demos
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Demo Thread. I played the games in the steam new queue again.
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First was Nocturnal Visitors, and in the first room I noticed it had posters of other games on the wall, but generally when that happens, it's the developer advertising other games made by the same studio. I doubt this guy, who calls himself "Miguel H. Death" made Phoenix Wright, The Longest Journey, and Sonic.
Anyway, I skipped the prologue because I like to get into the game quickly. It didn't make a whole lot of sense but that was probably by design. It's an isekai and the big twist will be that you're evil in the end. The game looked sufficiently intriguing and has obvious effort put in, even if it's an RPGmaker game. So, it goes on the wishlist. Store page says it will be a detective/mystery game with multiple POV protagonists like Octopath traveller or something.
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>>713474720Here's a trailer still that proves that he is really calling himself death. also I think they stole the Neon Genesis Evangelion font/style of big block letters with red backgrounds that appear rather suddenly.
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I tried to play Mr. Ashfish, but there was no way to set the language to english instead of russian. it might be good, but I have no real way to know...although it's not like I really liked Phantasmagoria....we'll keep an eye on this one anyway, they might fix the language problem.
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Prophecy of the Ashen Demp didn't really capture my interest so I turned it off pretty quickly. Though I did get a chuckle out of the fact that they didn't know how to spell Demo and went live with an obvious typo. The only way to save face now is to change the title to "Ashen Demp" and figure out what that could possibly refer to.
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Gas Station Story was this GBC homage kind of thinger-deal. Except it ran really slowly, but that was intentional. I don't know, I turned it off after the first in-game day. It revolved around checking out customers on this cash register that is also a gameboy colour, whole thing was kind of recursive and the cash register eventually eats you but that doesn't seem to have any effect and you can go on a smoke break with a co-worker and talk about how you never became astronauts.
it costs too much. pass.
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Monterey Jack was about this evil cheese-man, or possibly, a misunderstood cheese-man. I don't really know because it ran extremely slowly, which is a common problem you run into with these one-man demos that are poorly optimized. Usually they get better upon full release but early in the dev cycle, nah, they don't work well at all.
I probably don't care enough to follow the development and see if it ever gets better later. pass.
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This one actually ran kind of slow too, which is unusual for visual novels, but they are using Unity engine instead of Ren'py, which is what most people use. But renpy is basically a slideshow thinger and doesn't have many features, so maybe this game will have better features throughout if it's using a better engine.
Visual Novels are kind of hard to give demos for, though. In a bookstore I can flip through a book pretty quickly and make a decent judgement about it's quality. You can't really "flip through" a visual novel.
I can spam the left mouse button for a bit though and this one seemed decent. Wishlisted.
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This one didn't really strike me as a "detective" game, more of a bullshit sidescroller walking sim thinger. maybe detective elements come later, but I didn't care to sit through things and see if that happens. pass. go make new horizons 3 toei, howbouthtat
Have you played any demos with more action-packed gameplay?
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Ghost Ripper was actually pretty superb. I sort of got into the spirit of things by finding things to amuse myself during the night shift while I was waiting for the big spooky moment to occur, just like making giant pyramids out of coffee creamers back when I worked nights at a restaurant for real.
There was an arcade game in the corner of the cafe that worked, but I didn't get a high score on it. Maybe something happens if you do that. You can rob the register and use the money to buy a coke from the vending machine. You can turn the radio on and off, but you cannot use the phone to call the police earlier than the scripted sequence. The mirrors don't work, but the security cameras, do, amusingly. I expected the cameras to be static and display a prerecorded loop, but they actually show the room they are tied to for real. I noticed it when I left a door open and couldn't see the whole room anymore. Once I realized that, I amused myself by piling items up haphazardly all over the place so I could see them on the camera. I also tried to make scooby doo sandwiches by piling ingredients up nonstop in the kitchen but the character just throws them away if they get too big.
