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Thread 713410870

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Anonymous No.713410870 [Report] >>713412931 >>713413568 >>713413913 >>713414853 >>713415990 >>713421892 >>713425724 >>713426147 >>713426510 >>713429062 >>713429343 >>713430353 >>713432013
>Saves the stealth game genre in your path
Anonymous No.713411675 [Report] >>713412002
>never heard of it
very stealthy indeed
Anonymous No.713412002 [Report]
>>713411675
Ok you heard about it now
https://store.steampowered.com/app/2608270/Intravenous_2/
Anonymous No.713412845 [Report] >>713413495 >>713414204 >>713421804
>ghosting is fun and viable
>sneaky combat is fun and viable
>stealthing most of the way through a mission before getting caught and blasting your way out is incredibly fun and arguably the intended strategy
>lots of toys for all of the above playstyles
>doesn't get all weepy about lethal/nonlethal but there are distinct advantages to each
it's such a good game, can't wait for 3
Anonymous No.713412931 [Report] >>713413825
>>713410870 (OP)
Don't know about stealth, but i'll definitely play 2 at some point because blasting everything in 1 was great fun.
Anonymous No.713413495 [Report] >>713414204 >>713420669 >>713425365 >>713425612
>>713412845
>>stealthing most of the way through a mission before getting caught and blasting your way out is incredibly fun and arguably the intended strategy
more stealth games need this shit
in this game you can blast your way out, you can escape and resume stealth, you can larp as a pacifist and end up having to kill someone to defuse a bad situation, shit like that.

meanwhile in other stealth games
>combat is so abysmal/unexistent you may as well not bother with it
>"oh i got caught? better reload save"
Anonymous No.713413568 [Report]
>>713410870 (OP)
The games' pixel art is beautiful, i dont know why it decided to go with that aislop-looking banner instead of it
Anonymous No.713413825 [Report] >>713414175
>>713412931
Intravenous 2 got a DLC that's basically a port of intravenous 2 with reworked level design, all music tracks redone and a couple new ones added + it gets to benefit from all the additions, new mechanics and tweaks of Intravenous 2 that make it a lot better (even the dev admitted that it's hard to play Intravenous 1 after trying out Intravenous 2, and that probably motivated him to "remaster" the first game in the sequel)
Anonymous No.713413858 [Report] >>713419902
Does it still have the shit AI from the first game where you can just wait a corner and after 30 seconds of their "I KNOW YOU'RE IN THERE, YOU'RE NOT TRICKING ME ASSHOLE" spiel they very slowly single file around that corner and get killed
Anonymous No.713413913 [Report] >>713414123 >>713420582
>>713410870 (OP)
hey hey people
Anonymous No.713414123 [Report]
>>713413913
I knew about Intravenous way before Seeth
I was shilling Intravenous 1 right after release because I played it day one and loved it
Anonymous No.713414175 [Report]
>>713413825
>even the dev admitted that it's hard to play Intravenous 1 after trying out Intravenous 2
I always felt this was overblown, both games are fundamentally great
With that said
>IV1 has great levels for stealth/mixed playstyles and interesting firefights. But lacks some features and details
>IV2 has a lot of features and fancy stuff. But the levels can be a PITA to stealth and make you feel like just walking up and shooting everybody
>IV1R has the features of IV2 with the map style of IV1R (With some silly aspects improved/fixed)
IV1R is the best of both worlds
Anonymous No.713414204 [Report] >>713414356 >>713414647 >>713425365
>>713412845
>>713413495
What was the last game that did something like this? Intravenous is the only one I can think of that lets you seamlessly drop into and out of stealth and where even in a kill-everyone playthrough being able to manipulate what the enemy can hear and see to get around their back is a key skill.
Anonymous No.713414356 [Report]
>>713414204
Hitman Freelancer, you can't reload a mission so you're stuck with your mistakes and have to improvise
Also Metal Gear Solid V
Anonymous No.713414429 [Report]
It plays more like a flash john wick simulator than anything else.
Anonymous No.713414647 [Report] >>713414719 >>713420847
>>713414204
the main reason i like intravenous so much is specifically because its pretty much the only game like this, and its something i always wanted
ive played a bunch of games that work for mixed stealth-action playstyles, but they all fit one of the following criteria
>loose or perhaps silly, instead of tight and deadly like intravenous, usually with retarded AI (ex : Deus Ex, MGS5, Dishonored)
>great game, but basic and small, simplistic mechanics/goals, notably when it usually boils down to killing everybody (ex : Deadbolt, some HM mods)
>cool game, but a very unfinished/lacking/awkward title
>great and very competent game, but its some very gimmicky/crazy/unique style of gameplay rather than 'traditional' stealth of actually sneaking past people (ex : Deadeye Deepfake)
Anonymous No.713414719 [Report]
>>713414647
>(ex : Deadeye Deepfake)
forgot to mention Hitman
Anonymous No.713414853 [Report] >>713415106
>>713410870 (OP)
>hotline miami clone
Heh no thanks
Anonymous No.713415106 [Report]
>>713414853
RAPE THIS MAN
Anonymous No.713415165 [Report]
knife + no armor/guns running at full speed shanking people is fun.
Anonymous No.713415990 [Report] >>713418192 >>713420161 >>713420847 >>713421541 >>713421909 >>713425136 >>713425536
>>713410870 (OP)
Indie games to keep on your radar:

