Thread 713453530 - /v/ [Archived: 761 hours ago]

Anonymous
6/23/2025, 8:26:37 PM No.713453530
1742380664428087
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md5: 47c2f0bb9eea4c42f492cca9e282f718🔍
>Only franchise in the history of gaming where every new entry is harder than the previous one

The last boss of Dark Souls wouldn't even be an elite enemy in Elden Ring
Replies: >>713454149 >>713454778 >>713455003 >>713455240 >>713457203 >>713460604 >>713462338 >>713462985 >>713463736 >>713466335 >>713474338 >>713475492 >>713475606 >>713478485 >>713478848 >>713500212 >>713500276 >>713502891 >>713504079
Anonymous
6/23/2025, 8:30:49 PM No.713453892
true. imagine if monster hunter went in this direction
Replies: >>713487089
Anonymous
6/23/2025, 8:33:10 PM No.713454065
Yeah. These games just keep getting shittier with every release.
Anonymous
6/23/2025, 8:34:13 PM No.713454149
>>713453530 (OP)
>bosses objectively are harder
>it still feels easier than demon souls
why?
Replies: >>713454223 >>713454264 >>713462159 >>713462652 >>713465371 >>713472747 >>713486480
Anonymous
6/23/2025, 8:34:17 PM No.713454153
Smelter_demon_cotoik-3230450479
Smelter_demon_cotoik-3230450479
md5: 488e4a6dc985af39d4bb644b3aecac9e🔍
I saw Smelter Demon in Nightreign and I went "Lord Gwyn have mercy on that poor lil critter"
Replies: >>713457525 >>713468536 >>713494932
Anonymous
6/23/2025, 8:35:14 PM No.713454223
>>713454149
the bosses are harder but the levels are easier
Replies: >>713460683 >>713472001 >>713472450
Anonymous
6/23/2025, 8:35:40 PM No.713454264
>>713454149
Because you're retarded. All games since DS3 has been fucking me up the ass, and DeS wasn't even hard for me
Anonymous
6/23/2025, 8:41:41 PM No.713454778
>>713453530 (OP)
DS3 is easier than DS2 and Bloodborne
Replies: >>713456261
Anonymous
6/23/2025, 8:44:04 PM No.713455003
>>713453530 (OP)
Enemies might have been getting harder but also player character has been getting stronger too and moves faster. Like compare DS 1 movement to Elden Ring movement. You are doing some anime tier weapon arts and shooting out laser beams from your sword while in DS1 most flashy powers were pyromancy and those took ages to cast
Anonymous
6/23/2025, 8:46:40 PM No.713455240
>>713453530 (OP)
Harder to stomach maybe. Elden Ring is the worst in the franchise and one of the worst triple A games I've ever played.
Replies: >>713459165
Anonymous
6/23/2025, 8:57:47 PM No.713456261
DARK SOULS II 2025-06-19 19-55-27_thumb.jpg
DARK SOULS II 2025-06-19 19-55-27_thumb.jpg
md5: e22375baf2a89b10acdc746e936482b0🔍
>>713454778
>DS3 is easier than DS2 and Bloodborne
Nice joke
Replies: >>713457371 >>713457403 >>713457691 >>713462421 >>713463846 >>713466517 >>713486067 >>713499251
Anonymous
6/23/2025, 9:08:55 PM No.713457203
>>713453530 (OP)
To be fair Gwyn wouldn't even be an elite enemy in his own game
Replies: >>713459537 >>713468664
Anonymous
6/23/2025, 9:11:18 PM No.713457371
>>713456261
>take damage when trying to roll away from him
>take no damage when you just walk around his back
Confirmed spacing and positioning slop
Anonymous
6/23/2025, 9:11:41 PM No.713457403
>>713456261
>Look! I only got hit 4 times in the last third of the boss fight!
Anonymous
6/23/2025, 9:13:21 PM No.713457525
>>713454153
Does it still have DS2 hitboxes? That could still serve as a hard knowledge check.
Anonymous
6/23/2025, 9:15:12 PM No.713457691
>>713456261
Why bother dodging when you can just heal-tank through his hits?
Anonymous
6/23/2025, 9:33:19 PM No.713459165
>>713455240
Juat admit that you hate Elden Ring because it's popular, you fucking contrarian
Replies: >>713460136
Anonymous
6/23/2025, 9:37:19 PM No.713459537
>>713457203
Absolutely. I had far more trouble with the lower undead burg Capra Demon.
Anonymous
6/23/2025, 9:44:24 PM No.713460136
>>713459165
>NOOO YOU HAVE TO LIKE WHAT I LIKE
The difference between us is you get upset when people hate your slop. Meanwhile when people hate my kino I know it's because they have shit taste. Elden ring and all Fromslop games are low 6s at best. Combat is shit, world is shit PvEasy is boring as sin. The only thing carrying the games is PvP.
Replies: >>713460920
Anonymous
6/23/2025, 9:50:43 PM No.713460596
Nu-Souls games are Safe Difficult, they will never give you a problem you can't iframe out of. They don't let you kill NPCs or accidentally consume upgrade materials or let your weapons break, plus they give you instant fast travel (now available from the main menu)
Replies: >>713467109 >>713483825
Anonymous
6/23/2025, 9:50:55 PM No.713460604
GD61k0NXUAAnsJh.jpg_large
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md5: 0160858a421ff09e006798430b5aa267🔍
>>713453530 (OP)
>Implying Elden Ring is the hardest FromSoft game to date

Yer havin' a fukken laff m8
Replies: >>713460869 >>713461205 >>713467510 >>713483758
Anonymous
6/23/2025, 9:51:55 PM No.713460683
>>713454223
Its this
Replies: >>713472450
Anonymous
6/23/2025, 9:54:22 PM No.713460869
>>713460604
>but you have 50 different things you can do to make the boss easier!
Cool, how many people actually use all 50 instead of like 5 or something?
Replies: >>713461202
Anonymous
6/23/2025, 9:55:06 PM No.713460920
>>713460136
>My kino is better than your slop
>Doesn't post it

You're a literal child.
Replies: >>713462013
Anonymous
6/23/2025, 9:59:05 PM No.713461202
fmwzjhil6sn81
fmwzjhil6sn81
md5: 89c28e6148c8f535b829d8c68b4e8586🔍
>>713460869
You're an actual fucking retard if you think Elden Ring genuinely the hardest Fromsoft game.
Like holy shit dude wow. You need to have someone cut your meat for you don't you?
Replies: >>713461963
Anonymous
6/23/2025, 9:59:08 PM No.713461205
>>713460604
You post that like there isn't optimal easy play styles for ALL souls games.
Quite literally, what weapons/spells you choose is your difficulty selection.
Anonymous
6/23/2025, 10:10:18 PM No.713461963
>>713461202
>b-buh mimic tear
Dies immediately to late game stuff if you don't have heavy armor and 70 vigor, try again wojack poster.
Replies: >>713484036
Anonymous
6/23/2025, 10:10:52 PM No.713462013
>>713460920
>spoonfeed me
Who's the actual child here? Beg and I'll consider giving you some drippings from the trey that is my steam library.
Replies: >>713462078
Anonymous
6/23/2025, 10:11:50 PM No.713462078
>>713462013
That's not an example of spoonfeeding, retard.
Replies: >>713462541
Anonymous
6/23/2025, 10:12:56 PM No.713462159
>>713454149
>>it still feels easier than demon souls
it doesnt? i replayed ds1 and des a couple months ago and its retardedly easy compared to ER but more fun
Anonymous
6/23/2025, 10:15:45 PM No.713462338
>>713453530 (OP)
Yeah he would he's the prototype for all of them
Anonymous
6/23/2025, 10:16:56 PM No.713462421
>>713456261
I had forgotten how dogshit the hitboxes in DS2 were.
Replies: >>713465859
Anonymous
6/23/2025, 10:18:51 PM No.713462541
>>713462078
>I..it's not s..sp...spoonfeeding I ju..just want you to tell me where the g..good games are si..since my taste is so shit!!!
Replies: >>713462692
Anonymous
6/23/2025, 10:20:11 PM No.713462652
>>713454149
Demon's Souls combat is really janky and going all the way back to the start of a section for a couple of bad calls in quick succession is pretty punishing. That's the only Soulsborne game which makes me go "fuck it" and cheese the enemies.
Anonymous
6/23/2025, 10:20:47 PM No.713462692
>>713462541
If you posted a picture or referenced literally anything about this imaginary game of yours before anyone asked about it, then it would be spoonfeeding. Go back to vg, schizo.
Anonymous
6/23/2025, 10:24:47 PM No.713462985
>>713453530 (OP)
>ER gives you a hundred more tools to fight things with
>people just REFUSE to use them out of some sense of honor

