>>713410025bro you're actually retarded, i just gave a usecase for why games that aren't targeting absolutely top of the line hardware don't, but there are games that do, cyberpunk on maxed settings for example, it's just not playable on anything but a $5000 pc, sh2r also does on max settings but honestly i think that was jsut an accident because it's only incidental objects that take bounces from the player so it seems more like an oversight, but you could have those bounces run on glass and mirrors they just need to be whitelisted and have the right materials, and that's just the first 2 that immediately come to mind
then you get in to the fact that many fps games don't have an actual playermodel, so they don't reflect the player since there isn't one, but they do reflect other npcs in the world, which is no different from reflecting the player it's just a dev choice to not have made a playermodel or to have it blacklisted so it doesn't look weird, like quake 2 rtx reflects actors, but i don't recall it reflecting the player, that doesn't mean you couldn't whitelist the player (desu it might reflect the player but idk it was years ago)