https://store.steampowered.com/app/3285390/Project_KVASIR

https://store.steampowered.com/app/3674590/Noirmancer/

https://store.steampowered.com/app/2642850/Serpens_Eternal_Thievery

https://store.steampowered.com/app/2857810/Sleight_of_Hand/

https://store.steampowered.com/app/2514180/Excised/

https://store.steampowered.com/app/1162860/Keepsake_County/

I hope there is some interest revived into the genre eventually and that indie can actually save the stealth genre. Here's hoping at least. Shadow + sound meter stealth is always the best kind. Which is why Intravenous was refreshing in the first place.
Anonymous No.713418192 [Report]
>>713415990
Those all seem neat
Anonymous No.713419730 [Report] >>713420529 >>713420632 >>713420847 >>713422124
>the stealth game in question:
Anonymous No.713419902 [Report]
>>713413858
yes
play with fog enabled that's the only way to enjoy the game
Anonymous No.713420161 [Report]
>>713415990
>coming soon
>to be announced
>coming soon
>"2025"
fuck's sake
Anonymous No.713420529 [Report]
>>713419730
Kino
Anonymous No.713420582 [Report]
>>713413913
Stealth games are rare enough that every new and decent one stands out on its own.
Anonymous No.713420632 [Report]
>>713419730
Based mass shooter.
Anonymous No.713420669 [Report] >>713420915
>>713413495
>>stealthing most of the way through a mission before getting caught and blasting your way out is incredibly fun and arguably the intended strategy
>more stealth games need this shit
Isn't it what every Far Cry does since 2, and all the games that use its formula - Mad Max, Mafia III, etc?
Anonymous No.713420847 [Report] >>713421361 >>713421852 >>713425715
>>713414647
>>713415990
I want to make a stealth game but I haven't played anything outside of MGS. What games should I play for inspiration?
I already know of and will play (in the following order):
>Hitman
>Splinter Cell (I played Pandora Tomorrow as a kid)
>Thief
The thing is, how I envision stealth games is "stealth is mandatory all the way through, or stealth but if spotted then hide or eliminate all threats" like earlier MGS titles. The issue with this game seems like it allows both stealth and loud just like MGSV as this webm >>713419730 shows which doesn't feel like true stealth but allows more player freedom.
Anonymous No.713420915 [Report]
>>713420669
The "stealth" in all these games is a joke and AI is retarded
So in intravenous stealthing and combat is a fun mix because alerted enemies don't give up on you, are perceptive and can give you a challenge
Anonymous No.713421361 [Report]
>>713420847
>What games should I play for inspiration?
Depends of what type of game you're planning to make
>3d or 2d
>top down/sidescroller/first person/third person
>timed maps or not
>design it like a puzzle or not
>have envireonment interactions or make it entirely about killing/neutralizing using weapons
Because different stealth games have different game design and approach to stealth. And ideas from one game won't work in the other one.
Anonymous No.713421541 [Report]
>>713415990
Sleight of Hand seems pretty neat.
Anonymous No.713421804 [Report] >>713421962
>>713412845
>ghosting is fun and viable
Is that so? Because that was my biggest gripe with 1; the best (and most fun) strategy was just to go in with heavy ordnance and shred everyone.
Anonymous No.713421852 [Report]
>>713420847
check out mark of the ninja and desperados (any from 1-3)
also dishonored can teach you thing or two about verticality and multiple paths
Anonymous No.713421892 [Report] >>713422076
>>713410870 (OP)
SHITTY DOGSHIT GAME ALERT
Anonymous No.713421909 [Report] >>713422015
>>713415990
Your forgot

