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Thread 713372354

124 posts 40 images /v/
Anonymous No.713372354 >>713372386 >>713372830 >>713373094 >>713374556 >>713374634 >>713374673 >>713375083 >>713375359 >>713375409 >>713376384 >>713376767 >>713377656 >>713377778 >>713379245 >>713380906 >>713381680 >>713382812 >>713384148 >>713388696 >>713392856 >>713394048 >>713394206 >>713394361 >>713394515 >>713394641 >>713396648
UE5.6 up to 30% faster than 5.4
https://www.youtube.com/watch?v=EOb4b1Y-Mw8
Anonymous No.713372386 >>713374468 >>713374659 >>713384681
>>713372354 (OP)
>up to
>in reality: 8% slower
Anonymous No.713372528 >>713374468 >>713374659
30% more stutters you say?
Anonymous No.713372830 >>713374468 >>713374659
>>713372354 (OP)
literally who the fuck cares
fuck unreal engine and death to all the subhumans that play games that have it
Anonymous No.713373094 >>713374468 >>713374659 >>713375763 >>713377029 >>713378113
>>713372354 (OP)
SAAAR OUR ENGINE IS GETTING BETTER SAAAAR!!
Anonymous No.713374468 >>713374757 >>713374895
>>713372386
>>713372528
>>713372830
>>713373094
SEEEEEEEEEEEEEEEEEEEEEETHING STEAMIE PAYPIGS LMAOOOOOOOOOOOOOOOO
Anonymous No.713374556 >>713374659
>>713372354 (OP)
And up to 1.5% of devs manage to reach these gains
Anonymous No.713374598
And 16% more souless
Anonymous No.713374634 >>713395165
>>713372354 (OP)
>more gpu load
Boy I can't wait for the 5090 to be a 1080p card!
Anonymous No.713374659 >>713374757 >>713374895
>>713372386
>>713372528
>>713372830
>>713373094
>>713374556
Lol looks like the steamie brain control chip is already implanted
Anonymous No.713374673
>>713372354 (OP)
In other news
>devs are now 30% more lazy to optimize their game
Anonymous No.713374757 >>713374784 >>713375763 >>713377029
>>713374468
>>713374659
SAAARRR PLEASE!!!
REDEEM ENGINE BEST!!
BLOODY BASTARD BITCH!!
BHENCHOD!!!
Anonymous No.713374784 >>713375763
>>713374757
>projecting street shitter angry that he can't rape a kid
Anonymous No.713374895 >>713375012 >>713377783
>>713374468
>>713374659
>Steamies schizo doesn't know Unreal Engine games get released on Steam as well
>he's so poor he can't pay attention
Anonymous No.713375012 >>713375085
>>713374895
>suckdeep goldsteinberg-silvertheft angry he can't molest children
Anonymous No.713375083
>>713372354 (OP)
Impressive. Now compare performance to previous UE generations.
Anonymous No.713375085
>>713375012
I'm a goy jew jeet black Mexican papist.
Anonymous No.713375359 >>713376179
>>713372354 (OP)
>UE5.6 up to 30% faster than 5.4
Ok, now explain the process of getting a game made on 5.4 or older upgrading to 5.6. Can it be done? Is it easy? If not, who gives a shit about some potential future AAA slop?
Anonymous No.713375409 >>713375763
>>713372354 (OP)
30% faster
pajeet makes it 60% slower
Anonymous No.713375532 >>713375667 >>713375990
>itt /v/ talks about game engines using their expert knowledge
Anonymous No.713375667 >>713375763
>>713375532
streetshitter steamies aren't /v/
Anonymous No.713375763 >>713376012
>>713373094
>>713374757
>>713374784
>>713375409
>>713375667
I'm convinced that jeetposting is an operation done by corporations to make you forget about the fact that western executives are making the decision to hire the cheapest labor possible. If it wasn't Indian failing to deliver a high quality product it would just be someone else.
Anonymous No.713375885 >>713376079
>anons rightfully insult OP for supporting a bloated engine that still eats too much resources for blurry graphics
>OP enters a massive meltdown and think everyone against him is a valve/steam shill