its your own fault
Replies: >>713463340
Anonymous
6/23/2025, 10:29:40 PM No.713463340
>>713462985
Guess we'll just ignore the bosses having x8 the health, damage, and punishment options compared to the old games.
Replies: >>713463690
Anonymous
6/23/2025, 10:34:54 PM No.713463690
>>713463340
the player has so much power compared to dark souls

if you're still just playing the same, it is your fault
Anonymous
6/23/2025, 10:35:34 PM No.713463736
>>713453530 (OP)
There hasn't been one hard level after ds2, and the mechanics are fundamentally more forgiving.
Replies: >>713464674 >>713470743
Anonymous
6/23/2025, 10:36:54 PM No.713463846
>>713456261
Remember, this guy uses a mod to reduce stamina consumption for rolls.
Replies: >>713465859
Anonymous
6/23/2025, 10:48:19 PM No.713464674
>>713463736
>after ds2
the only annoying level (shrine of amana) was nerfed into the ground, so not even ds2 has a hard level
Replies: >>713465039
Anonymous
6/23/2025, 10:53:01 PM No.713465039
>>713464674
The levels are all fundamentally harder than anything since by virtue of not being to iframe through fogwalls and enemies following you.
Replies: >>713466708
Anonymous
6/23/2025, 10:57:30 PM No.713465371
>>713454149
Literally you just get gud.

To exemplify this I remember how hard I had against Orphan when BB came out. He's the only boss I had to take a break and come back to, even Giga Radhan I got after a session or two. But playing BB again after Elden Ring, Orphan was the easiest thing in the world, it was like he was in molasses and I was playing as Dante, it was a massacre. These days going back to Demon's Soul it feels like you can play half the levels asleep and just sleep walk through the game it's so easy.
Anonymous
6/23/2025, 11:03:38 PM No.713465859
DARK SOULS II 2025-06-19 19-08-14_thumb.jpg
DARK SOULS II 2025-06-19 19-08-14_thumb.jpg
md5: c94a778b65fb45b19cadf45cc6a7de97🔍
>>713463846
Lol??
>>713462421
They are truly fucking awful
Replies: >>713466673 >>713478092 >>713499523
Anonymous
6/23/2025, 11:10:10 PM No.713466335
>>713453530 (OP)
Not true consistently because 2 is easier once you adapt to the worse movement etc.

Most of Elden Ring was easier than DS3.
Anonymous
6/23/2025, 11:12:38 PM No.713466517
>>713456261
I hated how most of the dlc bosses had 3 moves in total. That frozen asshole king is the biggest culprit. Only fume knight and the dragon were worth it
Replies: >>713466854 >>713467470
Anonymous
6/23/2025, 11:14:32 PM No.713466673
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md5: f9a3e27f7003496570f64cedce9d8c57🔍
>>713465859
>Lol??
it's obvious and you've already admitted to modding your playthroughs
Replies: >>713466854
Anonymous
6/23/2025, 11:15:00 PM No.713466708
DARK SOULS II 2025-06-19 19-04-53_thumb.jpg
DARK SOULS II 2025-06-19 19-04-53_thumb.jpg
md5: ba76e56cc9fd42447a277ba3d21f79ed🔍
>>713465039
3 ADP
Replies: >>713467309
Anonymous
6/23/2025, 11:16:58 PM No.713466854
DARK SOULS II 2025-06-20 02-32-50_thumb.jpg
DARK SOULS II 2025-06-20 02-32-50_thumb.jpg
md5: 2b9089a9ca6744076a43b4d8ed7286c8🔍
>>713466673
That would be remotely compelling if this was Seeker of Fire footage
>>713466517
Every single Dark Souls 2 boss is a worse more uninspired and flavourless version of a Dark Souls boss fight
Anonymous
6/23/2025, 11:20:16 PM No.713467109
>>713460596
>They don't let you kill NPCs or accidentally consume upgrade materials
You can kill NPCs or get them killed in ER.
You can waste the limited number of dragon smithing stones on shitty weapons or toss them off a cliff, as elsewhere.
DS1 already had the 'fix my fuck up' chest in Firelink.
Anonymous
6/23/2025, 11:22:41 PM No.713467309
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md5: 7b46ac0f7d7150bece450740418d82a0🔍
>>713466708
>3 ADP
Which means nothing because you mod your game
>That would be remotely compelling if this was Seeker of Fire footage
You already tried denying using modded gameplay before, got called out, and backtracked when caught. Your webms should automatically be disregarded as modded garbage mucking up the gameplay mechanics.
Replies: >>713470743
Anonymous
6/23/2025, 11:24:43 PM No.713467470
>>713466517
Sinh is an awful boss.
Replies: >>713470743
Anonymous
6/23/2025, 11:25:03 PM No.713467510
>>713460604
All you need is jump attack and you trivialise most of the game
Anonymous
6/23/2025, 11:35:20 PM No.713468329
>adp discourse
I just played through all of DS2 with 6adp for my first playthrough and i had no issue. actually dodging and avoiding hitboxes is fun and most bosses can be first-tried with a noobish build by just playing well. Iron Parma helped me a lot with parries and i used to block a lot in the very early game, still saved my ass from time to time
I only wish you werent forced to choose between no iframes or having fast consumables, i wanted both