https://store.steampowered.com/app/3341000/Thick_As_Thieves/

https://store.steampowered.com/app/3290690/Styx_Blades_of_Greed/
Anonymous No.713421962 [Report] >>713422220
>>713421804
i don't understand guys like you and those who require some reward for saving any npc
life is valuable and kill should be the last resort
unless i am playing as a total psycho path in a game like postal, killing too many guys creates narrative dissonance
Anonymous No.713422015 [Report] >>713422108
>>713421909
>Thick_As_Thieves
>PVPVE
>that art style
meh
saucy No.713422076 [Report]
>>713421892
Warning: Incoming Game.
Warning: Incoming Game.
Anonymous No.713422108 [Report] >>713422262
>>713422015
The selling point is that it's made by Warren Spector.
Counter point - Underworld Ascendant was also made by Spector.
Anonymous No.713422124 [Report]
>>713419730
I feel like the game should have acknowledged if you murdered civilians en masse like with news reports or steve commenting on it
Sean not dancing in the club was also a crime. How do you expect to fit in if you don't dance? Bad stealth
Anonymous No.713422189 [Report] >>713422305 >>713422943
Is Intravenous 2 good? I never got to play the first one. Is it a singleplayer with a story? Or just arcade fun? Does it have coop?
Anonymous No.713422220 [Report]
>>713421962
Nice reading comprehension, retard
Anonymous No.713422262 [Report] >>713429687
>>713422108
>Warren Spector.
well weird west was made by guy who made dishonored and prey but it was just okay
i wanted to love it but gameplay was okayish
Anonymous No.713422269 [Report] >>713422720
Why won't indie devs calm down? I haven't played 1 yet, chill the fuck out
I can't keep up with these sequels
Anonymous No.713422305 [Report] >>713422454
>>713422189
yes, single player with story and intravenous 2 comes with the first one if you pay a little extra
Anonymous No.713422454 [Report] >>713422943
>>713422305
You mean the IV I Remaster? It's 8 bucks, half of what 2 costs right now.
Anonymous No.713422720 [Report] >>713422756
>>713422269
1 came out like three years ago and 2 is nearly a year old.
Anonymous No.713422753 [Report]
I guess I'll get it from gog-games to try it out.
Anonymous No.713422756 [Report]
>>713422720
Yeah well I have 700 other games to play too
Anonymous No.713422943 [Report] >>713423052
>>713422189
Intravenous 2 is a improvement in many ways and even the dev himself said that it made Intravenous 1 look worse
I appreciate that he showed he's willing to learn from experience and improve his games via lessons learned with the sequel and especially the IV1 remaster
>>713422454
IV1 remaster is a massive improvement so it's worth the money
The Mercenarism campaign that was a "demo" for IV2 is also included in the game
Anonymous No.713423052 [Report]
>>713422943
Gideon and his team being such an afterthought is the big flaw with IV2. Mercenarism introduces him, fleshes him out a bit and even shows off his crew. They are completely absent in IV2 and Gideon is barely used and then can die in an optional mission with no fanfare.
Anonymous No.713425136 [Report]
>>713415990
hoping Bilbo simulator is good
Anonymous No.713425365 [Report] >>713429357
>>713413495
>>713414204
>get in and out of stealth
literally impossible. There are so many guards on the map that if you make the slightest noise they will all swarm you at mach 5 speed and will remain alert and have fucked up the entire map for the duration of the mission. I fucking wish it was this guerilla thing where you can drop in and out of stealth and take out guards, but it's very much not.
Anonymous No.713425536 [Report]
>>713415990
thanks anon, didn't hear about them
Anonymous No.713425612 [Report] >>713425665 >>713431195
>>713413495
Dishonored was like that and people cried because they didnt like the ending they got which reflected their choices.
Anonymous No.713425665 [Report]
>>713425612
I remember consciously deciding that I was gonna actually have fun (i.e. kill all the guards on each map) even if it means the ending slideshow is slightly worse
Anonymous No.713425715 [Report] >>713425903
>>713420847
Robin Hood: Legend of Sherwood is a desperado-clone, but so good. One of my favorite games, and I played it to completion only a few years ago after having remembered it faintly from childhood. Check it out.
Anonymous No.713425724 [Report] >>713425845
>>713410870 (OP)
Just got done playing the series great game I had a lot of fun with it my screw with mods later on
Anonymous No.713425845 [Report]
>>713425724
*Might screw with mods later on*
Anonymous No.713425903 [Report] >>713427745
>>713425715
I should replay that, damn it's been like 20 years
Did it have multiple characters like Commandos? I only remember Robin
Anonymous No.713426147 [Report]
>>713410870 (OP)
Game was neat, but going for a ghost playthrough with nobody alerted was hard as fuck when enemies get alerted by missing guards. Not to mention they get insta-alerted on the final level too. I might pick up the IV1 remaster to support the dev.
Anonymous No.713426510 [Report]
>>713410870 (OP)
>intravenous shill thread
not that I am complaining
hoping for more social stealth levels in hypothetical third game
Anonymous No.713427745 [Report] >>713427889 >>713427964
>>713425903
Yeah, you get the iconic ones from the merry men like Little John and Friar Tuck, and then you can also train up your own faceless goons who train to get better in your home base between missions who you can bring while your main dudes rest. The gameplay is actually so good when going for stealth and using all your dudes' abilities and those pre-renederd castles maps are just gorgeous.

