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Thread 713458421

4 posts 8 images /v/
Anonymous No.713458421 >>713458892
Why Phantom Pain was the perfect ending to the saga

>denies you the spectacle and fanservice of Big Boss being predictably evil
>makes you FEEL a lasting emotion of hollow emptyness that comes with the end of a franchise and turns it into a central theme
>puts you into the shoes of a soldier who is manipulated and used by Big Boss then thrown away after serving as a cog that perpetuates endless warfare
>bridges the gap between PW and MG1 without a checklist of cameos and memberberies
>makes you experience the pointlessness of revenge and catharsis by excluding the generic bossfight conclusion with the antagonists and slowly stripping you of your accomplishments
>creates a sense of unease and paranoia by turning everyone against each other once the target of vengeance is gone
>turns the ending of MGS2 on its head and erases your identity as a player
>further wounds you with an unachievable goal of Nuclear Disarmament and the unreversible aftermath of Ground Zeroes
>deals heavily with the themes of PTSD, colonization and loss of culture/self
>forever closes the loop on the saga by effectively killing it and turning its legacy into a hunger for answers that will never come, ensuring it will always live on in your mind

This is how you create art.
Anonymous No.713458892 >>713459779
>>713458421 (OP)
>Shitty unfinished game is good and here's why
Anonymous No.713459779
>>713458892
You cannot run from your phantoms forever
Anonymous No.713460029
truly evocative and haunting kinographique, people were not ready

https://youtu.be/4-2WrKpo9zk