You cannot avoid the scripted sequence at the end where you get kidnapped, although I tried. It would have been nice to, but you know how it is, you need to get abducted and taken to the horror mansion and that's where the game really begins. They sort of put a decent bit of effort into the diner stage even though it's not a location you stay at for very long.
oh well, good demo, wishlisted.
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>>713477528Action games are sort of lame, I tend to avoid them. But they're undoubtedly out there. Market Garden and Freedom War Remastered come to mind, I suppose. And Wasteland Bites got released since I started this thread. It has action.
Finally some good vidya thread
For me it was project turboblast, fun demo
>>713474720>ace attorney poster on the wallCapcom jews are not going to like this
>>713478426I don't mean just action games, I mean a platformer, rhythm game, or a shooter (person or up doesn't matter) would do just fine.
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This one was a pretty direct ripoff of Slender-Man: The lost pages. You wander around a forest looking for pieces of paper. I suppose it's just as scary the second time. I don't know what was in the forest or when it would jump out at me, so it was a reasonably tense atmosphere but I turned it off before the monsters could get me. Also I was cheating anyway because I didn't plug in a microphone so I was perfectly silent while I traipsed through the woods.
enh pass.
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>>713479113Pigface, I guess?
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>>713478426I gave Wasteland Bites a try and first I shot every customer that came up but apparently that gives you a game over. then I tried actually making their orders but I could not figure out how the toaster worked. pass.
and looks like I am caught up to the very top of the new demo list. Guess I will go play stardew valley now. and have a bath. and then go to work on a field expedition for seven days but when I am back there will be a hundred new demos to play again. I love demos they are so short and don't take long to play.
anyway nothing's stopping the rest of you from playing demos. That Loan Shark game didn't quite look up my alley but I bet it's not bad. Also, these devs are so close to the bottom of the barrel, any feedback, no matter how scathing is welcome. They'd rather have someone insult them than go totally unnoticed, I'm always getting to speak to the devs about their games because they have no one else to talk to.
>>713474720what are the second and the fourth posters from the back wall supposed to be?
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>>713475289>for the first time in history an FMV adventure is available on all systems.But can't I play Phantasmagoria on my computer right now? Or does he mean a new game that is backwards compatible with old hardware? I guess I probably couldn't find a way to get a game like Immortality working on Windows 95. So this game will work on old computers. Supposedly. Is that a good feature? It may be the first FMV game to do that, I'm not certain, but there is certainly a niche field of developers making games that work on old hardware.
I believe most games deserve at least one player. Not all of them though, that would sort of be ridiculous.
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>tfw you're the only demo player there is.
Why are so many gamers not even doing their hobby and playing games?
>>713482507Let me finish this model kit and I'll get to some.
>>713483858why not just get them pre-built
>>713485634The building is the fun part.
>>713485693why not buy just one and constantly disassemble and re-assemble it
>>713485797The same reason you don't just play one game over and over. And you can't really make a neat custom with only one.
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>>713486209hmm I do play the same game over and over again though. I think lots of people do that actually. I've gotten the community centre rebuilt like a dozen times
>>713482507Did you miss the next fest or something
>>713487374That is a perspective I don't hold. I don't replay the majority of games I like, and half of the ones I replayed are motivated by me barely remembering them and wanting a refresh. I fear the diminishing returns and what would happen if I limit myself more than I already do.
>>713487579I still have to try all the Demos I got from that. And the 80 others I got before that.
>>713487579It's a bit of a filthy casual fest and I don't need any corporations telling me what two weeks of the year it's okay to play to demos. demos come out all the time so I play them all the time so I'm not missing anything.
>>713487998ok cool but have you played the mirrored soul demo
>>713488047It looks too undertale-y and the monster designs aren't very good.
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this demo looks pretty awful but I'm somewhat surprised they would make a game about that pretty obscure japanese game show story that happened way back.
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>>713488683this story. happened in 1998
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>>713488746you probably could make a pretty unique survival game with this concept, instead of a forgettable horror game.
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>>713481126this guy is working on a game that he plans to release for all retro consoles. it's not FMV though.