← Home ← Back to /v/

Thread 713416726

40 posts 16 images /v/
Anonymous No.713416726 [Report] >>713416801 >>713416871 >>713418262 >>713418573 >>713419724 >>713424528
I like it more than the PC version. Everything feels more polished, especially animations, and it's obvious this was the bridge between Deus Ex and Invisible War because there are shared animations and UI design ideas. But everything is so much better executed than IW.
Anonymous No.713416798 [Report]
I've played Deus Ex twice and it was through the PS2 version.
Anonymous No.713416801 [Report]
>>713416726 (OP)
Fuck square and fuck marvel and fuck Disney

And
Fuck
Cliff hangers
Anonymous No.713416871 [Report] >>713417363
>>713416726 (OP)
Okay, and?
Anonymous No.713417363 [Report] >>713417587 >>713417590
>>713416871
It is kinda interesting how the PS2 version always sorta ignored because it wasn't on PC and the fanbase for Deus Ex was entirely PC-oriented. The fact it has way, way, way, way, way, way better animation quality basically never gets talked about.
Anonymous No.713417492 [Report]
I'll play this version next time I'm keen to replay
Anonymous No.713417587 [Report] >>713417657
>>713417363
>The fact it has way, way, way, way, way, way better animation quality basically never gets talked about.
It does not.
Anonymous No.713417590 [Report]
>>713417363
AND?
Anonymous No.713417657 [Report] >>713417820 >>713420029
>>713417587
>that lip sync
Ba ba ba ba ba.
Anonymous No.713417820 [Report]
>>713417657
The PS2 port is quite cursed.
Anonymous No.713418262 [Report] >>713419380 >>713419772
>>713416726 (OP)
Same. The inventory system is so much better, no need to memorize and type out passwords, no need to use the key thing, no need to heal individual body parts, better intro. Going down ladders is a nightmare though.
Anonymous No.713418573 [Report] >>713425438
>>713416726 (OP)
Even if what you say is true (and that's debatable), the Deus Ex enjoyer of today likes to play with GMDX and perhaps some graphics mods too, none of which are possible with the PS2 game.
Anonymous No.713419380 [Report] >>713421140
>>713418262
>no need to memorize and type out passwords, no need to use the key thing, no need to heal individual body parts
How is that good
Anonymous No.713419724 [Report]
>>713416726 (OP)
>low res smeared textures
>incredibly cut down levels, in some cases reworked entirely destroying all open endedness of the original
>removed any immersive aspects of inventory management
Just about the only saving grace it had were those pre rendered cutscenes and slightly better running animations for NPCs where they no longer looked like they shit themselves mid run. Awful port but i still beat it playing on my ps2 every weekend morning while parents were asleep
Anonymous No.713419772 [Report] >>713420294 >>713421140
>>713418262
These are awful changes
Anonymous No.713420029 [Report]
>>713417657
Anonymous No.713420091 [Report]
>no one mentioning deus ex is 25 today
Anonymous No.713420294 [Report] >>713420361 >>713420510 >>713420796 >>713420885
>>713419772
>dude I love frivolous time-wasting garbage
>bro I love crawling around with broken legs at a snail's pace for 30 mins looking for a medkit
TLoU Part 1 remake added manually inputting safe codes and /v/ hated it and saw it as just a pointless time-waster, yet they basedface when Deus Ex does it
Anonymous No.713420361 [Report]
>>713420294
>bro I love crawling around with broken legs at a snail's pace for 30 mins looking for a medkit
Fuck yes
Anonymous No.713420510 [Report] >>713421470
>>713420294
Yes, I do love it when video games provide extra layers of interactivity.
>tlou1
Never played, looks like fag shit
Anonymous No.713420796 [Report] >>713420956
>>713420294
>TLoU Part 1 remake added manually inputting safe codes and /v/ hated it and saw it as just a pointless time-waster, yet they basedface when Deus Ex does it
hey moron, understand that the audience for that shitty game is gonna be partly on consoles. Secondly people who play deus ex would be very unlikely to bother with a subpar movie game to begin with, the overlap isn't nonexistent but it's probably single digit %.
Anonymous No.713420885 [Report]
>>713420294
Slow down. Were you programmed to invent riddles?
Anonymous No.713420956 [Report] >>713421281 >>713421445 >>713423803 >>713425402 >>713425551
>>713420796
>people who play deus ex would be very unlikely to bother with a subpar movie game to begin with

