open world games because they avoid instancing as much as possible.
Anonymous No.713347862 [Report]
>>713345818
It depends. You can do anything games are great if the things you can do have substance behind them.
Anonymous No.713347868 [Report]
>>713345726 (OP)
Hogwarts legacy
it should have only been IN HOGWARTS
Anonymous No.713347891 [Report] >>713348282
>>713347037
>Open world games let you actually be in that world.
The problem is that when you're actually in that world in an open world game, it feels like a gamey system sandbox and not a real world at all, whereas with linear games or pre-rendered backgrounds you can at least imagine the world outside your play area unimpeded

It's like describing a fictional world in a book vs just filming some real life location for a movie and then putting a bit of CG on top, the imagination you get from the book is always going to be superior to something mundane and basic like IRL footage and outsourced CG
Anonymous No.713348128 [Report] >>713348412
>>713347804
so why isn't the nes zelda open world? just because of screen transitions?
Anonymous No.713348130 [Report]
>>713347198
The problem with Hogwarts Legacy is that the world doesn't feel magic at all, you quickly get a feel for all the systems and then that's it, no more surprises
Anonymous No.713348282 [Report]
>>713347891
I personally feel the perfect middle ground is open-ended sandbox levels. Small enough to be highly detailed and carefully curated, but open enough to allow the player freedom to explore to their heart’s content.

The modern Hitman games are arguably the best example of this.
Anonymous No.713348338 [Report] >>713348830
Open world is fine if it's compact, detailed and well-designed. Giant empty spaces fucking suck.

As always, quality over quantity.
Anonymous No.713348412 [Report]
>>713348128
Yes, the term open world literally did not exist before games like Morrowind, Gothic or GTA3 came out precisely because those games started to reduce instancing to the bare minimum compared to what the rest of the industry was doing.
Hence the "open" part, because the gameplay is as seamless as possible, nonlinearity in terms of progression has nothing to do with open world, nonlinear games have been a thing since the 80's but nobody calls something like Omega an open world game just because you have no real roadblock.
DQ1 also has no real roadblock outside of enemy encounters, you can explore 90% of the world in DQ1 from the very start, but it's not an open world game and nobody with a brain would consider it so.
Anonymous No.713348631 [Report]
>>713345726 (OP)
It always makes me feel comfy when I wonder what it would be like beyond those boundaries.
https://www.youtube.com/watch?v=78uB78pu3Vw
Anonymous No.713348718 [Report]
Hub structure is the peak world design.
>big enough for side activities but not big enough to be tiresome and requiering busy-job question marks
>has shit to explore and sights to enjoy
>gives room for variety
>can chain several hubs by both linear plot chapters approach or designed as a free roam world connected via some transport like portal/train/ship/etc
Anonymous No.713348830 [Report]
>>713348338
Companies are convinced they have to keep making games bigger or they would seem like a downgrade from previous entry
remember Todd Howard speech about our biggest map to date and the 16 times the detail
Anonymous No.713348901 [Report]
>>713346327
Exploration doesn't necessitate being open world nor is it the best way to do it.
Anonymous No.713349047 [Report]
>>713346337
The only good part of Dragon's Dogma is BBI
Anonymous No.713349225 [Report]
>>713346804
played XX recently, couldn't agree more. We lost a lot by removing separate levels.
Anonymous No.713350000 [Report] >>713352213 >>713352312
>>713346851
>"What about a game that does let you go to those places AND give you things to do when you get there."
They don't exist.
Anonymous No.713352213 [Report] >>713352312
>>713346851
>>713350000
Not only do they not exist, there is no evidence that they could ever exist
Anonymous No.713352312 [Report] >>713352728
>>713350000
>>713352213
Not every open world game ends up feeling completely empty. It's often a question of whether the devs fell for the "bigger world = better" meme and how much of the focus was on filling their world with things to do.
Anonymous No.713352728 [Report]
>>713352312
I love Bully