Since I like it so much I've been thinking I shoukld play other games in the genre, but the western theme of desperados isn't very appealing ot me.
Anonymous No.713427889 [Report]
>>713427745
>Since I like it so much I've been thinking I shoukld play other games in the genre, but the western theme of desperados isn't very appealing ot me.
Kek I tried Robin Hood already a few times, but it just didn't click.
Desperados on the other hand is my favorite in the Commandos genre.
Anonymous No.713427964 [Report]
>>713427745
There was a Star Trek, called Away Team I think? Never played it so I can't comment on whether it's good
Otherwise, your literal only options in this genre are the new ones by Mimimi
I feel like I played an Old West game back in the day too that wasn't Desperados (clearly a clone) but that obviously had the same setting
Anonymous No.713428018 [Report] >>713428065 >>713428262 >>713428286 >>713429357 >>713431985
>Read thread
>Sounds cool
>Search game in Steam
>It's top-down gamemaker slop
>Close page
Cool so it's just a bunch of dumb ass zoomers who never played Hotline Miami.
Anonymous No.713428065 [Report] >>713428168
>>713428018
You can never play another top-down game again because you played HM 10 years ago?
Anonymous No.713428168 [Report] >>713429357
>>713428065
If you've played one you've played them all.
Anonymous No.713428262 [Report]
>>713428018
The funny part of this post is that I DID actually play HM1 as a stealth game. Slowly creeping around corners, taking out a single enemy at a time. At the end of the missions I would get a shitty score but I don't really care about scores in singleplayer games
Still have yet to play 2, but I promised myself I'd actually be less autismal this time around
Anonymous No.713428286 [Report] >>713428365 >>713428621 >>713428642 >>713428756
>>713428018
>sees a stealth game
>thinks about hotline miami aka arcadey action game
do you have braindamage?
Anonymous No.713428307 [Report]
Did they every fix the AI? I remember seeing a few user reviews mentioning that there's times when they've got some serious bullshit eagle vision
Anonymous No.713428365 [Report]
>>713428286
tbf, the fastest IV1 levels are like the slowest HM2 levels, and some sprites were actually lifted directly from HM, despite the dev claiming he never even played it)))))))))))))
Anonymous No.713428562 [Report] >>713428614
the hey hey guy played it
just watch the clip and pretend you did
Anonymous No.713428614 [Report]
>>713428562
>have game in my library or my wishlist for years
>le funny /v/ nigger plays it
>now I can't ever play this game cause my friends would think I'm just playing it cause of him
Anonymous No.713428621 [Report] >>713429357
>>713428286
>do you have braindamage?
Says the guy lapping up this slop.
Anonymous No.713428642 [Report] >>713428695 >>713429357
>>713428286
A. It visually looks exactly like it
B. The only footage in this thread makes the gameplay look even more frantic.

