Thread 713549786 - /v/ [Archived: 860 hours ago]

Anonymous
6/24/2025, 10:02:27 PM No.713549786
switch 2
switch 2
md5: 9ab0698713e809295d1b314acd4b177c🔍
So does it have Ray Tracing?
Replies: >>713549834 >>713550264 >>713550346 >>713550417 >>713550823 >>713551054 >>713551321 >>713552489
Anonymous
6/24/2025, 10:03:17 PM No.713549831
Yes.
Replies: >>713549894
Anonymous
6/24/2025, 10:03:21 PM No.713549834
>>713549786 (OP)
>it
she*
Replies: >>713550484
Anonymous
6/24/2025, 10:04:19 PM No.713549894
>>713549831
where?
Replies: >>713549913 >>713552173
Anonymous
6/24/2025, 10:04:38 PM No.713549913
>>713549894
If you play Welcome Tour! You will find out.
Replies: >>713550050
Anonymous
6/24/2025, 10:07:04 PM No.713550050
>>713549913
I am not paying 10 buckaroos for a tech demo
Replies: >>713550085 >>713551586
Anonymous
6/24/2025, 10:07:29 PM No.713550085
>>713550050
Then you will remain ignorant.
BREAKING NEWS
6/24/2025, 10:10:44 PM No.713550264
>>713549786 (OP)
>"4K"
>"HDR"
>"Ray Tracing"
>"120hz"

I seriously doubt any of these features will be relevant on the Switch 2 regardless of it being advertised nonstop. The Switch 2 doesn't even display it's UI in 4k. There is practically no use of 4k for the Switch 2 with it's release and Nintendo doesn't seem to car about any of these features.
Anonymous
6/24/2025, 10:11:53 PM No.713550346
>>713549786 (OP)
Raytracing varies per game. A system innately does not have ray tracing. If you're asking if the Switch 2 can theoretically support ray tracing then yes, but it's going to run like shit because it's a weak GPU.
Replies: >>713552489
Anonymous
6/24/2025, 10:13:12 PM No.713550417
>>713549786 (OP)
It does. Games that use it is another story but the hardware 100% has ray tracing capabilities.
Anonymous
6/24/2025, 10:14:12 PM No.713550484
>>713549834
You wouldn't fuck a switch
Replies: >>713550651
Anonymous
6/24/2025, 10:16:42 PM No.713550651
>>713550484
I would if I could.
Anonymous
6/24/2025, 10:19:19 PM No.713550823
>>713549786 (OP)
Nobody has scanned the internal hardware yet so the final answer is currently in limbo.
Replies: >>713551010 >>713551174
Anonymous
6/24/2025, 10:22:00 PM No.713551010
>>713550823
They did scan though. It's how we learned it was 8nm
Replies: >>713551116
Anonymous
6/24/2025, 10:22:43 PM No.713551054
>>713549786 (OP)
Yes, but Cyberpunk2077 is the only game at the moment that supports it.
Anonymous
6/24/2025, 10:23:40 PM No.713551116
>>713551010
If it was scanned then why hasn't there been a final answer to OP's question already?
Replies: >>713551210 >>713552489
Anonymous
6/24/2025, 10:24:35 PM No.713551174
>>713550823
It's an Nvidia T239, supports raytracing, people got their hands on the board and SOC way before launch.
Replies: >>713551229
Anonymous
6/24/2025, 10:25:03 PM No.713551210
>>713551116
Because nobody knows shit about how it works just that it's a custom chip?
Anonymous
6/24/2025, 10:25:28 PM No.713551229
>>713551174
You mean the spec sheets?
Replies: >>713551542
Anonymous
6/24/2025, 10:26:48 PM No.713551321
>>713549786 (OP)
It has, but i don't think it will be very used at all.
Probably the best usecase is to use it to do hard shadows then filter out the shadows.
Depth buffer shadows are fucking shit.
Replies: >>713552398
Anonymous
6/24/2025, 10:28:52 PM No.713551479
1724790222562506
1724790222562506
md5: 78cf1c73881a5d106c1fbb0a7fd1eb85🔍
Anonymous
6/24/2025, 10:29:46 PM No.713551542
>>713551229
Nah, this guy got the real thing: https://youtu.be/3pr_V8rtzrE
Replies: >>713551829
Anonymous
6/24/2025, 10:30:23 PM No.713551586
>>713550050
It's fun I love learning things and seeing the different ways developers could use the features. If you like technology you should def get it I really appreciated how unique and informative it was. Some of the tech demos and minigames are pretty fun too. I'm looking forward to the next animal crossing bringing back microphone features
Replies: >>713551648 >>713551683
Anonymous
6/24/2025, 10:31:20 PM No.713551648
>>713551586
nta I want to mess around with it but I'm not spending money on it out of principle. At the very least, it should be free for NSO subscribers.
Replies: >>713551767
Anonymous
6/24/2025, 10:31:50 PM No.713551683
>>713551586
ok, thanks fren I will get it.
Replies: >>713551927
Anonymous
6/24/2025, 10:32:45 PM No.713551767
>>713551648
I agree with u but I already spent $500 on it lmfao
I'm not very good with money but yeah there's no reason it shouldn't be free for at LEAST NSO+
Anonymous
6/24/2025, 10:33:03 PM No.713551790
btw this kind of video should be official promotion by Nintendo on backwards compatibility.