People who play Deus Ex are largely storyfags and very likely to play a moviegame for muh narrative experience
Anonymous No.713421140 [Report] >>713421771 >>713424458
>>713419380
>>713419772
It's streamlined. In the ps2 version, you have to search for datacubes to get the passwords, then you simply interact with whatever the password is for and it gets auto-completed. When you find a key, you can simply open the door by interacting with it. Healing multiple body parts is just healing with more steps.
Anonymous No.713421281 [Report]
>>713420956
>People who play Deus Ex are largely storyfags and very likely to play a moviegame for muh narrative experience
Wrong and wrong.
Anonymous No.713421445 [Report]
>>713420956
this is your playthrough
Anonymous No.713421470 [Report] >>713421549
>>713420510
>I do love it when video games provide extra layers of interactivity.
When you get a key, you want to go to the inventory, pick the key and use the key on the door instead of having the game do that for you?
Anonymous No.713421549 [Report] >>713422478
>>713421470
yeah
doesn't resident evil do that?
Anonymous No.713421771 [Report] >>713422478
>>713421140
All those features you just described what Deus Ex: Invisible War on console was and that was my introduction to the franchise. I would say I objectively had the better experience because what everyone considered crap I thought was great, then I played the original and it was even better.
Anonymous No.713422478 [Report] >>713423302 >>713424619
>>713421549
>doesn't resident evil do that?
The early ones for sure. But those were more like adventure games.

>>713421771
I played deus ex on pc and ps2. The ps2 version is what I pick if I want to replay it, as you have to actively search for passwords and explore as opposed to just memorizing them. Typing in passwords, managing your body parts and having to use an item on doors don't add much of value in terms of gameplay. The ps2 version removed all the inconvenient stuff and improvend on other things, like the UI and the inventory.
Anonymous No.713423302 [Report]
>>713422478
Not even the early Resident Evil games do that, RE1 (1996) will just open a door if you have the key, if there’s no locks left for that particular key it will ask if you want to discard it.
Anonymous No.713423803 [Report]
>>713420956
People who play deus ex are people like me who love games with lots of mechanics that work together and overlap. Another game I love in a similar vein is dishonored which has manual number entry for safes which is a little mechanic I love. Tlou is just movie trash
Anonymous No.713424310 [Report]
unc game!!!
Anonymous No.713424458 [Report] >>713424643
>>713421140
All of those are mechanics I'd like to see explored further, not removed.
There already are several occasions where you can and are even supposed to guess the login. Sometimes the code is as simple as 12, or 6512 for MJ12. Sometimes you get the password but not the username like in Everett's hideout, but it's easy to guess that his login is meverett. This can't be done if the game automatically fills in the credentials.
As for health, it's supposed to make you weigh the pros and cons of healing specific body parts. Do you want to restore movement speed by healing the legs or accuracy by healing the arms? Or maybe tank more damage by healing the head/torso? It's a pretty crude system but could be improved by making the penalties from losing limbs more meaningful.
The keyring is pretty useless but again, it could be improved. It lets you re-lock doors so you could add another gameplay mechanic there where you could lure and lock enemies into closed spaces and lock them in as another non-lethal way to get rid of them for example.
I want more and deeper mechanics, not streamlining.
Anonymous No.713424528 [Report]
>>713416726 (OP)
>butchered ps2 version
Lmao, zoomers habe no standards
Anonymous No.713424619 [Report]
>>713422478
>Typing in passwords, managing your body parts and having to use an item on doors don't add much of value in terms of gameplay. The ps2 version removed all the inconvenient stuff and improvend on other things, like the UI and the inventory.
Are you the same troglodyte who said a couple of days ago that autoaim in DE is a good thing
Anonymous No.713424643 [Report]
>>713424458
>It lets you re-lock doors so you could add another gameplay mechanic there where you could lure and lock enemies into closed spaces and lock them in as another non-lethal way to get rid of them for example
Would be cool if this were possible. In the game right now NPCs can just smash through doors or open them at all times.

Imagine if you could lock enemies into a room and they'd start pounding on the door, or eventually breaking it if they have a weapon powerful enough to do so. Would be cool.
Anonymous No.713425402 [Report]
>>713420956
People who play Deus Ex are fuck-around-find-out fags, who enjoy building towers out of crates just to reach some fucking ledge that nothing's on and conveys no advantage because they can, and savescum 255 times in a row trying to find the exact positioning for their multi-tiered explosive deathtrap with LAMs, mines, and explosive crates.
Or at least they should be, because anyone who doesn't enjoy doing that, isn't enough of a human being to be playing DX to begin with.
Anonymous No.713425438 [Report]
>>713418573
I actually played the PS2 port when I didn't have access to a PC and wanted to replay it.
Sony put it on their store for the PS3.
Anonymous No.713425551 [Report]
>>713420956
You know what is sad? Deus Ex was a story fag game in which the story actually changed if you did certain things. And barely anyone has done that since because developers are lazy.