UE5.6 up to 30% faster than 5.4 - /v/ (#713372354) [Archived: 844 hours ago]

Anonymous
6/22/2025, 10:05:30 PM No.713372354
image
image
md5: 500a145e643d668241785957202e1747🔍
https://www.youtube.com/watch?v=EOb4b1Y-Mw8
Replies: >>713372386 >>713372830 >>713373094 >>713374556 >>713374634 >>713374673 >>713375083 >>713375359 >>713375409 >>713376384 >>713376767 >>713377656 >>713377778 >>713379245 >>713380906 >>713381680 >>713382812 >>713384148 >>713388696 >>713392856 >>713394048 >>713394206 >>713394361 >>713394515 >>713394641 >>713396648
Anonymous
6/22/2025, 10:06:00 PM No.713372386
>>713372354 (OP)
>up to
>in reality: 8% slower
Replies: >>713374468 >>713374659 >>713384681
Anonymous
6/22/2025, 10:07:42 PM No.713372528
30% more stutters you say?
Replies: >>713374468 >>713374659
Anonymous
6/22/2025, 10:11:26 PM No.713372830
>>713372354 (OP)
literally who the fuck cares
fuck unreal engine and death to all the subhumans that play games that have it
Replies: >>713374468 >>713374659
Anonymous
6/22/2025, 10:14:39 PM No.713373094
>>713372354 (OP)
SAAAR OUR ENGINE IS GETTING BETTER SAAAAR!!
Replies: >>713374468 >>713374659 >>713375763 >>713377029 >>713378113
Anonymous
6/22/2025, 10:31:54 PM No.713374468
>>713372386
>>713372528
>>713372830
>>713373094
SEEEEEEEEEEEEEEEEEEEEEETHING STEAMIE PAYPIGS LMAOOOOOOOOOOOOOOOO
Replies: >>713374757 >>713374895
Anonymous
6/22/2025, 10:33:18 PM No.713374556
>>713372354 (OP)
And up to 1.5% of devs manage to reach these gains
Replies: >>713374659
Anonymous
6/22/2025, 10:34:05 PM No.713374598
And 16% more souless
Anonymous
6/22/2025, 10:34:46 PM No.713374634
>>713372354 (OP)
>more gpu load
Boy I can't wait for the 5090 to be a 1080p card!
Replies: >>713395165
Anonymous
6/22/2025, 10:35:12 PM No.713374659
Steamieslol
Steamieslol
md5: 5387a1e6c6c22e1b6119425be34e393b🔍
>>713372386
>>713372528
>>713372830
>>713373094
>>713374556
Lol looks like the steamie brain control chip is already implanted
Replies: >>713374757 >>713374895
Anonymous
6/22/2025, 10:35:26 PM No.713374673
>>713372354 (OP)
In other news
>devs are now 30% more lazy to optimize their game
Anonymous
6/22/2025, 10:36:41 PM No.713374757
>>713374468
>>713374659
SAAARRR PLEASE!!!
REDEEM ENGINE BEST!!
BLOODY BASTARD BITCH!!
BHENCHOD!!!
Replies: >>713374784 >>713375763 >>713377029
Anonymous
6/22/2025, 10:37:09 PM No.713374784
>>713374757
>projecting street shitter angry that he can't rape a kid
Replies: >>713375763
Anonymous
6/22/2025, 10:38:34 PM No.713374895
>>713374468
>>713374659
>Steamies schizo doesn't know Unreal Engine games get released on Steam as well
>he's so poor he can't pay attention
Replies: >>713375012 >>713377783
Anonymous
6/22/2025, 10:40:05 PM No.713375012
>>713374895
>suckdeep goldsteinberg-silvertheft angry he can't molest children
Replies: >>713375085
Anonymous
6/22/2025, 10:41:01 PM No.713375083
>>713372354 (OP)
Impressive. Now compare performance to previous UE generations.
