>>713436552I agree
The gameplay as such was until the 15-16th year. When a platform at a height of three meters was an insurmountable obstacle for most people and everyone used elevators. When the coolest mods were dragged from the ruins. There was simply nothing better. And when crowds of identical grinirs ran around the Galleons. There was no need for a whole zoo of specific plugs on legs, the purpose of which was only to limit/complicate the life of an overly powerful player. Three dozen lancers and a flamethrower (one) of the twentieth level were enough to calm four excaliburs and megs
And then something changed. It is not entirely clear to me what exactly. Perhaps, the aggravation of two non-communicating hemispheres of the developers, one of which began to spoil the frame with all sorts of powerful, garbage mods, which from year to year only increased the power of the characters many times over. And the second, by any, indirect means, to limit these very characters. Starting from a huge and useless bestiary of various mobs that only spoiled the game factions, ending with the banal "eee just turn off abilities \ weapons \ mana \ warframe this is such a mode eee". And to the banal +10005000 to damage and defense of enemies. And now out of nowhere appears a magical death ray that will kill you if you stand still. It seems that such absurdity was proposed to combat AFK, on the forum, in about 14 years ago
For about five years now and now there is no gameplay. Players are not constrained by movement or power by any other conventions, except for those that brazenly turn off you months spent in the form of equipment. And those modes that gave at least some cool experience are forgotten or spoiled. Hello Railjack, which turned into a minibus to regular defense.