Now im about to go into the DLCs with a dexfag dragon and 20ADP for a change, but im considering respeccing once more to give myself 6adp because im curious to see how stuff holds up without it
Anonymous
6/23/2025, 11:37:50 PM No.713468536
>>713454153
FUCK his runback
Anonymous
6/23/2025, 11:39:29 PM No.713468664
shrink cat
shrink cat
md5: 614ec02bc8e2119915dbb65b09b36e77🔍
>>713457203
Gwyn is actually somewhat challenging if you don't parry him. I didn't on my first run because why would a boss be parryable? It's not intuitive at all and anybody who did it obviously looked it up.
>inb4 message saying "weakness: parry"
About as trustworthy as a message saying "treasure ahead" in front of a cliff. After fighting 20 bosses who aren't parryable why would you believe the final boss is?
Replies: >>713468772 >>713470378
Anonymous
6/23/2025, 11:40:51 PM No.713468772
>>713468664
>soul of cinder isn't parriable
fucking miyasaki
Anonymous
6/23/2025, 11:59:54 PM No.713470378
>>713468664
I genuinely found Gwyn harder than kalameet, artorias, vast majority of bosses. I have no idea why people call him trivial or weak
Replies: >>713470623 >>713484187 >>713484472
Anonymous
6/24/2025, 12:02:38 AM No.713470623
>>713470378
His moveset is intuitive, because hes just a dude with a GS, that goes a long way
Replies: >>713470705
Anonymous
6/24/2025, 12:03:33 AM No.713470705
>>713470623
the fastest dude with the fastest GS and literally the trickiest melee attacks in the game
its much easier to evade and heal during Artorias while medium rolling than against gwyn
Anonymous
6/24/2025, 12:04:00 AM No.713470743
DARK SOULS II 2025-06-20 01-33-25_thumb.jpg
DARK SOULS II 2025-06-20 01-33-25_thumb.jpg
md5: f329f9da5457e2069e136a2af2558395🔍
>>713467309
Nope
>>713467470
It's impressive how they took Kalameet, stripped it of an iconic questline and put it in Elana's storage room, then made it way less mobile on the ground and decided to make him fly away for half the fight.
Kalameet is constantly on your ass like a wounded cornered beast, Sihn doesn't even try
>>713463736
Dark Souls 2 is easy as shit especially because it provides infinite healing
Replies: >>713470907 >>713471235
Anonymous
6/24/2025, 12:05:56 AM No.713470907
>>713470743
i just went through all of ds2 without ever stocking up on a ton of lifegems or bothering to use all my life regenning seals
i might be retarded
Anonymous
6/24/2025, 12:10:11 AM No.713471235
1750050631816926
1750050631816926
md5: b4cb300ad2f0ffde2a0418cb0137391e🔍
>>713470743
You can nope all you want but you've already exposed yourself as a lying fraud.
Replies: >>713471619 >>713471751
Anonymous
6/24/2025, 12:10:43 AM No.713471286
>Replay DS3 and go through the DLCs
>First try every single boss, even Midir who I never fought before
>Boot up DS1 now
>Dying to fucking gaping dragon and into
I don't understand
Anonymous
6/24/2025, 12:14:56 AM No.713471619
DARK SOULS II 2025-04-05 16-00-16_thumb.jpg
DARK SOULS II 2025-04-05 16-00-16_thumb.jpg
md5: 491aca725932e01e5920dea404135cd7🔍
>>713471235
Nice cope
Replies: >>713472186
Anonymous
6/24/2025, 12:16:52 AM No.713471751
>>713471235
I wouldnt doubt you, hes already using such a dishonest narrow framing, deliberately avoiding showing any examples of DS3 boss manipulation.

The video is definitely suspicious as fuck, because Ive played all the souls games and in my experience, no boss punishes you more for chugging estus than Sir Alonne. Literally none, so I dont really get it
Replies: >>713474227
Anonymous
6/24/2025, 12:19:47 AM No.713472001
>>713454223
pretty much this, not to mention the games spawning you closer and closer to boss fogs with each new installment
Replies: >>713472450 >>713486572
Anonymous
6/24/2025, 12:22:10 AM No.713472186
>>713471619
>Nice cope
>"massive cope...it's seeker of fire. Game is exact same"
lol
Replies: >>713474227
Anonymous
6/24/2025, 12:25:39 AM No.713472450
>>713454223
>>713460683
>>713472001
Stormveil's Warhawks would be a complete war crime in any previous Souls game.
If they were in DS1, a single flame thrower warhawk in a plain flat arena, could have replaced Orenstein and Smough as the biggest filter in the game.
Replies: >>713473323 >>713481579
Anonymous
6/24/2025, 12:29:29 AM No.713472747
>>713454149
The truth is that only bosses and combat have gotten harder. Literally everything else about the games have become easier, streamlined, casualized, and dumbed down. It went from a non-linear Action RPG to a linear boss rush action game.
Replies: >>713472937 >>713472976 >>713486701
Anonymous
6/24/2025, 12:30:45 AM No.713472850
What are all the ways to break the games? I know for dark souls you can:
>spec purely into health, wear havels ring, fap ring, most defensive armor you have, and use weapon like the great club, making you borderline invincibile
>sorcery in general
>pyromancy in general
Anonymous
6/24/2025, 12:31:50 AM No.713472937
>>713472747
Elden ring is linear now?
Replies: >>713473191 >>713473504
Anonymous
6/24/2025, 12:32:33 AM No.713472976
>>713472747
How do you boss rush Malenia without going through the Haligtree?
How do you boss rush Godrick without going through Stormveil?
How do you boss rush Morgott without going through Leyndell?
How do you boss rush Rennala without going through Raya Lucaria?
Anonymous
6/24/2025, 12:35:10 AM No.713473191
>>713472937
Yes, absolutely. The open world is empty and filled with fluff filler content and copy pasta chalice dungeon rejects. The only meaningful content are "legacy" dungeons which are all more linear that the worst DS3 levels. Stakes of Marika + bonfire spam basically ruin any chance ER had of having good level or world design.
Replies: >>713473298 >>713473481 >>713478169
Anonymous
6/24/2025, 12:36:27 AM No.713473298
>>713473191
Do you know what linearity means?
Replies: >>713473784
Anonymous
6/24/2025, 12:36:50 AM No.713473323
>>713472450
>Stormveil's Warhawks would be a complete war crime in any previous Souls game
You can replace that with literally any non-trash mob lmao. Knights, banished knights, demihuman chiefs, curved greatsword beastmen etc would be artorias-tier if you just buffed their health a bit
Anonymous
6/24/2025, 12:38:45 AM No.713473481
>>713473191
>legacy" dungeons which are all more linear that the worst DS3 levels
I also enjoy telling lies about games I haven't played
Replies: >>713473784
Anonymous
6/24/2025, 12:39:00 AM No.713473504
>>713472937
the only nonlinear progression in the game is dectus and limgrave skip.

>but early caelid
radahn is locked behind altus

>but makar
no point in fighting him if you have dectus
Replies: >>713473743 >>713474428 >>713474725
Anonymous
6/24/2025, 12:41:48 AM No.713473743
>>713473504
>>but early caelid
>radahn is locked behind altus
This is like saying that DS1 is linear because you have to kill 2 mandatory bosses to get to Sen's Fortress.
Replies: >>713473942
Anonymous
6/24/2025, 12:42:18 AM No.713473784
>>713473298
>>713473481
>no argument
Lol
Replies: >>713475036
Anonymous
6/24/2025, 12:44:00 AM No.713473942
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md5: 429cf421657a7edfe08ccc3e27a100d9🔍
>>713473743
Literally yes. It's Mass Effect 3 for souls-fans.
Anonymous
6/24/2025, 12:47:13 AM No.713474227
DARK SOULS II 2025-06-20 01-22-38_thumb.jpg
DARK SOULS II 2025-06-20 01-22-38_thumb.jpg
md5: 9f4bcaf251a500d19de22b687fb57561🔍
>>713472186
Ok dude
>>713471751
Kek
Replies: >>713477363
Anonymous
6/24/2025, 12:48:24 AM No.713474338
>>713453530 (OP)
but demon souls is the only good game in that lineup.
Anonymous
6/24/2025, 12:49:43 AM No.713474428
>>713473504
I have never done Altus before Radahn and did not even realize that was the intended play pattern.

