>>713393827 (OP)>What went wrong?DD 1.5, as the other Anons have said.
Less overall content (*fewer monsters, armor slots, missing vocations), basically no memorable characters, story, or plot, the Dragon is the exact same Dragon (Gregori) and he hardly shows up at all, the "open world map" is designed in such a way as to severely limit exploration by being effectively taking place (mostly) on the side of a mountain, the RE engine has the camera too fucking close to your character, and the post-game is on a timer.
*Some of the monsters like the Sphinx and the Colossus can only be fought once a playthrough and don't even drop any materials, weapons, armor, etc.
Some people have commented/video essayed on the "meta-aspects" of DD 2 and even in those aspects I think it failed because the start of the game is such a pointless fucking slog that very, very, few people will ever actually get into the post-game where all of the actual world-building and plot happens. The "fake world" game section is like 10 hours and the "real world" game is 3 hours.
DD2 in a way kind of reminds me a little bit of early jrpg game design for the snes/pc/ps1? That period of gaming where they'd spent a lot of time and resources on a game with a compelling or experimental pitch, but then pad it out with mindless tasks and artificial difficult created by a conscious lack of "quality of life" features.