>>713417818I really enjoy it when I'm in a match. There's a lot of depth and mind games that come from the JD and guard cancel systems. The only problem I have with the gameplay is that rev blow isn't fun to deal with or hit people with. I never feel like I deserve it when that thing counter hits and I get a full combo. At least it usually doesn't last the entire match. The combo system is kind of boring too, especially compared to a game like UNI.
Meanwhile, everything outside the actual game is garbage. Just to name a few problems, the menus only respond to negative edge so they feel laggy, you can save a save state in training mode but you have to open the menu to load it, you can't set your own delay online and it goes up to 2 frames at around 80 ping which is way too low (KoF XV let you set this by the way), there's no unlimited rematch in rooms so if you want to play a long set with a friend you get kicked out to the room after every ft10 (this game is fast so that happens often, casual matches are unlimited too so that functionality is there), you can't invite people through steam, the game uses horrendously long friend codes, no ranking per character, single player modes are really repetitive (the game has a lane switch mode and a minigame they could've thrown into EOST for some variety but they didn't), and there's probably even more I'm forgetting.
It's a lot of little annoyances that come together to really drag the game down. It's like no one at SNK actually plays fighting games to notice these kinds of things. They've had a lot of these problems since Samsho came out. Even when they do something right, SNK forgets about it by the next game. There's a night and day difference between Kamone designing the non-gameplay elements of UNI for fighting game players and whatever SNK is doing.
>tl;drIt's really fun but don't buy it unless it goes on sale.
Hotaru is cute at least.