There is also a huge amount of non-linearity in the optional content. Divine tower of Caelid, Mohg's stuff, OTHER Mohg's stuff, all of that can be done whenever the player discovers it and that can happen at any point in the game.
Anonymous
6/24/2025, 12:52:49 AM No.713474725
>>713473504
>"Hmm time to play Elden Ring my way--" *Rushes to Liurnia*
>Can't do Liurnia without a glinstone key (linear)
*Rushes to Caelid*
>Can't do Caelid because you need to go to Altus first.(linear)
>*rushes to Altus*
>Can't do Altus because you need two Great Rune bosses defeated.(linear)
>(sigh)"Limgrave it is."
>Can't do Northern area without Melina
>Can't beat the game without Torrent

lol?
Replies: >>713474904 >>713475146
Anonymous
6/24/2025, 12:54:58 AM No.713474904
>>713474725
>time for mogwyn palace (can't)
>time for farum azula (story-locked)

Mario tier world design where there's an entire world map that you go to specific points one at a time.
Anonymous
6/24/2025, 12:56:45 AM No.713475036
>>713473784
You can choose variably to have Godrick, Rennala, Radahn, and even Rykard as your first major boss of the game. And if you take down Radahn, then Mohg could be your second boss.
The game is extremely open and lets you approach it in any direction you want.
That is the opposite of linear.
Replies: >>713475161 >>713476287 >>713486908
Anonymous
6/24/2025, 12:58:23 AM No.713475146
>>713474725
How is that linear?
You can grab the key without fighting the dragon if it bothers you.
For Altus it is just about getting a site of grace to unlock the festival, you don't need to do any story events up there.
Anonymous
6/24/2025, 12:58:35 AM No.713475161
>>713475036
that's like saying you *can* do 4kings early in dark souls 1. I don't think that's the sort of thing a new player would be remotely aware of.
Replies: >>713475376 >>713475460
Anonymous
6/24/2025, 1:01:18 AM No.713475376
>>713475161
>I don't think that's the sort of thing a new player would be remotely aware of.
Why should that matter? Non-linearity is something that matters more for repeat players to make subsequent playthroughs more interesting
Anonymous
6/24/2025, 1:02:22 AM No.713475460
>>713475161
Doing Rennala first probably naturally happened to a non-trivial number of players because circumventing Stormveil is a pretty natural thing to do for anyone that explores a little bit. And if you get filtered on Margit, it is a great area to level up quickly, and naturally leads you right to her.
Anonymous
6/24/2025, 1:02:47 AM No.713475492
1727756711701079
1727756711701079
md5: 7581fa0337d85b111f35e00b3693a106🔍
>>713453530 (OP)
But, anon, Dark Souls 1 is the hardest of the franchise...
Anonymous
6/24/2025, 1:04:10 AM No.713475606
1701432144153065
1701432144153065
md5: d56cada7f6fced196d460b5418bd1e18🔍
>>713453530 (OP)
>go back to play ds1 after having played elden ring
>what the fuck?? we thought this was HARD??
Anonymous
6/24/2025, 1:12:48 AM No.713476287
>>713475036
>you can fight bosses in whatever order though!
You're right, and if you read my posts i'm calling the legacy dungeons themselves linear while simply dismissing the Open World as low quality dog shit. I don't care what boss you can fight first when the dungeon that leads to it is a safe hallway with Graces and Stakes of Marika spammed all over the dungeon as a safety net for retards. DS3 started this design trend and Sekiro exasturbated it. ER just decided to add a empty open world between said dungeons.
Replies: >>713476892 >>713477465
Anonymous
6/24/2025, 1:19:55 AM No.713476892
>>713476287
Most major dungeons have multiple entrances for you to go through and different paths for it.
Stormveil has the main gate and the side path, Leyndell has behind the DTS or up through the Deathroot area, for example.
The game not having cancer runbacks on hard bosses is an improvement, not a flaw.
Anonymous
6/24/2025, 1:26:00 AM No.713477363
>>713474227
Did you kill the double cat? I skipped that and Alonne. Just wanted the crown.
Anonymous
6/24/2025, 1:27:05 AM No.713477465
DARK SOULS II 2025-06-19 09-19-22_thumb.jpg
DARK SOULS II 2025-06-19 09-19-22_thumb.jpg
md5: 22b1c132798632141cdb0c275d21316a🔍
>>713476287
>DS3 started this design trend
Majority of Dark Souls 3 maps have 2 to 3 bonfires and shortcuts all around them
Dark Souls 2 had maps with 3 dozen bonfires
Replies: >>713478065 >>713481841
Anonymous
6/24/2025, 1:35:00 AM No.713478065
KtFFwcl
KtFFwcl
md5: 6a30933a8679de61811bddabfe974f66🔍
>>713477465
Replies: >>713501516
Anonymous
6/24/2025, 1:35:27 AM No.713478092
>>713465859
i watched this full video and i cant figure out where the fuck the "bad hitbox" is. it even shows you walking under some attacks
Replies: >>713478591 >>713480687
Anonymous
6/24/2025, 1:36:34 AM No.713478169
>>713473191
Based anon
Anonymous
6/24/2025, 1:37:49 AM No.713478259
its funny how half the "ds2 hitbox bad!!" videos are literally just someone having too low an IQ to realise that if you dodge in one direction and not the other, you actually dodge away from the trajectory of the attack
Anonymous
6/24/2025, 1:38:39 AM No.713478327
Sorry I'm not disingenuous enough to call ER legacy dungeons linear.
Anonymous
6/24/2025, 1:40:17 AM No.713478485
>>713453530 (OP)
And that's a bad thing. We went from an immersive dark fantasy adventure to DUDE PREPARE TO DIE XD XD XD
Anonymous
6/24/2025, 1:41:44 AM No.713478591
>>713478092
DS3 babies think that rolling should make you phase through everything. So when they say hitbox bad what they really mean is that the roll is DS2 isn't as generous as in DS3
Replies: >>713498237
Anonymous
6/24/2025, 1:44:22 AM No.713478832
Dark_Souls_Cover_Art
Dark_Souls_Cover_Art
md5: 0ccd866bcadab9d7391629230c7f69a5🔍
>is the ONLY non-linear Souls game in your path
Nothing in any other game compares to the Parish elevator or the freedom that the Master Key gives. DS1 first half is still the GOAT.
Replies: >>713480431
Anonymous
6/24/2025, 1:44:38 AM No.713478848
>>713453530 (OP)
Anything can be hard when dodging has more input lag than the time it takes for most enemy attacks to land once they start. Anything can be hard when the dogshit controls force you to wrestle with your own character and the godawful camera more than you fight the enemy. All it takes to beat the game is dodge + R1. In the later entries this only changes by having to re-learn this same exact skill for each enemy separately to counter each of their deliberately misleading telegraphs followed by faster-than-input lag attacks.
>meet new enemy
>enemy has a bunch of attacks with very similar telegraphs
>one comes out immediately and you have to dodge as soon as you see it to maybe avoide it
>one comes out with just enough delay to roll catch you if you do the baove
>one is just a regular attack that you can dodge on reaction
>get hit and die until you can identify each attack from their slightly different first few telegraph frames
>repeat with the next enemy
Anonymous
6/24/2025, 2:03:32 AM No.713480431
>>713478832
DS1 first half feels like it was handcrafted by some dungeon-crawling god, every path folding into another like a perfect jigsaw puzzle. Master Key turning early game into a choose-your-own-nightmare adventure was peak freedom. You could be in Blighttown at level 1 or wander into the Valley of Drakes on accident and die in five seconds. Elden Ring’s open world might look bigger on paper, but nothing beats stumbling into New Londo by falling down an elevator and thinking “am I even supposed to be here?” Every route felt earned, not just painted over with grace markers.
