Why does Souls get shit on for being the same game again, but not Monster Hunter? - /v/ (#713590876) [Archived: 761 hours ago]

Anonymous
6/25/2025, 9:29:50 AM No.713590876
ds mh
ds mh
md5: aa842a6729e9a90a2aa57c72e2fe307c🔍
I played a lot of both recently and i dont understand this
So many people will poke fun at fromsoft for making the same game several times, even if their interconnected world is radically different in every entry (bar the two linear ones), how they have predominantly new enemies even with some silly reuse, how the whole game in terms of rolling/attacking/progression/enemy design feels very different going from 1->2->ER/3/BB, lots of new shit/objectives all around

But then you have monster hunter
>wow i cant wait to pay $70 so i can spend 9/10 of my time fighting the monsters i already fought dozens, if not hundreds of times in the 9999 previous monster hunter titles
>i cant wait to use the exact same 'canned' weapon types
Why does MH get nowhere as much shit for this in /v/ and the overall internet? Its a much stronger example of being the same shit over and over.
I havent played Final Fantasy or Resident Evil but i have a feeling that capcom fans are into buying the same fuckin thing 10 times over, given by how many entries these two also have
Replies: >>713591110 >>713591126 >>713591304 >>713591349 >>713591671 >>713591803 >>713591975 >>713591984 >>713591986 >>713592079 >>713592134 >>713592459 >>713592682 >>713592723 >>713592749 >>713592898 >>713593985 >>713594389 >>713598063
Anonymous
6/25/2025, 9:35:12 AM No.713591110
Athos_thumb.jpg
Athos_thumb.jpg
md5: d9012bec7d16b7593b20a69e27d697f5🔍
>>713590876 (OP)
Monster Hunter has fun combat and has depth to it's weapons. Every game (for good or bad) has radical changes to both it's movesets and system.
Returning monsters are reworked with new moves, new attacks, new AI.

Comare MonHun Bows in Gen2 to current Gen..
Now compare Bows in Elden Ring to Dark Souls.
Replies: >>713591267 >>713591395 >>713591905 >>713593298 >>713594367
Anonymous
6/25/2025, 9:35:18 AM No.713591117
tl;dr
It does get shit on for it. It's always been referred to as Japanese cawwadoody for a reason.
Anonymous
6/25/2025, 9:35:30 AM No.713591126
bullshit!!!!_thumb.jpg
bullshit!!!!_thumb.jpg
md5: df1a2e361f7ccfed4e3adeca55d01607🔍
>>713590876 (OP)
If Souls games were always they same they would get no flak
Souls games get more complex and reinvent themselves in ways that alienate tourists
Monster Hunter games are never really bold or controversial, they gradually streamlined everything up to Wilds
Replies: >>713591381 >>713591714
Anonymous
6/25/2025, 9:38:27 AM No.713591267
>>713591110
>Now compare Bows in Elden Ring to Dark Souls.
you could do that or you could compare literally anything else
Though i just went from DS1 to DS2, in 1 crossbows felt much more limited and in DS2 i was basically dual wielding machineguns
Replies: >>713591714
Anonymous
6/25/2025, 9:39:23 AM No.713591304
>>713590876 (OP)
Because Souls has an obsessed posse of brainbroken Discord trannies that constantly try and shift popular opinion against the game on /v/, while Monhun does not.
Anonymous
6/25/2025, 9:40:17 AM No.713591349
WeskerNuhUh
WeskerNuhUh
md5: 883e14ed51bc66e45680dede7293466e🔍
>>713590876 (OP)
>havent played Final Fantasy
Not a Capcom game, first off. Second, FF has always been Square's experimental title. There's HUGE system and setting and tone changes between titles.
>Resident Evil
The only "similar" games are RE2R/3R and 7/8. Every other game plays differently to the others in the series.
1(HD), 2, and 3 are fixed camera survival horror.
4 is big dick action
5 is big dick co-op action
6 is dogshit
7/8 are 1st person

Now, compare gameplay in Dark Souls to Elden Ring, lmao
Replies: >>713591482 >>713591738 >>713592229
Anonymous
6/25/2025, 9:40:51 AM No.713591381
1487473606901
1487473606901
md5: fbe8943728857e97968bee83dffb8fc7🔍
>>713591126
>Souls games get more complex and reinvent themselves in ways that alienate tourists
i appreciate fromsoft for making their own very different spins on things (except in ds3) but i really wouldnt say its getting strictly 'more complex'
Replies: >>713592030 >>713593303
Anonymous
6/25/2025, 9:41:06 AM No.713591395
>>713591110
>has fun combat
had
Anonymous
6/25/2025, 9:43:06 AM No.713591482
>>713591349
>Not a Capcom game
Kek my bad
I often confuse all these japanese companies
Anonymous
6/25/2025, 9:45:51 AM No.713591610
wilds is fast food for an inflated price

from is a decent chain that can actually cook fuck capcrap and fuck captcha
Anonymous
6/25/2025, 9:47:07 AM No.713591671
>>713590876 (OP)
MH fucking sucks. The fan base protects it since they're all braindead shills and don't know a good game from a pile of shit. They waste their remaining brain cells playing the latest shit MH game then rinse and repeat for the next release.
Anonymous
6/25/2025, 9:47:45 AM No.713591704
salt sanctuary
salt sanctuary
md5: d51779676bd3b07db22f978fbde8398a🔍
>Souls clones