Anonymous
6/22/2025, 10:41:03 PM No.713375085
>>713375012
I'm a goy jew jeet black Mexican papist.
Anonymous
6/22/2025, 10:44:43 PM No.713375359
1749610983057185
1749610983057185
md5: d4056ba6265daf1ce58019ef5892a66d🔍
>>713372354 (OP)
>UE5.6 up to 30% faster than 5.4
Ok, now explain the process of getting a game made on 5.4 or older upgrading to 5.6. Can it be done? Is it easy? If not, who gives a shit about some potential future AAA slop?
Replies: >>713376179
Anonymous
6/22/2025, 10:45:19 PM No.713375409
>>713372354 (OP)
30% faster
pajeet makes it 60% slower
Replies: >>713375763
Anonymous
6/22/2025, 10:46:58 PM No.713375532
>itt /v/ talks about game engines using their expert knowledge
Replies: >>713375667 >>713375990
Anonymous
6/22/2025, 10:48:58 PM No.713375667
>>713375532
streetshitter steamies aren't /v/
Replies: >>713375763
Anonymous
6/22/2025, 10:50:19 PM No.713375763
hmmm
hmmm
md5: 3181d0cba446b4098c36507a8dd99927🔍
>>713373094
>>713374757
>>713374784
>>713375409
>>713375667
I'm convinced that jeetposting is an operation done by corporations to make you forget about the fact that western executives are making the decision to hire the cheapest labor possible. If it wasn't Indian failing to deliver a high quality product it would just be someone else.
Replies: >>713376012
Anonymous
6/22/2025, 10:52:05 PM No.713375885
>anons rightfully insult OP for supporting a bloated engine that still eats too much resources for blurry graphics
>OP enters a massive meltdown and think everyone against him is a valve/steam shill

How nice.
Replies: >>713376079
Anonymous
6/22/2025, 10:53:32 PM No.713375990
>>713375532
I'm actually a game engine developer with over 10 years of professional experience. Would it be so out of left field to accept that all kinds of people browse /v/ and out of not wanting to get fired obviously don't post their info?
Replies: >>713376149
Anonymous
6/22/2025, 10:53:49 PM No.713376012
>>713375763
no jeets are worthless child raping trash is all
Anonymous
6/22/2025, 10:54:49 PM No.713376079
>>713375885
>seething child raping street shitting inbred animal from bangalore
Anonymous
6/22/2025, 10:55:26 PM No.713376121
Why does it still look like dogshit compared to vanilla Half Life 2
Replies: >>713376231
Anonymous
6/22/2025, 10:55:50 PM No.713376149
>>713375990
>game engine developer
lol swallow knight
Anonymous
6/22/2025, 10:56:11 PM No.713376179
>>713375359
It heavily depends on your project. It may not even be worth using UE5 in the first place. Devs like Wuthering Waves are sticking to UE4.26 while backporting the UE5 features like RT and world streaming
Anonymous
6/22/2025, 10:56:50 PM No.713376231
>>713376121
>Half Life 2
fucking hell Deshi Turkapoo you don't even remotely blend in
Anonymous
6/22/2025, 10:56:57 PM No.713376239
How about making it 30% less blurry
Anonymous
6/22/2025, 10:57:34 PM No.713376294
unreal engine peaked at 2.5
Anonymous
6/22/2025, 10:58:59 PM No.713376384
>>713372354 (OP)
>30% faster
This just means devs will turn on even more pointless shit
Anonymous
6/22/2025, 11:01:04 PM No.713376521
SAAAR THE ENGINE HAS BEEN GOODENED BETTER SAAR YOU WILL HIRE EXPERTS ENGINEERS FROM BHARAT TO DEVELOPER YOUR NEW GAME YES SAARR
Replies: >>713376586 >>713377439
Anonymous
6/22/2025, 11:01:52 PM No.713376586
>>713376521
>projecting child molester angry that people don't give valve gaben money
Anonymous
6/22/2025, 11:04:08 PM No.713376767
>>713372354 (OP)
Timmychads... we fucking won so hard bros...