How nice.
Anonymous No.713375990 >>713376149
>>713375532
I'm actually a game engine developer with over 10 years of professional experience. Would it be so out of left field to accept that all kinds of people browse /v/ and out of not wanting to get fired obviously don't post their info?
Anonymous No.713376012
>>713375763
no jeets are worthless child raping trash is all
Anonymous No.713376079
>>713375885
>seething child raping street shitting inbred animal from bangalore
Anonymous No.713376121 >>713376231
Why does it still look like dogshit compared to vanilla Half Life 2
Anonymous No.713376149
>>713375990
>game engine developer
lol swallow knight
Anonymous No.713376179
>>713375359
It heavily depends on your project. It may not even be worth using UE5 in the first place. Devs like Wuthering Waves are sticking to UE4.26 while backporting the UE5 features like RT and world streaming
Anonymous No.713376231
>>713376121
>Half Life 2
fucking hell Deshi Turkapoo you don't even remotely blend in
Anonymous No.713376239
How about making it 30% less blurry
Anonymous No.713376294
unreal engine peaked at 2.5
Anonymous No.713376384
>>713372354 (OP)
>30% faster
This just means devs will turn on even more pointless shit
Anonymous No.713376521 >>713376586 >>713377439
SAAAR THE ENGINE HAS BEEN GOODENED BETTER SAAR YOU WILL HIRE EXPERTS ENGINEERS FROM BHARAT TO DEVELOPER YOUR NEW GAME YES SAARR
Anonymous No.713376586
>>713376521
>projecting child molester angry that people don't give valve gaben money
Anonymous No.713376767
>>713372354 (OP)
Timmychads... we fucking won so hard bros...
Anonymous No.713376940 >>713377126
SAAAR PLEASE REDEEM THE LUMAN AN NANIT SAAAAAR
Anonymous No.713377029 >>713395380
>>713373094
>>713374757
eh?
Anonymous No.713377126 >>713377525
>>713376940
nani sore?
Anonymous No.713377439 >>713377525
>>713376521
nanda kore wa?
Anonymous No.713377525 >>713377572
>>713377126
>>713377439
SAAAR MY COUSIN WORK AT BALB SAAAAAR
草インド 面白い
Anonymous No.713377572
>>713377525
hontoni wakaranai desu
Anonymous No.713377656
>>713372354 (OP)
This is fake news. Both Epic and gaming blogs have stated that Unreal Engine runs just fine with no problems, so they wouldn't need to make it run better.
Anonymous No.713377697
>he fell for it again award
Anonymous No.713377778
>>713372354 (OP)
A shame this doesn't help any game that's out right now using shitty garbage engine
Anonymous No.713377783
>>713374895
>steamie thought this was an argument
Anonymous No.713377826 >>713378063 >>713379508
i don't understand why we should offload cpu load to the gpu when gpus are stagnating while cpus are getting better
Anonymous No.713377903
Why do valve drones never acknowledge that Valve hires Indians
Anonymous No.713378025 >>713378113
>thread is about Unreal Engine
>have to make it about Valve or something
holy mental breakdown
Anonymous No.713378063 >>713378310
>>713377826
Learn what multiplane overlays are.
Anonymous No.713378101 >>713378241 >>713378354
>thread is about Unreal Engine
>have to make it about Indians or something
holy mental breakdown
Anonymous No.713378113 >>713378182
>>713378025
lil bro started spamming first >>713373094
Anonymous No.713378182
>>713378113
At this point wich company doesn't have poojets hired? Seems redundant
Anonymous No.713378241
>>713378101
When retarded people on /v/ don't understand computers talk in threads they just derail to race and fetish talk.

