>>713425856 (OP)Yoko is sort of correct, but not really. I get the gist of what he is trying to say tho.
What is a better way of stating this is less creative people are making experimental games.
>Before gaming was mainstreamGame companies made money selling units and had budgets for selling in the hundred thousands. If they achieved mainstream success and sold in the millions it was seen as hitting it out of the park. Odd people who were obsessed with making the best game possible and companies were ran by people who wanted to innovate and experiment.
>Gaming goes mainstreamEvery AAA company has a CEO who doesn't know anything about gaming and wants to copy what another company already did and refuses to experiment and just wants to sell DLC. Weird people are almost the entirety of who is working at these companies, but the aren't creatives whose passion for games makes them a bit off, they are attention whore faggot narcisists who pander to "queer culture". Budgets are set to where multimillions need to be sold to break even.
moral of the story, normies ruin everything