Anonymous
6/22/2025, 11:06:31 PM No.713376940
SAAAR PLEASE REDEEM THE LUMAN AN NANIT SAAAAAR
Replies: >>713377126
Anonymous
6/22/2025, 11:07:37 PM No.713377029
1716394486115
1716394486115
md5: f30944bf8d399e63a669580423685e80🔍
>>713373094
>>713374757
eh?
Replies: >>713395380
Anonymous
6/22/2025, 11:08:58 PM No.713377126
1739806241103
1739806241103
md5: d2232bd50dc18ae4dc4cf49835201c20🔍
>>713376940
nani sore?
Replies: >>713377525
Anonymous
6/22/2025, 11:13:18 PM No.713377439
1721060450063
1721060450063
md5: a0297665c99586e88626f2e016c76811🔍
>>713376521
nanda kore wa?
Replies: >>713377525
Anonymous
6/22/2025, 11:14:39 PM No.713377525
>>713377126
>>713377439
SAAAR MY COUSIN WORK AT BALB SAAAAAR
草インド 面白い
Replies: >>713377572
Anonymous
6/22/2025, 11:15:12 PM No.713377572
1678285274844
1678285274844
md5: 517c484dfdd5fbc97f307bc83ab4f6fe🔍
>>713377525
hontoni wakaranai desu
Anonymous
6/22/2025, 11:16:27 PM No.713377656
>>713372354 (OP)
This is fake news. Both Epic and gaming blogs have stated that Unreal Engine runs just fine with no problems, so they wouldn't need to make it run better.
Anonymous
6/22/2025, 11:16:53 PM No.713377697
>he fell for it again award
Anonymous
6/22/2025, 11:17:49 PM No.713377778
>>713372354 (OP)
A shame this doesn't help any game that's out right now using shitty garbage engine
Anonymous
6/22/2025, 11:17:52 PM No.713377783
>>713374895
>steamie thought this was an argument
Anonymous
6/22/2025, 11:18:21 PM No.713377826
i don't understand why we should offload cpu load to the gpu when gpus are stagnating while cpus are getting better
Replies: >>713378063 >>713379508
Anonymous
6/22/2025, 11:19:33 PM No.713377903
Why do valve drones never acknowledge that Valve hires Indians
Anonymous
6/22/2025, 11:21:11 PM No.713378025
>thread is about Unreal Engine
>have to make it about Valve or something
holy mental breakdown
Replies: >>713378113
Anonymous
6/22/2025, 11:21:43 PM No.713378063
>>713377826
Learn what multiplane overlays are.
Replies: >>713378310
Anonymous
6/22/2025, 11:22:06 PM No.713378101
>thread is about Unreal Engine
>have to make it about Indians or something
holy mental breakdown
Replies: >>713378241 >>713378354
Anonymous
6/22/2025, 11:22:12 PM No.713378113
>>713378025
lil bro started spamming first >>713373094
Replies: >>713378182
Anonymous
6/22/2025, 11:23:07 PM No.713378182
>>713378113
At this point wich company doesn't have poojets hired? Seems redundant
Anonymous
6/22/2025, 11:23:46 PM No.713378241
>>713378101
When retarded people on /v/ don't understand computers talk in threads they just derail to race and fetish talk.

you talk about amd gpus beating nvidia then its a flood of pajeet spam
Anonymous
6/22/2025, 11:23:57 PM No.713378252
Still has terrible CPU load distribution.
Anonymous
6/22/2025, 11:24:46 PM No.713378310
>>713378063
what does that have to do with the topic at hand

increasing your gpu load when it's already struggling at 100% while your cpu is half asleep at the wheel from having nothing to do makes zero sense
Replies: >>713378357
Anonymous
6/22/2025, 11:25:34 PM No.713378354
1731363537494976
1731363537494976
md5: 0761a8c3ced6106e6cec6964758bde60🔍
>>713378101
I just hate indians
have you ever thought about that?
