Older game cutscenes had better cinematography.
Modern game cutscenes rely too much on graphical fidelity in most cases while having a super flat camera.
>>713373602 (OP)
modern aaa video games, particularly western games but it seems to permiate to even the east recently, feel more like cinema than games
>>713373994
was watching someone play through silent hill 1 the other day and couldn't help but think about how the remake is going to have the standard over the shoulder camera that's going to completely gut all the interesting and claustrophobic camera angles
>>713373602 (OP)
Still watch Dune 2, StarCraft 1, SoulCalibur II and Tales of Symphonia (Eng) intros at least once every year. Old games simply knew how to do it.
I've watched a few old intros to games from the ps1 and ps2 era and the vibe a lot of them give off is a vibe of being upbeat and positive and hopeful. Any boomers able to weigh in on this? https://youtu.be/WedxvbNhiN4
Realistically, they'd rather spend the money to make trailers to convince people to buy the game rather than make videos to get people excited to play the game they already bought.