Thread 713545398 - /v/ [Archived: 867 hours ago]

Anonymous
6/24/2025, 8:57:23 PM No.713545398
press_x
press_x
md5: 492e3c68a63a21c007a4287ecb6d7150🔍
I guess this was too hard for Toby to implement (laughs)
Replies: >>713545859
Anonymous
6/24/2025, 9:01:33 PM No.713545662
You can hold shift for focus in both undertale and deltarune
Replies: >>713545740
Anonymous
6/24/2025, 9:02:40 PM No.713545740
>>713545662
But nobody tells you that in either game.
Replies: >>713545957 >>713547874
Anonymous
6/24/2025, 9:02:46 PM No.713545743
still not playing undertale yellow
Anonymous
6/24/2025, 9:04:18 PM No.713545859
>>713545398 (OP)
Most of the challenge in Deltarune’s bullet pattern design actually comes from how slow the soul is. (combined with the cramped spaces) There is no need to go slower.
Anonymous
6/24/2025, 9:06:03 PM No.713545957
>>713545740
Yeah and nobody tells you to use arrow keys to move around
Replies: >>713546051 >>713547909
Anonymous
6/24/2025, 9:07:04 PM No.713546051
>>713545957
They do lol there's a little arrows icon in the first Flowey encounter
Replies: >>713546098
Anonymous
6/24/2025, 9:07:48 PM No.713546098
>>713546051
And before you walk to Flowey?
Replies: >>713546223
Anonymous
6/24/2025, 9:09:31 PM No.713546223
>>713546098
Faustian spirit to keep moving forward
Replies: >>713547682
Anonymous
6/24/2025, 9:30:10 PM No.713547682
>>713546223
kek
Anonymous
6/24/2025, 9:32:30 PM No.713547874
>>713545740
most shmups have a slow mode. i know touhou does for a fact and it was the main inspiration behind utdr's battle system. grazing is also from shmups
Anonymous
6/24/2025, 9:33:02 PM No.713547909
yami-kalas-kyle-hyde
yami-kalas-kyle-hyde
md5: f91a8dfa59fbe49d24081f0557b881dc🔍
>>713545957
>Nobody doesn't tell you obvious thing
Why did you even bother posting that?