Replies: >>713378853
Anonymous
6/22/2025, 11:25:37 PM No.713378357
>>713378310
Multiplane Overlay (MPO) allows for multiple framebuffers to be composited via fixed-function hardware in the display controller rather than using graphics or compute shaders for composition. This can yield some power savings if it means the graphics/compute pipelines can be put into low-power states. In summary, MPO can bring the following benefits:

Decreased GPU and CPU workload - no composition shaders needed, no extra buffer copy needed, GPU can remain idle.

Plane independent page flips - No need to be tied to global compositor page-flip present rate, reduced latency, independent timing.

Learn what your GPU does before you talk like a retard.
Replies: >>713378715
Anonymous
6/22/2025, 11:28:00 PM No.713378539
1739037301449181
1739037301449181
md5: 00044763082831c7186c645b611281eb🔍
on a more serious note
will we actually see performance gains or will this be just another excuse to shovel out more unoptimized garbage
Replies: >>713378743 >>713378750 >>713378831 >>713378836 >>713381227 >>713395712
Anonymous
6/22/2025, 11:30:18 PM No.713378715
>>713378357
what does that have to do with offloading lumen to the gpu?
Anonymous
6/22/2025, 11:30:46 PM No.713378743
1748748946798077_thumb.jpg
1748748946798077_thumb.jpg
md5: c45a22282320a0983bd95502c8014ace🔍
>>713378539
>shovel out more unoptimized garbage
you just know
Anonymous
6/22/2025, 11:30:52 PM No.713378750
>>713378539
what makes a game optimized? when you go ask chatGPT I will know
Replies: >>713379043 >>713379270
Anonymous
6/22/2025, 11:32:01 PM No.713378831
>>713378539
Wish more people used CryEngine. KCD2 looks and runs great.
Replies: >>713379218
Anonymous
6/22/2025, 11:32:05 PM No.713378836
>>713378539
Well, upgrading the engine is something that could break your current build, devs would need to upgrade and pass the entire QA, UAT, etc test before being pushed to production.
Anonymous
6/22/2025, 11:32:29 PM No.713378853
>>713378354
Then go to pol and you'll find many threads to enjoy
Replies: >>713378954
Anonymous
6/22/2025, 11:33:46 PM No.713378954
1709233333660933
1709233333660933
md5: 708b6ddf7de3373bd0d059ed200c74ec🔍
>>713378853
Replies: >>713379170
Anonymous
6/22/2025, 11:35:09 PM No.713379043
>>713378750
When I get +60fps and a CPU below 75C while playing in 1080p.
Replies: >>713379487
Anonymous
6/22/2025, 11:36:36 PM No.713379170
>>713378954
kek
Anonymous
6/22/2025, 11:37:08 PM No.713379218
>>713378831
That would be nice and I have a soft spot for the engine but Crytek basically fucked off from public releases of their engine for the last few years doing a basic LTS release.
Hopefully if they decide to jump back into the engine race they will with the next big iteration, because otherwise their tools and documentation are a mess.
Anonymous
6/22/2025, 11:37:19 PM No.713379245
file
file
md5: 17692b0b8f8fbcdc82d485eda5bfb4b4🔍
>>713372354 (OP)
>30% faster
Anonymous
6/22/2025, 11:37:44 PM No.713379270
>>713378750
we were told that nanite and lumen would take care of everything
no need to worry about model geometry or lighting, that everything just werks
Replies: >>713379384 >>713379535 >>713381769
Anonymous
6/22/2025, 11:39:41 PM No.713379384
>>713379270
That was more the case with Nanite.
Lumen was always expensive and wasn't exactly hidden information.
Replies: >>713379535
Anonymous
6/22/2025, 11:40:54 PM No.713379487
>>713379043
LMAO WHAT THE FUCK ARE YOU A LITERAL CITIZEN OF PAKISTAN OR JUST ONE IMPORTED TO FRANCE?
