>>713470067I don't need to see detail on distant objects.
It doesn't impact gameplay.
It may be more artful to have fog or something obscuring distance. Try playing GTA:SA with original PS2 fog vs the PC version with fog removed and huge draw distance. It looks like shit on PC and the illusion is ruined. Art is about illusion, smoke and mirrors, not extreme realism.
It adds exponentially to production cost at the cost of other aspects of the game.
I don't like the impact a 4k standard has had on the industry, so FUCK 8k. I'd rather go back to 480p than 8k.