Anonymous
6/23/2025, 9:23:45 PM No.713458421
Why Phantom Pain was the perfect ending to the saga
>denies you the spectacle and fanservice of Big Boss being predictably evil
>makes you FEEL a lasting emotion of hollow emptyness that comes with the end of a franchise and turns it into a central theme
>puts you into the shoes of a soldier who is manipulated and used by Big Boss then thrown away after serving as a cog that perpetuates endless warfare
>bridges the gap between PW and MG1 without a checklist of cameos and memberberies
>makes you experience the pointlessness of revenge and catharsis by excluding the generic bossfight conclusion with the antagonists and slowly stripping you of your accomplishments
>creates a sense of unease and paranoia by turning everyone against each other once the target of vengeance is gone
>turns the ending of MGS2 on its head and erases your identity as a player
>further wounds you with an unachievable goal of Nuclear Disarmament and the unreversible aftermath of Ground Zeroes
>deals heavily with the themes of PTSD, colonization and loss of culture/self
>forever closes the loop on the saga by effectively killing it and turning its legacy into a hunger for answers that will never come, ensuring it will always live on in your mind
This is how you create art.
>denies you the spectacle and fanservice of Big Boss being predictably evil
>makes you FEEL a lasting emotion of hollow emptyness that comes with the end of a franchise and turns it into a central theme
>puts you into the shoes of a soldier who is manipulated and used by Big Boss then thrown away after serving as a cog that perpetuates endless warfare
>bridges the gap between PW and MG1 without a checklist of cameos and memberberies
>makes you experience the pointlessness of revenge and catharsis by excluding the generic bossfight conclusion with the antagonists and slowly stripping you of your accomplishments
>creates a sense of unease and paranoia by turning everyone against each other once the target of vengeance is gone
>turns the ending of MGS2 on its head and erases your identity as a player
>further wounds you with an unachievable goal of Nuclear Disarmament and the unreversible aftermath of Ground Zeroes
>deals heavily with the themes of PTSD, colonization and loss of culture/self
>forever closes the loop on the saga by effectively killing it and turning its legacy into a hunger for answers that will never come, ensuring it will always live on in your mind
This is how you create art.
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