>>713502048 (OP)First. If his game has an easy difficulty level, it’s possible to include a hard one too.
Because the second one is lying. His game DOES have difficulty options. It’s just that their approaches differ.
The first balances difficulty based on which mechanics you need to use to beat the game on higher difficulty, while the second focuses on which mechanics you’re NOT ALLOWED to use so the game doesn’t become too easy.
In essence, all of Miyazaki’s games boil down to an ENORMOUS amount of self-imposed restrictions. If you start making a sensible build, don’t skip 80% of the game, use good weapons, magic, and proper gear, the game’s difficulty crumbles before your eyes and drops below even the most casual games. Anyone who’s played his games as a mage knows this all too well.
I don’t like when a game’s difficulty comes from self-restriction. On the contrary, I love when a game DEMANDS that I break it over my knee, when it REQUIRES me to know all its mechanics and use them wisely. I love when a game demands 100% performance from you, not 10% just because a boss is designed for 20% of your potential.
A good example of difficulty options is Pathfinder: Wrath of the Righteous. Its difficulty ranges from super easy for those who just want to enjoy the story, to extremely hard, requiring you to abuse carefully crafted builds from multiple classes in the right order.
I’m all for games being interesting. I’m not interested in deliberately making a terrible build, avoiding cool weapons or awesome spells just because the game is designed for you to use only one of those things, but never all of them at once.