Replies: >>713481814
Anonymous
6/24/2025, 2:06:39 AM No.713480687
DARK SOULS II 2025-06-19 18-48-42_thumb.jpg
DARK SOULS II 2025-06-19 18-48-42_thumb.jpg
md5: 3276ff759c5a489cd5c67ba0d080160e🔍
>>713478092
Then clearly you never fought Smelter Demon. God forbid you don't dodge the smash it does or try to move from attacks most of the times as its sword is 10 meters wide on cramped arenas with movement constantly hamepred with by the boss model
Replies: >>713481248 >>713498237
Anonymous
6/24/2025, 2:14:12 AM No.713481248
>>713480687
what is the point of this webm
Anonymous
6/24/2025, 2:18:45 AM No.713481579
>>713472450
Yeah, but it doesn't matter because you can just run for 30 seconds and get to the next bonfire
Running on DaS and DeS is much harder
Anonymous
6/24/2025, 2:22:25 AM No.713481814
>>713480431
>down an elevator to somewhere mysterious
Soifra River
Also the two warp chests in Limgrave. One of which is almost a rite of passage that dumps you in the middle of a hellzone that probably will kill you very fast.
Anonymous
6/24/2025, 2:22:53 AM No.713481841
>>713477465
>3 dozen bonfires
name 'em
Anonymous
6/24/2025, 2:30:06 AM No.713482360
>more random "gotcha" shit like teleporting knights and animations arbitrarily changing speed = hard = good
Replies: >>713482442 >>713483151
Anonymous
6/24/2025, 2:31:04 AM No.713482442
>>713482360
Did you get bullied by the mausoleum knights, lol?
Anonymous
6/24/2025, 2:41:51 AM No.713483151
>>713482360
a boss is only good if I die a minimum of 7 times
Anonymous
6/24/2025, 2:43:24 AM No.713483260
Finished another playthrough of DS1 after 10+ years earlier today, alot of the bosses i had trouble with back then were surprisingly easy this time around even Gwyn is pretty easy if you just bait his jump attack.
Anonymous
6/24/2025, 2:50:08 AM No.713483758
>>713460604
>if you summon it's easy, so that means the game is the easiest!
never understood this argument. Sure, using mimic tier or whatever makes Elden Ring easier, but summoning in your friend in Dark Souls makes every single boss a cakewalk. But which is harder, Malenia with 2 people or Nameless King with 2 people. And don't even try and pretend it's the nameless king
Replies: >>713483884 >>713484175
Anonymous
6/24/2025, 2:51:09 AM No.713483825
>>713460596
>they will never give you a problem you can't iframe out of.
doesn't consort radahn have multiple attacks where if you're poorly positioned you're just fucked?
Anonymous
6/24/2025, 2:51:58 AM No.713483884
>>713483758
ironically, final radahnn is harder with summons
Anonymous
6/24/2025, 2:54:02 AM No.713484036
>>713461963
>and 70 vigor
I hate eldenniggers SO much
>my brother in christ you have 13 vigor xDDD
no I have 50 and I'm getting 2-3 shot from every single enemy on the mountaintops of the giants
>oh well duh if you're not using these talismans you need at least 60
oh my fucking mistake, to not be made of wet paper I need to put 60 fucking points into a dump stat, my apologies all hail miyazaki.
I don't even think it's a bad game, it's the hoard of faggots refusing to admit any fault that makes me so angry about it
Replies: >>713485775 >>713486048 >>713501495
Anonymous
6/24/2025, 2:55:45 AM No.713484175
>>713483758
DS1 had busted-ass NPC summons for some boss fights too. Beatrice solos Moonlight Butterfly, Tarkus solos Iron Golem, Mildred has so much fire resistance she's basically invulnerable against Quelaag. You don't even need to invest and unlock these summons as with ER's ashes, they're just there for the low price of one humanity.
Replies: >>713484534
Anonymous
6/24/2025, 2:55:55 AM No.713484187
>>713470378
>I have no idea why people call him trivial or weak
because parrying in DS1 is easy as fuck so you could pretty easily just never get hit by him
Replies: >>713484402
Anonymous
6/24/2025, 2:59:06 AM No.713484402
>>713484187
You only know you can parry Gwyn because you read a guide or heard it from someone who read a guide. There's no reason to assume you could otherwise, you couldn't parry any other boss in the entire game.
Replies: >>713484561 >>713484762 >>713484897 >>713486208
Anonymous
6/24/2025, 3:00:20 AM No.713484472
>>713470378
Because he's a parry simulator
His fight is cool if you don't parry, but because you can he's trivialized by it
If you spend any amount of time trying to learn parrying timings you auto win against him
Anonymous
6/24/2025, 3:01:01 AM No.713484519
Never played a FromSoft game, never will.
Replies: >>713484994 >>713485479
Anonymous
6/24/2025, 3:01:14 AM No.713484534
>>713484175
>Mildred has so much fire resistance she's basically invulnerable against Quelaag
yeah starting with the master key, going backwards into blight town, having Midred solo Quelaag and then cheesing ceaseless discharge for 40,000 souls 10 minutes after starting the game is basically what I do every run now
Anonymous
6/24/2025, 3:01:31 AM No.713484561
>>713484402
He's a guy with a greatsword roughly the same size as a black knight with a greatsword. If you ever tried to kill a knight via parries, it's pretty intuitive to attempt it on him
Especially when you have a gauntlet of like 6 black knights immediately before him
Anonymous
6/24/2025, 3:04:35 AM No.713484762
>>713484402
I mean, he's also the only boss in the base game roughly your size using a melee weapon. I'm not gonna pretend I intuited it or something, parrying Gwyn was a meme before I played DS1, but taking the stance that no one on the planet figured it out for themselves and before reading a strategy guide no one knew you could parry him is a weird and very mentally ill hill to die on
Anonymous
6/24/2025, 3:06:43 AM No.713484897
>>713484402
this fucking guy again, jesus.
Just because you're too retarded to figure shit out doesn't mean everyone is, besides no one gives a fuck HOW people figured out you can parry him, the fact you can trivializes him.
Anonymous
6/24/2025, 3:08:32 AM No.713484994
>>713484519
I've played all of them and will continue to do so
Replies: >>713485431
Anonymous
6/24/2025, 3:15:26 AM No.713485431
>>713484994
I wont
Replies: >>713485493
Anonymous
6/24/2025, 3:16:12 AM No.713485479
>>713484519
im playing nightrein right now
Anonymous
6/24/2025, 3:16:29 AM No.713485493
>>713485431
I will
Anonymous
6/24/2025, 3:20:39 AM No.713485775
>>713484036
Elden Ring just scales higher than earlier games.
It doesn't change much of the balancing, you get more souls for killing enemies than before too.
The advantage of putting the scaling higher is that % buffs to stats mean a lot more when you're scaling off higher bases.
Anonymous
6/24/2025, 3:24:44 AM No.713486048
>>713484036
If a stat is needed then it clearly isn't a 'dump stat', retard
Anonymous
6/24/2025, 3:25:01 AM No.713486067
>>713456261
where the fuck is the TRACKING? ugh baby shit much? why doesn't he just perfectly tracking you no matter what part of the animation he's in?????????
Anonymous
6/24/2025, 3:27:05 AM No.713486208
505796227_700598202603914_7991345691724141489_n
505796227_700598202603914_7991345691724141489_n
md5: bb9366d1e8af55038e2263e7664fb66a🔍
>>713484402