you talk about amd gpus beating nvidia then its a flood of pajeet spam
Anonymous No.713378252
Still has terrible CPU load distribution.
Anonymous No.713378310 >>713378357
>>713378063
what does that have to do with the topic at hand

increasing your gpu load when it's already struggling at 100% while your cpu is half asleep at the wheel from having nothing to do makes zero sense
Anonymous No.713378354 >>713378853
>>713378101
I just hate indians
have you ever thought about that?
Anonymous No.713378357 >>713378715
>>713378310
Multiplane Overlay (MPO) allows for multiple framebuffers to be composited via fixed-function hardware in the display controller rather than using graphics or compute shaders for composition. This can yield some power savings if it means the graphics/compute pipelines can be put into low-power states. In summary, MPO can bring the following benefits:

Decreased GPU and CPU workload - no composition shaders needed, no extra buffer copy needed, GPU can remain idle.

Plane independent page flips - No need to be tied to global compositor page-flip present rate, reduced latency, independent timing.

Learn what your GPU does before you talk like a retard.
Anonymous No.713378539 >>713378743 >>713378750 >>713378831 >>713378836 >>713381227 >>713395712
on a more serious note
will we actually see performance gains or will this be just another excuse to shovel out more unoptimized garbage
Anonymous No.713378715
>>713378357
what does that have to do with offloading lumen to the gpu?
Anonymous No.713378743
>>713378539
>shovel out more unoptimized garbage
you just know
Anonymous No.713378750 >>713379043 >>713379270
>>713378539
what makes a game optimized? when you go ask chatGPT I will know
Anonymous No.713378831 >>713379218
>>713378539
Wish more people used CryEngine. KCD2 looks and runs great.
Anonymous No.713378836
>>713378539
Well, upgrading the engine is something that could break your current build, devs would need to upgrade and pass the entire QA, UAT, etc test before being pushed to production.
Anonymous No.713378853 >>713378954
>>713378354
Then go to pol and you'll find many threads to enjoy
Anonymous No.713378954 >>713379170
>>713378853
Anonymous No.713379043 >>713379487
>>713378750
When I get +60fps and a CPU below 75C while playing in 1080p.
Anonymous No.713379170
>>713378954
kek
Anonymous No.713379218
>>713378831
That would be nice and I have a soft spot for the engine but Crytek basically fucked off from public releases of their engine for the last few years doing a basic LTS release.
Hopefully if they decide to jump back into the engine race they will with the next big iteration, because otherwise their tools and documentation are a mess.
Anonymous No.713379245
>>713372354 (OP)
>30% faster
Anonymous No.713379270 >>713379384 >>713379535 >>713381769
>>713378750
we were told that nanite and lumen would take care of everything
no need to worry about model geometry or lighting, that everything just werks
Anonymous No.713379384 >>713379535
>>713379270
That was more the case with Nanite.
Lumen was always expensive and wasn't exactly hidden information.
Anonymous No.713379487 >>713379910 >>713380574 >>713381132
>>713379043
LMAO WHAT THE FUCK ARE YOU A LITERAL CITIZEN OF PAKISTAN OR JUST ONE IMPORTED TO FRANCE?
Anonymous No.713379508 >>713379659 >>713379784
>>713377826
>gpus are stagnating while cpus are getting better
It's a joke? 5% improvement per architecture was a thing since Sandy Bridge. GPUs on the other hand did a fuckton of progress.
Anonymous No.713379535 >>713379717
>>713379384
>>713379270
even nanite failed to live up to the expectations set by nvidia's mesh shader promises years before
Anonymous No.713379659
>>713379508
I feel like we regressed a bit when it comes to rasterization
Anonymous No.713379717 >>713380054 >>713394803
>>713379535
To a certain degree
A big problem is a lot of devs are either falling for the meme of importing a 10+ million poly mesh or building assets like they used to and being shocked when it doesn't workout as well.
Anonymous No.713379784
>>713379508
i'm not talking about prehistoric shit like precovid, i'm talking about current gen vs last gen
Anonymous No.713379910
>>713379487
Anonymous No.713380054
>>713379717
I am not a dev, but all these stories about 10-gorillion poly mesh making game run slower is a misunderstanding for me. LODs were a thing since golden source or so. Yes, if you import model from an engine you get maximum quality. But in real game you got lower mesh/resolution etc. if not in close-up.
Anonymous No.713380574 >>713380635
>>713379487
>laughing at the idea that you could get 60+ fps at 1080p
raytracing and it's consequences have been a disaster to the pc gaming race
Anonymous No.713380635 >>713380856 >>713381132
>>713380574
>doesn't realize I'm laughing at his street shitter goat fucker child molester PC specs
please just move to israel with the rest of the brown pedophiles
Anonymous No.713380856 >>713381082
>>713380635
>specs
what specs?
do you have schizophrenia from your ashkenazi inbreeding?
Anonymous No.713380906 >>713381061 >>713384763
>>713372354 (OP)
unity fucked up and ue is bloaty and slow, so what should people even use now?
Anonymous No.713381061
>>713380906
custom built engines seem to be the way to go these days
cryengine is also pretty good
Anonymous No.713381082 >>713381132
>>713380856
>kike projecting
lol
Anonymous No.713381132
>>713379487
>>713380635
>>713381082
You doing okay there chaim?
Anonymous No.713381227 >>713382321
>>713378539