Replies: >>713379910 >>713380574 >>713381132
Anonymous
6/22/2025, 11:41:08 PM No.713379508
>>713377826
>gpus are stagnating while cpus are getting better
It's a joke? 5% improvement per architecture was a thing since Sandy Bridge. GPUs on the other hand did a fuckton of progress.
Replies: >>713379659 >>713379784
Anonymous
6/22/2025, 11:41:27 PM No.713379535
>>713379384
>>713379270
even nanite failed to live up to the expectations set by nvidia's mesh shader promises years before
Replies: >>713379717
Anonymous
6/22/2025, 11:43:04 PM No.713379659
>>713379508
I feel like we regressed a bit when it comes to rasterization
Anonymous
6/22/2025, 11:44:01 PM No.713379717
>>713379535
To a certain degree
A big problem is a lot of devs are either falling for the meme of importing a 10+ million poly mesh or building assets like they used to and being shocked when it doesn't workout as well.
Replies: >>713380054 >>713394803
Anonymous
6/22/2025, 11:44:52 PM No.713379784
>>713379508
i'm not talking about prehistoric shit like precovid, i'm talking about current gen vs last gen
Anonymous
6/22/2025, 11:46:36 PM No.713379910
1738508903953797
1738508903953797
md5: 13c5d0bd330c134bd949dfc2467b0e9d🔍
>>713379487
Anonymous
6/22/2025, 11:48:34 PM No.713380054
>>713379717
I am not a dev, but all these stories about 10-gorillion poly mesh making game run slower is a misunderstanding for me. LODs were a thing since golden source or so. Yes, if you import model from an engine you get maximum quality. But in real game you got lower mesh/resolution etc. if not in close-up.
Anonymous
6/22/2025, 11:55:52 PM No.713380574
>>713379487
>laughing at the idea that you could get 60+ fps at 1080p
raytracing and it's consequences have been a disaster to the pc gaming race
Replies: >>713380635
Anonymous
6/22/2025, 11:56:53 PM No.713380635
>>713380574
>doesn't realize I'm laughing at his street shitter goat fucker child molester PC specs
please just move to israel with the rest of the brown pedophiles
Replies: >>713380856 >>713381132
Anonymous
6/22/2025, 11:59:33 PM No.713380856
>>713380635
>specs
what specs?
do you have schizophrenia from your ashkenazi inbreeding?
Replies: >>713381082
Anonymous
6/23/2025, 12:00:18 AM No.713380906
>>713372354 (OP)
unity fucked up and ue is bloaty and slow, so what should people even use now?
Replies: >>713381061 >>713384763
Anonymous
6/23/2025, 12:02:17 AM No.713381061
>>713380906
custom built engines seem to be the way to go these days
cryengine is also pretty good
Anonymous
6/23/2025, 12:02:37 AM No.713381082
>>713380856
>kike projecting
lol
Replies: >>713381132
Anonymous
6/23/2025, 12:03:21 AM No.713381132
>>713379487
>>713380635
>>713381082
You doing okay there chaim?
Anonymous
6/23/2025, 12:04:36 AM No.713381227
>>713378539

The current meta seems to be to make games look better with 12 million filters, but then force people to smear it with DLSS so it actually looks worse in the end.

Truly baffling stuff.
Replies: >>713382321
Anonymous
6/23/2025, 12:11:09 AM No.713381680
>>713372354 (OP)
I thought shills said there was nothing wrong with the performance of 5.4?
Anonymous
6/23/2025, 12:12:22 AM No.713381769
>>713379270
Lumen is dogshit and is what's giving the engine a such a bad name.
Believe it or not you can load up a UE4 project in UE5 and it will have better performance on UE5, but using Lumen saves a lot of dev time so all the devs end up using it.