They're going to get irrationally mad at you because you're correct. None of these people just arbitrarily picked up parrying to try and learn the timings on a boss 99.9 percent into the game unless they'd been parrying the whole time. They died to him repeatedly and looked up a way to cheese him. Now they have a negative impression of the boss because they had to do that. These are the same people who fingerprint shield cheesed the sote final boss and called him a bad boss because they had to do that. He's reasonably difficult by the standards of a non-dlc ds1 boss.
Replies: >>713486620
Anonymous
6/24/2025, 3:31:14 AM No.713486480
>>713454149
>the game with infinite healing is harder than the game without infinite healing
You might just be retarded.
Anonymous
6/24/2025, 3:32:32 AM No.713486572
>>713472001
Runbacks aren't fun or engaging. It's just a time waste and I'm glad they're largely gone.
Replies: >>713486746
Anonymous
6/24/2025, 3:33:15 AM No.713486620
>>713486208
They really need to overhaul parries in these games.
Making some bosses parry-able but not others is bullshit.
Making some attacks parry-able but others aren't, with no real logic involved is bullshit.
Why the fuck would you spend several attempts trying to parry a boss rather than just roll/strafe behind them, or block the hits with a strong shield? The 'reward' is that you get to fail a lot more times before you eventually get an 'easier' kill, even though you failed way more times than someone who doesn't bother with parries.
If you aren't just being a faggot and looking everything up then a lot of the time you won't even know whether an attack just can't be parried, or if the timing is just really nonsensical and you were actually just slightly too fast or too slow.
Replies: >>713486872 >>713487362
Anonymous
6/24/2025, 3:34:29 AM No.713486701
>>713472747
Why are DS1 fags so criminally retarded? Do you guys just thrive on completely 100% factually untrue takes? I swear to God no fanbase has more hypocrites than DS1 ball lickers
Replies: >>713486960
Anonymous
6/24/2025, 3:34:32 AM No.713486707
piss
piss
md5: 8abfc17cfe9a23104a59f97b2eeeccbe🔍
Elden Ring and Sekiro are my breaking point. I couldn't finish Sekiro and Elden Ring just made me feel exhausted and depressed after spending hours beating a boss.
Replies: >>713498568
Anonymous
6/24/2025, 3:34:57 AM No.713486746
>>713486572
I don't really care about runbacks but I don't like that the games are becoming more and more boss-focused over time. In earlier games there were plenty of encounters that were just as hard as a boss fight, now with something like ER things start feeling like a boss rush.
Replies: >>713487028 >>713487059
Anonymous
6/24/2025, 3:36:44 AM No.713486872
>>713486620
Its dumb because they already figured out the color coding in Sekiro, and they just had to do that in a more subtle way in Elden Ring.
Gold is a common color for bosses and strong enemies, so anything that glows gold or gives off gold particles can't be parried, but other stuff can.
Swap it for black for Godskins or Death coded enemies, red for Rot, etc.
Anonymous
6/24/2025, 3:37:12 AM No.713486908
>>713475036
Not even just that, but almost every single legacy dungeon has multiple ways to traverse. The only exception that springs to mind is Raya Lucaria. With Stormveil, you have 3 different routes you can take to get to Godrick and they only converge when you hit the stairs 15s from his arena.
Anonymous
6/24/2025, 3:38:13 AM No.713486960
>>713486701
chup my eggs nerd
Anonymous
6/24/2025, 3:39:16 AM No.713487028
>>713486746
>there were plenty of encounters that were just as hard as a boss fight
The horned warriors in the DLC basically skullfuck you the first time you meet them.
Replies: >>713487245
Anonymous
6/24/2025, 3:39:32 AM No.713487059
>>713486746
I can 100% guarantee that you just run past enemies in ER instead of actually clearing as you go. The enemies & encounters are so much harder than their respective equals in DS1.
Replies: >>713487245 >>713487351 >>713490784
Anonymous
6/24/2025, 3:40:05 AM No.713487089
>>713453892
monster hunter is objectively harder each game you just have more options
if op's statement that because bosses are more complex in elden ring it's harder than dark souls is taken as true, even though elden ring also gives the player dozens of tools that don't exist in dark souls, than monster hunter has gotten harder with each game, even though they give you options to have more defense, more skills, and cats to jerk you off constantly
Replies: >>713487269
Anonymous
6/24/2025, 3:42:19 AM No.713487245
>>713487028
Yeah, but they themselves are basically just bosses. You pretty much only fight them on their own, and they have stupidly high poise and health.
>>713487059
I don't, but I'm talking about relative difficulty, especially in the legacy dungeons. Open world doesn't really count because it's trivial to just pick things off on torrent and run away when you need to recover.
Replies: >>713487409
Anonymous
6/24/2025, 3:42:37 AM No.713487269
>>713487089
The only thing in ER that's as busted as pyro, sorceries, or tank builds in DS1 are bleed builds. While you have more options, next to nothing is as broken as DS1's abysmal balancing.
Replies: >>713487440 >>713487614
Anonymous
6/24/2025, 3:44:03 AM No.713487351
>>713487059
>I can 100% guarantee that you just run past enemies in ER instead of actually clearing as you go
On a first time? Hell nah
On a repeat? Sure
But that's no different to Souls. Once you know where a boss is every souls game since Demon's souls has been "run past everything and go into the fog door"
Anonymous
6/24/2025, 3:44:08 AM No.713487362
>>713486620
I agree, I hesitate to use parry use fromsoft souls because it's knowledge-based, arbitrary, and less safe than dodging. And because of that, they have to make the reward for landing it too high. Executor in Nightreign is the most extreme example yet. In older soulslikes people almost exclusively used parrying to cheese things they couldn't beat, Black Knights, Gwyn, Pontiff, etc. Because you're right, animation-lock whiffing at the air when you don't know the precise timing is the least efficient way to fight an enemy you don't know. I like the Nioh implementation of parry much better where it's a reasonable alternative to dodge on certain moves. AI Limit has a decent parry system too, if overtuned.
Anonymous
6/24/2025, 3:44:52 AM No.713487409
>>713487245
I'm not talking about the open world. Stormveil kicks your ass early on and even the fort with O'Neil has 2 of the big ass fucking dogs right inside the entryway. What you're saying about ER just flat out isn't true across the board. Some legacy dungeons like Raya Lucaria are easier, but most have significant challenges for you to face that aren't boss encounters.
Replies: >>713487667
Anonymous
6/24/2025, 3:45:21 AM No.713487440
>>713487269
>The only thing in ER that's as busted as pyro, sorceries, or tank builds in DS1 are bleed builds
And spirit summons
And cold builds
And one-shot magic nuke builds
And jumping attacks with big weapons
And giant cunt
Anonymous
6/24/2025, 3:48:01 AM No.713487614
>>713487269
tank builds in DS1 are cracked but they're cracked in ER as well, then you also have lots of options like pots, ashes, spirits, etc.
if you think MR Rathalos in Monster Hunter World: Iceborne isn't harder than G rank Rathalos in Portable 2nd G which is harder than G rank Rathalos in Portable, assuming you're not utilizing the new additional tools they give you, you're nuts
Much the same way as a tank health absorb endure builds in ER are so cracked you're barely even playing the game

