>>713528563Now, I have done ironman challenge runs in games completely and utterly unsuited for it, like Pathfinder: Wrath of the Righteous on the highest Unfair difficulty (I can manage in 60 hours but completionist first-timer playthrough would be 200 hours - implying extreme amount of wasted time on failure, there are skill checks with no indication of serious consequences that are party wipe on failure - you just have to know, enemies 1-shotting characters, with no way to avoid the hit if they roll 20 - degenerate cheese tactics and builds required you have to know in advance), but that's as a flex on my thorough mastery over every nuance of the game, it's outright undoable for a first-timer, and frankly it's not a fun challenge in terms of moment-to-moment gameplay or otherwise: merely super-conservative play while going through a prepared checklist of potential dangers.
Most games are like that. Permadeath encourages you to play in a boring way in which you cannot possibly fail or be challenged, to utilize out-of-game resources instead of risking exploration, etc, etc. Which shouldn't be surprising, because they aren't designed around permadeath like e.g. roguelikes are. And that's putting aside other problems that arise from not having saves, like getting hardstuck due to some bug, etc.