>>713357923 (OP)Indie games are disgustingly derivative and PC gaming is inherently compromised. Unity and Epic are both Israel fronts. Intel is an Israel front. Airgapping gaming-capable PC hardware only for the explicit purpose is not only a waste, the environment makes it impossible if you're a paypig and a target if you're not. PC game development sucks shit. You're always relying on abstract libraries that are millions of line of code deep with zero idea of where hardware is or how you're actually using it. Making a computation budget for your game is near impossible, and like mentioned before most SDKs and all popular engines are intelligence gathering operations, just like this place. Hardware makes the game, not the other way around. It's why most of these indie games are derivative as fuck. The mere structure of hardware, a difference in architecture and a low level mapping of most game-related functions, an idea to mathematically express possible computation cycles, taking real advantage of hardware parallelism, etc make one feel alive and deeply change your game for the better. Console development is actually fun. Consoles are/should be/were offline devices built explicitly for the sake of making and playing games, and that's still the future. Whoever releases a Playdate that isn't an overpriced piece of shit for hipster dipshits will win, in the meanwhile since PC game development is also a solved game where AI can shit out slop watch actual human beings retreat into retro console game dev to actually make some fucking fun games for once. Getting hardware capable of playing some poor dude's career's worth of games from the 90s to the last good generation has never been easier or cheaper than now, and the effort differentiates subhuman slobs from actual gamers.
It's a shame, though, some good games are still stuck on PC due to a lack of options. We should normalize paying for unlicensed software for hardware jews don't want you to own.