To be clear, I do think ER is harder than DS1 despite how many more options you have, I just also think MH is much harder now than then, and people give it an unfair rep because they can't help themselves using the most broken shit that's designed to help new players
Replies: >>713501116
Anonymous
6/24/2025, 3:48:50 AM No.713487667
>>713487409
Actually I guess you're right, maybe they just don't feel as memorable as that of earlier games because of how much copy-pasting goes on.
Replies: >>713487904 >>713488039
Anonymous
6/24/2025, 3:52:43 AM No.713487904
>>713487667
That's fair. While ER does fall victim to enemy and boss reuse, it also does have the most (number wise) unique enemies and bosses in any Souls game. Personally, I still really enjoy the tree spirit fights even though they reused a lot, but then again they're basically reskinned Asylum Demons and DS1 also reused that boss quite a bit.
Anonymous
6/24/2025, 3:55:18 AM No.713488039
>>713487667
Actually, I just remembered how badly the 2nd half of DS1 falls victim to enemy reuse too. The same thing applies even there.

This is why DS1 worshippers who complain about the rest of the series confuse the hell out of me. From the crystal guys by hydra being in the archives, to asylum demon, to lost izalith, to silver knights, to tomb of the giants. Its tons of copy pasting.
Replies: >>713488449
Anonymous
6/24/2025, 4:02:24 AM No.713488449
>>713488039
for some reason, only ds2 gets criticism of re-using enemies when the entire series does it.
Replies: >>713488745
Anonymous
6/24/2025, 4:07:09 AM No.713488745
>>713488449
DS2 is slowly becoming my favorite of the trilogy. It was my first experience with souls games, and I dropped it completely for years before eventually buying & beating 1 & 3, then going back to 2. The DLCs are so large in comparison to the other 2 games they feel like mini-adventures instead of just a couple areas.
Replies: >>713489303
Anonymous
6/24/2025, 4:17:06 AM No.713489303
>>713488745
I had that revelation a few months ago when I finally gave Dark Souls 2 a try after hearing how much it sucked ass for so long. It's legit one of my favourites, and I realized now that way too many retards on Youtube outright lie and that /v/ is, once again, should never be listened to
Replies: >>713499783
Anonymous
6/24/2025, 4:41:27 AM No.713490784
>>713487059
No they aren't. DS1 and DS2 can have hard levels independent of specific enemies just being difficult because they have magnetic tracking, 10 hit combos, and one shot you without putting 60 points into vigor. Tomb of the Giants, Shrine of Amana are difficult because of unique challenges, enemy placement, and level design. Not because any one enemy is specifically challenging. DS3 and ER dont do this.
Replies: >>713491141
Anonymous
6/24/2025, 4:47:29 AM No.713491141
>>713490784
>Tomb of the Giants
Big enemies on small pathways with lots of darkness?
That is hard, but then so too is running around Stormveil with the hawks or going through the front gate with the archers.
Or running up to Castle Morne with the Golem Archer, something borrowed from DS3.
The Haligtree Branches are another similar challenge, sans darkness.
Odina especially fits this, with the archers and black knives. It is difficult because of the placement and level design, rather than the Albinaurics and Assassins actually being challenging on their own.
Replies: >>713491340
Anonymous
6/24/2025, 4:51:00 AM No.713491340
>>713491141
No, ER has no hard levels. It has hard enemies that can one shot you and take 5 minutes to kill but the levels are never hard.
Replies: >>713491843
Anonymous
6/24/2025, 4:59:21 AM No.713491843
>>713491340
Ordina is a cakewalk?
You breezed through Stormveil? The Haligtree? The Shadow Keep?
What about dungeons like Fringfolk's Hero's Grave?
Replies: >>713492816
Anonymous
6/24/2025, 5:14:55 AM No.713492816
1717377634207_thumb.jpg
1717377634207_thumb.jpg
md5: 7e2126a243e8ede716efc96767cb0bdc🔍
>>713491843
>You breezed through Stormveil?
Yes
>Ordina
>The Haligtree
>The Shadow Keep
All end game areas or dlc i couldn't even be bothered to get to because I got so bored I quit before then. No Mans Wharf is one of the first levels in DS2 and will push your shit in if you just casually run around. You step into the area and you're immediately getting ambushed by enemies, dealing with archers, fighting guys throwing bombs at you, tight corridors, death around every corner. Raya Lucaria by comparison is filled with enemies just sleeping, placed there for nothing more than atmosphere. Iron Keep too isn't super challenging just because Allone Knights are some OP anime spaz. It's because the distance between bonfires is huge, the enemy counts are high, the level design is difficult to traverse, there's traps and ambushes to punish you running ahead, etc. ER doesn't do this. It's hard because you didn't press the roll button at the right time and didn't level vigor to 70. That's it.
Replies: >>713494189 >>713500591
Anonymous
6/24/2025, 5:36:14 AM No.713494189
>>713492816
When did you drop the game, precisely?
Replies: >>713494419
Anonymous
6/24/2025, 5:39:47 AM No.713494419
>>713494189
I beat it. Just didn't do optional areas or dlc.
Anonymous
6/24/2025, 5:41:37 AM No.713494539
129791361355
129791361355
md5: 372dcb3204043c74bd25fd1f783dd7db🔍
>go back to das1
>largely easy as shit due to everything moving slower
>besides gwyn who has faster recovery than your estus animation in 90% of circumstances

I can see why everyone just cheeses his ass with parries.
Replies: >>713494584
Anonymous
6/24/2025, 5:42:25 AM No.713494584
>>713494539
gwyn was the original input reading chug punisher
Anonymous
6/24/2025, 5:48:45 AM No.713494932
>>713454153
ALL the returning souls bosses in Nightreign are laughably easy. The closest one to a modern boss is Nameless King but he's not much of a challenge either
Anonymous
6/24/2025, 6:45:45 AM No.713497945
Debatable if DS2 is harder than 1
Also you conveniently ignored Bloodborne and it doesn't have a single hard boss until DLC
Replies: >>713498078 >>713499041
Anonymous
6/24/2025, 6:48:48 AM No.713498078
>>713497945
Gascan filtered many people on /v/ on release day
Anonymous
6/24/2025, 6:51:56 AM No.713498237
>>713480687
I fought the first red smelter demon with 6 ADP and i rolled through his combos. Its a matter of walking in the right direction before dodging, and then dodging in the right direction. Your WEBM literally shows you getting slashed in the head when you should have rolled to go under it
So yeah clearly >>713478591 was accurate in his judgement
Replies: >>713500861
Anonymous
6/24/2025, 6:58:12 AM No.713498568
>>713486707
>I couldn't finish Sekiro
try it again one of these days, except steer more into prosthetics. Theyre not strictly hardcounters, they can make the game a lot easier and a lot more varied
>you can Oil -> flame vent almost every tough human enemy or applicable beast, once they start burning they will take heavy damage and drop their guard so you can land multiple slashes. Try to unlock living force so flame vent deals much more damage and oil no longer needs to be necessary, maybe even augment it with a fast attacker like Sabimaru or Spiral Cloud / Floating Passage. Beware a few major story bosses will take longer to burn, but its perfect for many of them like Guardian Ape phase 1
>Shuriken -> chasing slice enemies to close gaps
>if their posture regens quickly, sabimaru for poison then play passive like a bitch for a while (only a select few people actually find this useful but it might work for you)
Only beware some prosthetics like Axe start very poor until they have a ton of upgrades