Replies: >>713384442
Anonymous
6/23/2025, 12:19:42 AM No.713382321
1740631823726022
1740631823726022
md5: c495d6eea2fef8de23cefcb90a29839a🔍
>>713381227
>Chromatic Aberration: ON
>Ambient Occlusion: ON
>Film Grain: ON
>Depth of Field: ON
>Volumetric Fog: ON
>Lens Flare: ON
>Motion Blur: ON
>DLSS: ON
>Frame Generation: ON
>Ray Tracing: ON
>Path Tracing: ON
Yep it's game time
Anonymous
6/23/2025, 12:26:03 AM No.713382812
>>713372354 (OP)
Can games be retroactively updated?
Replies: >>713382990 >>713383008 >>713384920
Anonymous
6/23/2025, 12:28:38 AM No.713382990
>>713382812
games make 90% of their profits in the first 2 weeks of sale
updating would mean a lot of work and no reward
even some studios working on ue5 project now will at some point stop moving to higher engine versions to finish the game
Replies: >>713383670
Anonymous
6/23/2025, 12:28:52 AM No.713383008
>>713382812
yes* but devs would have to want to, so don't expect anything but LotF to
Anonymous
6/23/2025, 12:37:28 AM No.713383670
>>713382990
Tell all this to the Stellaris devs
Anonymous
6/23/2025, 12:43:26 AM No.713384148
>>713372354 (OP)
Too little, too late. They already are talking about Unreal Engine 6.
Anonymous
6/23/2025, 12:47:52 AM No.713384442
>>713381769
It's not just Lumen, Nanite is an even stinkier pile of dogshit than Lumen is.
Anonymous
6/23/2025, 12:50:43 AM No.713384621
This means nothing because games were already released on UE 5.4 and below and nobody is going to update the engine months after game's release.
Replies: >>713384681
Anonymous
6/23/2025, 12:51:42 AM No.713384681
>>713372386
OY VEYYYYYYYYYYYYYYYYYYYYYYYYY delete this post anti-semite!
>>713384621
you are being very anti-semetic too you bigoted gentile!
Anonymous
6/23/2025, 12:53:07 AM No.713384763
>>713380906
is unity even making money after shooting itself in the foot with a shotgun?
Replies: >>713387489
Anonymous
6/23/2025, 12:55:25 AM No.713384920
>>713382812
Dude look how long it took R* to fix their PC ports of the GTA games, do you think these studios give a fuck about games already released? Also R* updated GTA5 with Raytracing and it doesn't need a 4090 to run in 4k with maxed out RT
Replies: >>713389261
Anonymous
6/23/2025, 1:32:39 AM No.713387489
>>713384763
Move to flock more dev to Unreal. Tim Sweeney paid them to do it.
Anonymous
6/23/2025, 1:49:25 AM No.713388696
rtx
rtx
md5: 4f4c5127f6ed1c1ea85695d17bfc564d🔍
>>713372354 (OP)
Those are lies
Replies: >>713390247
Anonymous
6/23/2025, 1:57:21 AM No.713389261
>>713384920
That just cause rockstar doesn't care for PC
Replies: >>713390519
Anonymous
6/23/2025, 2:11:03 AM No.713390247
>>713388696
SAAR YOU BITCH BLOODY WHY YOU BASTARD FUCK YOU SIR YOU ARE FUCK YOU BASTARD
Anonymous
6/23/2025, 2:15:00 AM No.713390519
>>713389261
But they do now. You know they are expecting GTA6 to be a hit on PC not only on consoles.
Anonymous
6/23/2025, 2:38:41 AM No.713392118
How about making the shit lighting not so shrill and blue !?
Anonymous
6/23/2025, 2:49:52 AM No.713392856
1755892137051182
1755892137051182
md5: 2b895e9763dbbadc78532cc8adc5a734🔍
>>713372354 (OP)
but how will 5.6 fix this?
Replies: >>713394081 >>713394083
Anonymous
6/23/2025, 3:06:30 AM No.713394048
>>713372354 (OP)
>offloading more tasks from the CPU to the GPU related to its Lumen global illumination
that doesn't seem to make any sense since with RT you're primarily bottlenecked by the GPU, not the CPU. So why would you put even more stress on the GPU?
