>>713536531 (OP)Lobcorp by far.
In both games you have a lot of tools; While in lobcorp I feel like I slowly build solutions to the problems as they pile up, in LoR every single encounter feels like a completely new problem that you need to find new solutions to (which often include multiple builds on multiple floors, including 9 cards for each character and also page abilities etc.)
It's just tedious.
I'm gladly replaying LobCorp from the start again, but I hit the brick wall that is Xiao again and it's just not fun anymore. Even if your build is ideal you could roll poorly and have to restart.