The current meta seems to be to make games look better with 12 million filters, but then force people to smear it with DLSS so it actually looks worse in the end.

Truly baffling stuff.
Anonymous No.713381680
>>713372354 (OP)
I thought shills said there was nothing wrong with the performance of 5.4?
Anonymous No.713381769 >>713384442
>>713379270
Lumen is dogshit and is what's giving the engine a such a bad name.
Believe it or not you can load up a UE4 project in UE5 and it will have better performance on UE5, but using Lumen saves a lot of dev time so all the devs end up using it.
Anonymous No.713382321
>>713381227
>Chromatic Aberration: ON
>Ambient Occlusion: ON
>Film Grain: ON
>Depth of Field: ON
>Volumetric Fog: ON
>Lens Flare: ON
>Motion Blur: ON
>DLSS: ON
>Frame Generation: ON
>Ray Tracing: ON
>Path Tracing: ON
Yep it's game time
Anonymous No.713382812 >>713382990 >>713383008 >>713384920
>>713372354 (OP)
Can games be retroactively updated?
Anonymous No.713382990 >>713383670
>>713382812
games make 90% of their profits in the first 2 weeks of sale
updating would mean a lot of work and no reward
even some studios working on ue5 project now will at some point stop moving to higher engine versions to finish the game
Anonymous No.713383008
>>713382812
yes* but devs would have to want to, so don't expect anything but LotF to
Anonymous No.713383670
>>713382990
Tell all this to the Stellaris devs
Anonymous No.713384148
>>713372354 (OP)
Too little, too late. They already are talking about Unreal Engine 6.
Anonymous No.713384442
>>713381769
It's not just Lumen, Nanite is an even stinkier pile of dogshit than Lumen is.
Anonymous No.713384621 >>713384681
This means nothing because games were already released on UE 5.4 and below and nobody is going to update the engine months after game's release.
Anonymous No.713384681
>>713372386
OY VEYYYYYYYYYYYYYYYYYYYYYYYYY delete this post anti-semite!
>>713384621
you are being very anti-semetic too you bigoted gentile!
Anonymous No.713384763 >>713387489
>>713380906
is unity even making money after shooting itself in the foot with a shotgun?
Anonymous No.713384920 >>713389261
>>713382812
Dude look how long it took R* to fix their PC ports of the GTA games, do you think these studios give a fuck about games already released? Also R* updated GTA5 with Raytracing and it doesn't need a 4090 to run in 4k with maxed out RT
Anonymous No.713387489
>>713384763
Move to flock more dev to Unreal. Tim Sweeney paid them to do it.
Anonymous No.713388696 >>713390247
>>713372354 (OP)
Those are lies
Anonymous No.713389261 >>713390519
>>713384920
That just cause rockstar doesn't care for PC
Anonymous No.713390247
>>713388696
SAAR YOU BITCH BLOODY WHY YOU BASTARD FUCK YOU SIR YOU ARE FUCK YOU BASTARD
Anonymous No.713390519
>>713389261
But they do now. You know they are expecting GTA6 to be a hit on PC not only on consoles.
Anonymous No.713392118
How about making the shit lighting not so shrill and blue !?
Anonymous No.713392856 >>713394081 >>713394083
>>713372354 (OP)
but how will 5.6 fix this?
