>>713426012Quest 64 was going in the correction direction. Underdeveloped, but still on the correct vector.
-Battles happen on directly on the field.
-Infinite time to choose your action.
-Freedom to move within a radius, allowing you to position yourself.
-Enemies similarly position themselves before attacking.
-All of your attacks have different and unique zones of damage.
Of course it's lacking in other ways. But it's really something to learn from when developing a CT style battle system further.
>>713427246>real-time with pause and it's been used by countless gamesWhich games? I've never seen a game with CT style battles.
>GrandiaNo