Anonymous
6/23/2025, 3:06:56 AM No.713394081
>>713392856
It only improve performance, anon. It can't raise the dead.
Anonymous
6/23/2025, 3:06:59 AM No.713394083
>>713392856
The beta appearing in a window on the left? That's a pretty significant bug.
Anonymous
6/23/2025, 3:08:50 AM No.713394206
1508519753541
1508519753541
md5: 6ae7d484891384053435503f24fb110c🔍
>>713372354 (OP)
Will it finally fix Unreal's awful TAA so I no longer have to resort to DLSS goyscaling for better image quality?
Replies: >>713394316
Anonymous
6/23/2025, 3:10:46 AM No.713394316
>>713394206
Why not just use DLSS without upscaling?
Replies: >>713394516
Anonymous
6/23/2025, 3:11:21 AM No.713394361
>>713372354 (OP)
>up to
Anonymous
6/23/2025, 3:13:23 AM No.713394515
>>713372354 (OP)
>Stutter Engine 5.6 now with up to 30% more traversal stuttering
Thank you saar, I will now redeem the Epic kindly.
Anonymous
6/23/2025, 3:13:23 AM No.713394516
>>713394316
I usually run it at 90% resolution because DLAA is a bit heavy, this offsets the performance cost while looking the same (to my eyes)
Anonymous
6/23/2025, 3:15:30 AM No.713394641
1749073717848573
1749073717848573
md5: 1c06ebe06ca54f45f85cd338203349b6🔍
>>713372354 (OP)
It's the UE cycle. Same thing literally happened with Unreal 4. Epic starts focusing on unfucking their engine once they pass the .5 threshold. Final build UE4 is considered one of the best and most stable 3D engines even though people forget how shitty it was for the first half of it's life cycle. Same thing will happen with UE5 and everyone moves on to shit on UE6.
Replies: >>713394824
Anonymous
6/23/2025, 3:17:55 AM No.713394803
>>713379717
The actual issue is that it doesn't work on a whole lot of shit
>transparency & translucency
>skeletal meshes
>disjointed meshes (eg trees)
>meshes with holes
>layered surfaces
Replies: >>713395367
Anonymous
6/23/2025, 3:18:15 AM No.713394824
>>713394641
Yeah, I think it was around 4.8 is when most devs felt it was finally stable and not busted.
I'm predicting around 5.8-10 to hit that point.
Anonymous
6/23/2025, 3:23:09 AM No.713395165
>>713374634
It already is.
Anonymous
6/23/2025, 3:26:08 AM No.713395367
>>713394803
>transparency & translucency

Yeah and probably won't anytime soon
>skeletal meshes
It's currently experimental but has terrible ghosting right now
>disjointed meshes (eg trees)
>meshes with holes
It does technically but overdraw is awful so I either don't recommend
>layered surfaces
Same as above but much more manageable unless you do what they did with their valley demo and stuff like 10 layers of geometry close together.
Overall I agree it still has a bunch of issues and really needs careful attention if you use it.
Anonymous
6/23/2025, 3:26:21 AM No.713395380
>>713377029
>Malaysia and Phillipines higher
Nice try, but you failed
Anonymous
6/23/2025, 3:31:50 AM No.713395712
>>713378539
I play Fortnite on 1060, settings on high and its fast as fuck on loads now, fps is more stable too.
Anonymous
6/23/2025, 3:47:00 AM No.713396648
1723443486712204
1723443486712204
md5: f46cd9aa92ea72af10ad289fd7b8930f🔍
>>713372354 (OP)
>RTX 5080, i7
>4:49
>Sunset scenario, nanite
>Completely static models in the environment
>Sub 40 FPS
>This will inevitably be the new visual standard because fidelity is more easily quantified than aesthetic presentation
For fuck sake.