Anonymous No.713394048
>>713372354 (OP)
>offloading more tasks from the CPU to the GPU related to its Lumen global illumination
that doesn't seem to make any sense since with RT you're primarily bottlenecked by the GPU, not the CPU. So why would you put even more stress on the GPU?
Anonymous No.713394081
>>713392856
It only improve performance, anon. It can't raise the dead.
Anonymous No.713394083
>>713392856
The beta appearing in a window on the left? That's a pretty significant bug.
Anonymous No.713394206 >>713394316
>>713372354 (OP)
Will it finally fix Unreal's awful TAA so I no longer have to resort to DLSS goyscaling for better image quality?
Anonymous No.713394316 >>713394516
>>713394206
Why not just use DLSS without upscaling?
Anonymous No.713394361
>>713372354 (OP)
>up to
Anonymous No.713394515
>>713372354 (OP)
>Stutter Engine 5.6 now with up to 30% more traversal stuttering
Thank you saar, I will now redeem the Epic kindly.
Anonymous No.713394516
>>713394316
I usually run it at 90% resolution because DLAA is a bit heavy, this offsets the performance cost while looking the same (to my eyes)
Anonymous No.713394641 >>713394824
>>713372354 (OP)
It's the UE cycle. Same thing literally happened with Unreal 4. Epic starts focusing on unfucking their engine once they pass the .5 threshold. Final build UE4 is considered one of the best and most stable 3D engines even though people forget how shitty it was for the first half of it's life cycle. Same thing will happen with UE5 and everyone moves on to shit on UE6.
Anonymous No.713394803 >>713395367
>>713379717
The actual issue is that it doesn't work on a whole lot of shit
>transparency & translucency
>skeletal meshes
>disjointed meshes (eg trees)
>meshes with holes
>layered surfaces
Anonymous No.713394824
>>713394641
Yeah, I think it was around 4.8 is when most devs felt it was finally stable and not busted.
I'm predicting around 5.8-10 to hit that point.
Anonymous No.713395165
>>713374634
It already is.
Anonymous No.713395367
>>713394803
>transparency & translucency

Yeah and probably won't anytime soon
>skeletal meshes
It's currently experimental but has terrible ghosting right now
>disjointed meshes (eg trees)
>meshes with holes
It does technically but overdraw is awful so I either don't recommend
>layered surfaces
Same as above but much more manageable unless you do what they did with their valley demo and stuff like 10 layers of geometry close together.
Overall I agree it still has a bunch of issues and really needs careful attention if you use it.
Anonymous No.713395380
>>713377029
>Malaysia and Phillipines higher
Nice try, but you failed
Anonymous No.713395712
>>713378539
I play Fortnite on 1060, settings on high and its fast as fuck on loads now, fps is more stable too.
Anonymous No.713396648
>>713372354 (OP)
>RTX 5080, i7
>4:49
>Sunset scenario, nanite
>Completely static models in the environment
>Sub 40 FPS
>This will inevitably be the new visual standard because fidelity is more easily quantified than aesthetic presentation
For fuck sake.