>>713448503 (OP)>>713448732MMOs will never be fun again and it's the internets fault. Nobody plays the game anymore to experience the world and the setting and play their class fantasy. All people care about is min maxing for whatever goal they have in mind. DPS to top charts, watching their favorite streamer for the latest meta news, perfected class builds and trade/crafting exploits. And even if you're not one of those guys, there is enough of them that you will eventually have to group with them or even join the same guild and then you have to make a choice, do you want to play the game your way, but be mostly alone, or have fun with your new friends but play their way?
My ideal MMO would be a Witcher simulation MMO. A monster hunter for hire doing odd jobs while traveling from contract to contract. There would never be more than a dozen Witchers in a country-sized region so you can still feel special. If a 13th Witcher joins the same region they would automatically get phased into a version of that region until it fills up and so on. Imagine Red Dead Online size of player pool.
Sleeping under the stars, making barely enough money to maintain your gear and replenish potions, occasionally stay at an inn. Hey, i heard that a nobleman in vizima is looking for a Witcher to lift a curse. Apparently big money. It's only a week on horseback. Let's go. And on the way you run into all kinds of things. That would be the gameplay loop.