Which bosses did you struggle with the most?
Anonymous
6/24/2025, 7:08:31 AM No.713499041
>>713497945
Gascoigne is hard.
Gherman is hard.
Logarius is hard.
Ebrietas is hard.
The Bloody Crow is hard.
Replies: >>713499116 >>713499249
Anonymous
6/24/2025, 7:09:57 AM No.713499116
>>713499041
I don't know in what reality Gherman is hard
Replies: >>713499291
Anonymous
6/24/2025, 7:12:59 AM No.713499249
>>713499041
those are hard to you?
Replies: >>713499569
Anonymous
6/24/2025, 7:13:02 AM No.713499251
>>713456261
god, i fucking love sir alonne's armor design. the fact that he uses a nagimaki too is based and kino
Anonymous
6/24/2025, 7:13:53 AM No.713499291
>>713499116
Only faggots parry.
Anonymous
6/24/2025, 7:18:54 AM No.713499523
>>713465859
>start of video
>rolls right at the demon's first swing
>gets hit
closed the video right there
Anonymous
6/24/2025, 7:19:51 AM No.713499569
>>713499249
Anyone who pretends that Logarius is easy should be shot.
Replies: >>713499675
Anonymous
6/24/2025, 7:21:51 AM No.713499675
>>713499569
the entire game is about parrying, so just... parry? its literally not hard. if you want to say he's hard because the skulls can drop your frames, then okay, maybe
Anonymous
6/24/2025, 7:23:57 AM No.713499783
>>713489303
i had the lucky fortune of not knowing there was some gay ass retarded "controversy" around liking or hating ds2. bought it because i'm a weeb and thought the alonne fight looked cool. it's gud gaem. reminds me of kings field with the slower pace and heavy emphasis on exploration. liked it a lot better than ds3 as well
Anonymous
6/24/2025, 7:32:02 AM No.713500212
>>713453530 (OP)
>gets progrws
Ds3 easiest
Ds2 2nd w/o dlc
Ds1 mild diff
Demons mild diff
Anonymous
6/24/2025, 7:33:44 AM No.713500276
>>713453530 (OP)
They didn't, they just gave enemies and bosses constant flailing so they could hit you out of your retard roll i-frames and then elden ring gave boses lasers and AoE nukes to hit you even more, the moves have more active frames to make sure you get hit out of a roll. They ran out of ideas on how to fuck with your meme roll, the games themselves aren't harder and are still just glorified boss rush games since every other enemy is irrelevant.
Anonymous
6/24/2025, 7:40:55 AM No.713500591
DARK SOULS II 2025-04-05 12-41-23_thumb.jpg
DARK SOULS II 2025-04-05 12-41-23_thumb.jpg
md5: 47830b25ae890fb198ec7dac891289d6🔍
>>713492816
No Dark Souls 2 area is hard
Dark Souls 2 has checkpoints every 10 enemies and infinite healing between them for the player to exploit. You are not punishes for taking any kind of damage or rewarded to be conservative. You can just trade spampokes with the mobs and come out on top
Anonymous
6/24/2025, 7:42:06 AM No.713500656
>harder
you mean more retarded and spinny, accompanied by skills that ignore everything anyways?
Anonymous
6/24/2025, 7:46:36 AM No.713500861
DARK SOULS III 2025-05-29 11-53-49_thumb.jpg
DARK SOULS III 2025-05-29 11-53-49_thumb.jpg
md5: e39decc96785de12fab4bf8c50a9d611🔍
>>713498237
>Y-you should have rolled
To iframe the bad hitboxes? Yeah you are correct. Dark Souls 2 punishes you constantly for assuming hitboxes are correct instead of 20 meters wider than they should, which is why I compulsively dodged Alonne and Smelter Demon overhead attacks and close "misses" since the visual models are not reliable
Anonymous
6/24/2025, 7:52:08 AM No.713501116
>>713487614
>tank builds busted in ER
have you played both games?
shields are cracked in ER but actual tank builds are completely unviable
in DaS you could straight up just keep hitting R1 ignoring w/e the enemy is doing and just tank through it with a lot of builds
Replies: >>713502003
Anonymous
6/24/2025, 8:00:24 AM No.713501495
>>713484036
>this game is too easy xD why would I put points in a dump stat that increases my HP I'll just dodge everything xDD
>FUCK WHY IS EVERYTHING KILLING ME IN 2 HITS I HATE THIS SHIT GAME SO MUCH FUCK THE FANS TOO NOBODY CAN TAKE CRITICISM
Anonymous
6/24/2025, 8:00:53 AM No.713501516
DARK SOULS II 2025-03-25 09-58-04_thumb.jpg
DARK SOULS II 2025-03-25 09-58-04_thumb.jpg
md5: 4ad61a5442ebabdf4286fe14cf4496d5🔍
>>713478065
Nice meme image, but bosses dropping bonfires and bonfire being after it as summon checkpoint for the new zone is completely irrelevant, especially when the area after has 3 different elevator shortcuts and several ladders to drop

Dark Souls 2 shits out bonfires every actual 10 meters. Lost Bastille has 7 bonfires, ridicolous and not even close to any other game
Replies: >>713502659
Anonymous
6/24/2025, 8:10:52 AM No.713502003
>>713501116
The Hardtears and some consumables like Boggarts crab or Iron Aromatics let you facetank a hell of a lot.
If you do Fia's quest you can get a blessing item that also lets you stack poise and damage negation.
It requires more negotiation of items than just equipping Havel's armor, but you can definitely do a straight tank build in ER.
Anonymous
6/24/2025, 8:24:06 AM No.713502659
>>713501516
>Lost Bastille has 7 bonfires
With 3 of them starting the level or at the end. That leaves 4 checkpoints in total to cover the largest area in any souls game.
>and not even close to any other game
Irithyll has 9. Road of Sacrifices has 9. Painted world has 8. Ringed City has 12.
Replies: >>713503376 >>713503376 >>713503723
Anonymous
6/24/2025, 8:29:20 AM No.713502891
>>713453530 (OP)
>what if the enemies held their weapons in the air for several seconds so that no one can react organically to attack animations?
>what if every attack had impossible tracking and was followed by a cancerous AoE designed to make positioning even more useless?
>what if every enemy had a combo that was fifteen attacks long this time instead of twelve attacks long?
Too bad their methods of making the enemies harder are retarded.
Anonymous
6/24/2025, 8:39:39 AM No.713503376
DARK SOULS II 2025-06-19 12-15-16_thumb.jpg
DARK SOULS II 2025-06-19 12-15-16_thumb.jpg
md5: ea3eec4bdc3b156171448eb258bbe530🔍
>>713502659
>With 3 of them starting the level or at the end. That leaves 4 checkpoints in total to cover the largest area in any souls game.
Nope, the area is laghably dense of bonfires, especially if you remove the entrances and level starts
>>713502659
>Irithyll has 9. Road of Sacrifices has 9. Painted world has 8. Ringed City has 12.
Nope, unless you consider several areas stringed together and the two entire DLCs, comprised of multiple stringed areas way larger than any kind of Dark Souls 2 area including its own DLCs
Dark Souls 3 actually makes you use shortcuts and unlock paths, Dark Souls 2 drops you a bonfire every 10 meters, it's that simple
Anonymous
6/24/2025, 8:46:36 AM No.713503723
>>713502659
>Irithyll has 9.
From Wolnir to Anor Londo
>Road of Sacrifices has 9.
No it doesn't, it has 3 bonfires unless you consider Farron Keep with it
>Painted world has 8.
The entire DLC including boss bonfires
>Ringed City has 12.
The entire DLC including boss bonfires
Huntsman corpse has 4 bonfires between 5 hollows
Anonymous
6/24/2025, 8:55:04 AM No.713504079
>>713453530 (OP)
Dark Souls 1 is harder than 2 and 3 but its mostly because you are playing a sloth in armor.