https://www.youtube.com/watch?v=YzhneglYPfw
https://www.youtube.com/watch?v=YzhneglYPfw
Anonymous
6/24/2025, 10:33:34 PM No.713551829
>>713551542
Give me the Teel deer. I'm busy watching videos on PS3 overclocking right now. I hope this fucker is legit and not another grifting nigger.
Replies: >>713552075
Anonymous
6/24/2025, 10:34:53 PM No.713551927
PXL_20250620_164423716
PXL_20250620_164423716
md5: 289ad5624b5d2afaa510cc9dbb825f50🔍
>>713551683
Glad I could help fren I hope you enjoy it. If you're a tech autist or engineering autist you 100% will. The work that went into designing this thing is awesome and inspiring makes me wanna learn electrical engineering.
Featured is a picture of how they made the flimsy looking thing people thought would break actually child proof. Sry for phone pic
Replies: >>713552005 >>713552032
Anonymous
6/24/2025, 10:35:57 PM No.713552005
>>713551927
Although this isn't the part of the info talking about why it doesn't break. It's a combination of three different things but the big one is it has room to move I think.
Anonymous
6/24/2025, 10:36:16 PM No.713552032
>>713551927
>if you're a tech autist or engineering autist you 100% will

I'm not though. I just like arcade and adventure games.
Anonymous
6/24/2025, 10:36:53 PM No.713552075
>>713551829
It's a pretty good chip for the money, very power efficient, but DLSS will be doing a lot of the heavy lifting on more demanding titles and they will be running at very low internal resolutions (Cyberpunk at 360p). About on par with the launch 2022 Steam Deck, but has DLSS/Raytracing support. I don't see raytracing being used that often on a device of this class.
Replies: >>713552325
Anonymous
6/24/2025, 10:38:21 PM No.713552173
>>713549894
The GBC.GBA.SNES games water reflections.
Anonymous
6/24/2025, 10:40:35 PM No.713552325
>>713552075
By raytracing support does he say that it has RT cores or not?
Replies: >>713552395
Anonymous
6/24/2025, 10:41:39 PM No.713552395
>>713552325
I don't know if he says it but it has 12 RT cores, it's based on Ampere.
Replies: >>713552635
Anonymous
6/24/2025, 10:41:42 PM No.713552398
peter vs acne
peter vs acne
md5: 9f31a8f5cdecf4e876dbd3b60aa5a6d7🔍
>>713551321
To detail more on this,
Regular shadows in games are made by creating a depth picture from the point of view of the camera, an extra render per shadow emitting light, with a picture where every pixel brightness represents the distance to an object surface.
Then with these extra pictures, you can on the main renderer compare it to the real geometry and deduce if the pixel being draw is "visible" to the light or not.
However, it's pixelated shit you have to filter, the shadow only looks GOOD when you do shit like 2048x2048 for local lights and a "shadow cascade" of several images for sunlight, and it's never GOOD.
Also as the bitmap is imprecise, normally you get the defect known as shadow acne, so you have to add an offset between the bitmap and real geometry, but add too much, and you get peter panning.
And there's no "ideal value to set and forget", it's always there, and in many cases there's no value that actually gets GOOD.
Even the shittiest raytraced shadow, ran at 1/4 of the screen resolution is better than that.
Replies: >>713552724
Anonymous
6/24/2025, 10:43:01 PM No.713552489
>>713549786 (OP)
Yes, it has an Ampere GPU (RTX 30xx series) with 12 RT cores (2nd-gen).
For comparison a 3050 has 20 RT cores (2nd-gen).
>>713550346
He's obviously talking about ray tracing specific hardware.
>>713551116
There has been. We've known for around 1 year before the SW2 was even released.
Anonymous
6/24/2025, 10:45:07 PM No.713552635
>>713552395
Meaning it most likely won't be utilized at all unless someone know how to mess with those cores to do unintentional things like SVOGI or sound accuracy and propagation.
Replies: >>713552857
Anonymous
6/24/2025, 10:46:17 PM No.713552724
>>713552398
Is this the only way to render shadows? It feels like someone would have developed a less computationally intense option for good looking shadows already
Replies: >>713552829 >>713552964
Anonymous
6/24/2025, 10:47:50 PM No.713552829
>>713552724
There's the carmack's reverse volume shadow used on doom III/ quake 4.
But it is also heavy, only works on closed spaces and creative sat on it's patent until it expired.
Replies: >>713552964
Anonymous
6/24/2025, 10:48:18 PM No.713552857
>>713552635
Yeah it's probably going to be for a few games that have a "high fidelity" mode, photo mode, or just lighter games that have the headroom to implement it without raping performance. It's cool but it's not like a huge feature or anything, most people probably won't use it or even realize that they're using it.
Replies: >>713553274
Anonymous
6/24/2025, 10:49:54 PM No.713552964
shadow_volumes_display
shadow_volumes_display
md5: 1d8522f3a2fd27d6f54cbe90b614410f🔍
>>713552829
>>713552724
This is how it looks
Anonymous
6/24/2025, 10:54:03 PM No.713553274
>>713552857
The other issue is that nobody today is intelligent enough to be creative with programming hardware to do things it wasn't meant to do. I still remember in that old Chris seavor conker series, it was mentioned that the N64's video decoding chip was used to help with lighting and shadows. Would be nice if retro studios or next level games did some neat tricks with those 12 cores.
Replies: >>713553437 >>713553450
Anonymous
6/24/2025, 10:56:09 PM No.713553437
>>713553274
Naughty Dog used to do a lot of shit like that, at least on the PS1. They still seem like technical wizards, say what you will about TLoU2 but that is an insanely good looking game for PS4.
Replies: >>713553837
Anonymous
6/24/2025, 10:56:21 PM No.713553450
>>713553274
The raytracing units are just a "vegeta, please tell me if the line is intersecting the triangle".
The possibility for effects is huge, but that does require creativity to use.
Anonymous
6/24/2025, 11:01:03 PM No.713553837
>>713553437
Yeah, that shit is awesome, apparently traveller's tales did something with the one of the vector units on the PS2 in one game.