All I know is that I have no interest in playing this game if this is how actually stupid the fans are.
Anonymous No.713428695 [Report] >>713428831
>>713428642
Oh nooooooo the horror
I was really invested in you specifically playing it, because you're special
Anonymous No.713428756 [Report]
>>713428286
The only footage of this game in the entire hread looks EXACTLY like Hotline Miami.
Anonymous No.713428831 [Report] >>713428896
>>713428695
Now I'm going to actively crusade against it. You should have kept your fucking mouth shut.
Anonymous No.713428896 [Report]
>>713428831
Anonymous No.713428931 [Report] >>713429513
>Top down
Low effort trash for people that can't afford a real graphics card
Anonymous No.713429062 [Report]
>>713410870 (OP)
too bad the levels are boring as shit
Anonymous No.713429343 [Report] >>713429513
>>713410870 (OP)
its just hotline miami but clunkier
Anonymous No.713429357 [Report] >>713430023 >>713430198
>>713425365
But you can? If enemies lose track of you while they're on full alert they'll go into searching mode again. It's possible to fire off some shots, then run into the shadows and ambush enemies again from another position. Shooting out lights and turning off the power helps with that.
>>713428018
>>713428168
>>713428621
>>713428642
>know literally nothing about the game
>never played it
>start shitting on it anyway
Classic /v/.
Also I played HM1 to completion many times, attempted HM2 a bunch of times too but never beat it because the devs went full retard.
Anonymous No.713429513 [Report]
>>713428931
Enjoy your unreal engine slop normalfag
>>713429343
No
Anonymous No.713429687 [Report]
>>713422262
That's being generous.
Anonymous No.713430023 [Report] >>713430140 >>713430324
>>713429357
>because the devs went full retard
qrd?
Anonymous No.713430140 [Report] >>713430286
>>713430023
I take it that you never played Hotline Miami 2
Anonymous No.713430198 [Report]
>>713429357
>they'll go into searching mode again
and this looks so chaotic and crazy that there are a million guards crowding the halls and running around unpredictably that you can never go back to takedown gameplay after this, only shooting from a million miles away
Anonymous No.713430286 [Report]
>>713430140
Yep. qrd?
Anonymous No.713430324 [Report]
>>713430023
Focus on story and guns.
HM2 kinda grew on me while playing through Hard mode, but it's still inferior to 1 in every regard, especially level design.
I don't get why the other anon doesn't like it, because it's basically the missing link between HM1 and IV.
Anonymous No.713430353 [Report] >>713430920
>>713410870 (OP)

I love the developers autistic need to continue patching the game until it's perfect.

His passion/autism is what gives vidya its SOVL.

