>>713484627>The flippers, Bible, Medallions, Pegasus Boots, Flute and Mirror all gate dungeons off.Those aren't dungeon items like OoT has. Those are just items you get that let you get access to dungeons, like LoZ has. There is a very clear difference in the way they work.
>You need it to get into Misery MireYou're talking about jumping between worlds, not teleporting around the world. That's another area LttP and OoT are completely different in.
>Explain how to get into Misery Mire's dungeon or Turtle Rock without the Medallions and without glitchesI was talking about OoT actually, but all of the methods I know require glitches so it's fair not to count them.
Again, you keep listing one off mechanics that aren't remotely specific to either game and trying to call it a formula. You're doing your best to avoid talking about the core mechanics and actual formulaic gameplay in OoT because you know it's completely different. OoT is built around finding a dungeon item to get into a dungeon or finding it near the start, and then using it to solve the puzzles and beat the boss. LttP is far more open and mix and match with items and dungeons, and a far bigger emphasis is placed on navigating the world and actually finding dungeon entrances (as opposed to knowing where they are and then just needing to run an errand to get in like in OoT). Saying they're the same because you use a spell to open is stupid because that's a one off mechanic that applies to a ridiculous number of games. If you're going to stretch formula to mean anything that borrows a couple of mechanics, you could lump LoZ, AoL, ABLW, BotW, EoW and just about any other fantasy action adventure game together.