That being said, I couldn't get into the game or the first one.
Anonymous No.713430621 [Report] >>713431487
this game is probably more fun on lower difficulties, isn't it? wish you could keep the competent ai behaviors but with reduced visibility and noise detection
Anonymous No.713430920 [Report]
>>713430353
I admire how he himself admitted that IV 2 was a much safer deal than IV1 because he had a publisher this time, but still felt the need to make a good sequel not just because he didn't want to disappoint the fans, but because the game was meant to be a tribute to his dad
He put a lot of love into his series and I want to see him make more vidya, he's clearly passionate and talented
Anonymous No.713431195 [Report] >>713432195
>>713425612
The main issue with Dishonored was that all the fun tools and shit were lethal shit whereas your options for nonlethal runs were limited to sneaking up behind dudes to choke them out or hitting them with tranq darts which were somewhat rare/expensive and could only be carried in very small quantities. It probably wouldn't have been as bad if they gave you more shit to play around with for nonlethal runs but no, all the fun shit is lethal so the game basically shits on you for wanting to use fun shit.
Anonymous No.713431487 [Report]
I think 3 should have two playable MCs and they are opposed to each other. One is a cop, the other a merc/mobster. I expect more social stealth missions too.

>>713430621
Custom difficulty anon.
Anonymous No.713431985 [Report]
>>713428018
I feel the one thing Hotline Miami was missing was a stealth focus, so the game is ideal for me.
Anonymous No.713432013 [Report] >>713434898
>>713410870 (OP)
>funnels every enemy in the level into the first choke and uses their loud, painful death to summon more guards
Oops, nice stealth game you had there
Anonymous No.713432195 [Report] >>713432501 >>713433163
>>713431195
Both playstyles are framed as viable in Dishonored though. Besides you have to kill the overwhelming majority of NPCs in a level to tip the scales into High Chaos.

If anything, I feel a more credible complaint about the game is that it’s too easy. Only the Tall Boys and Assassins can really come close to matching your power level.
Anonymous No.713432501 [Report]
>>713432195
Its not the overwhelming majority at all. At best its probably half and at worst its only like 20%. The big theme of the game is power corrupts. The player as Corvo can become corrupted by the power Pierro and the Outsider gives them, to create the high chaos ending.
Anonymous No.713433163 [Report]
>>713432195
Once you get agility I you can delete Tall boys with air assassinations by double jumping and then blinking over their heads.
Anonymous No.713434898 [Report] >>713434973 >>713435440
>>713432013
this, I dunno why they suck off this so hard, you get zero flow state in this game because every engagement is so finnicky and sensitive. If you could basically flow through the levels like in hotline miami but with stealth it would be cool.
Anonymous No.713434973 [Report]
>>713434898
>flow state
>stealth game
Anonymous No.713435208 [Report]
It's like this game but worse. Also this game got rid of the non-lethal design which limits your options and just said "lethal is your one option, now go use everything".
Anonymous No.713435440 [Report] >>713435595
>>713434898
I enjoyed Intravenous (1 and Mercenarism, haven't played 2), I posted that because I really just cannot commit to playing stealth.
They give you so many gadgets and environmental items and I just pick heavy armor and the loudest, most lethal gun I can find
Anonymous No.713435595 [Report]
>>713435440
Stealth in 1 isn't very good anyways.
You can't even press against the wall behind a corner or door or something and having a square bounding box makes for some very fiddly movement in tight spaces.
Anonymous No.713435931 [Report] >>713436340 >>713437370
Is Intravenous 2 playable without stealth? Do guys kill you with a single bullet? I might get it since it's on sale now but I don't like 1 life gameplay.
Anonymous No.713436340 [Report]
>>713435931
You can just put on heavy body armor and start blasting if you want to
But it will be hard because enemies will swarm and flank you and even plated kevlar armor doesn't make you Robocop
Anonymous No.713437081 [Report]
I want to use the emp device and use nightvision to go zero dark thirty style as the bread and butter-style, but it's so limited in its use and takes so long to deploy and switch.
Anonymous No.713437335 [Report]
I know the guy said something about it being easily modable now or later but It got me wondering of you'd be able to make a halfway decent Metal Gear remake in it.
Anonymous No.713437370 [Report]
>>713435931
>Is Intravenous 2 playable without stealth
Yes. It is pretty fun to go guns blazing
>Do guys kill you with a single bullet
No, but don't expect to shrug off bullet wounds as if you were playing doom. You have like 3 types of wests with different pros and cons