This is the one game I could say is more like Monster Hunter (but not really, it's maybe more like Nioh or a Souls game with actually good coop) and it's still pretty good

Oh and Peacewalker
Anonymous
6/25/2025, 9:48:05 AM No.713591714
1713304318646797
1713304318646797
md5: 188607cbda0531b7c342ea545965d7d1🔍
>>713591267
Okay, compare Spears then
>There's heavy and light spears now (I think it was DS2 that added heavy poles?)
>Weapon skills on L2 (from DS3)
>Mana bar (also DS3)
>There's a jumping attack
>Slight moveset changes that doesn't change the PvE aspect in any conceivable way
Same shit with Longsword
Same shit with Halberds

>>713591126
Souls games are so similar the only real standout is Bloodborne and I'm convinced the only good in that game came from JAPAN Studio's contributions.
The difference between DS3 and ER being a fucking jump button and a open world no one likes ("just go the the Legacy Dungeon bro!") sounds like a joke but it's real
Replies: >>713592930
Anonymous
6/25/2025, 9:48:40 AM No.713591738
1747707182751_thumb.jpg
1747707182751_thumb.jpg
md5: b3398f1fe7d1f1ed0a8345243710d1ea🔍
>>713591349
>Bragging about how Capcom gradually turned a unique resource management series into brainless action schlock
Anonymous
6/25/2025, 9:50:10 AM No.713591803
>>713590876 (OP)
Lol The combat and monsters are so good you kinda forget you are getting finessed by capcom
Anonymous
6/25/2025, 9:52:07 AM No.713591887
1750837905891
1750837905891
md5: b4d2e23d4f3da5a5fdbfb3d8086ae66b🔍
Soulsfags will never live it down
Anonymous
6/25/2025, 9:52:24 AM No.713591905
black bow_thumb.jpg
black bow_thumb.jpg
md5: 1b34ecc66a8985f30b646e0c6e2da3dc🔍
>>713591110
>Monster Hunter has fun combat and has depth to it's weapons
Oh boy, I sure love every single weapon to be literal parryslop offset cringe so retards can reaction counter everything and never abide to any kind of strategy
>Every game (for good or bad)
Lol
>Now compare Bows in Elden Ring to Dark Souls.
Fast draw/heavy draw
Puncture
Roll draw
Backstep draw
Jump draw
Barrage
Replies: >>713592161 >>713593027
Anonymous
6/25/2025, 9:54:04 AM No.713591975
>>713590876 (OP)
I shit on both for the same reason and have done so for years before /v/ started to pick that up as the new parrot opinion of the year. It's objectively true anyway: both are just consistently copy/pasting and never innovating or changing the formula and are fucking shit for it.
Anonymous
6/25/2025, 9:54:13 AM No.713591984
>>713590876 (OP)
Because Monster Hunter was always primarily built on the same principles as arcade games, the more they attempt to break away from that the worse the games get. People will accept close to the same game again reworked a bit because that's just a larger scale of what they accept in the game itself.
Anonymous
6/25/2025, 9:54:15 AM No.713591986
>>713590876 (OP)
FROM's work is felt by their fans to be a refreshing break from a lot of unpopular industry norms, so they're hyper scrutinized any time they do anything that aligns them with common trends. They established a higher standard for themselves in many ways, and now they're being held to it.
Anonymous
6/25/2025, 9:55:20 AM No.713592030
DARK SOULS II 2025-03-25 09-58-04_thumb.jpg
DARK SOULS II 2025-03-25 09-58-04_thumb.jpg
md5: 4ad61a5442ebabdf4286fe14cf4496d5🔍
>>713591381
Dark Souls 3 returned to large dungeons with lots of interwoven shortcuts and vertical paths, which was a much needed change of level design after Dark Souls 2 and the endless stream of Demon Ruins tier corridors ala Shrine of Amana, Eleum Loyce, Aldia's Keep, Dragon Shrine, Crypt and Hunstman Corpse
It's a design philosophy that will also be in Legacy Dungeons
Replies: >>713592984
Anonymous
6/25/2025, 9:56:23 AM No.713592079
>>713590876 (OP)
monster hunter is overhyped garbage but mh wilds sure hit a new low. shit's embarassing
Anonymous
6/25/2025, 9:57:26 AM No.713592134
crimsonwhorl_thumb.jpg
crimsonwhorl_thumb.jpg
md5: 09f1ef63460cb5f269533684b61726e6🔍
>>713590876 (OP)
Nightreign completely humiliating Wilds was not on my 2025 bingo card
Anonymous
6/25/2025, 9:58:04 AM No.713592161
archer
archer
md5: c23e749c96c7a70aba25f43680a6c99d🔍
>>713591905
Is this your "exciting bow gameplay"?
Dragon's Dogma 1 came out 13 years ago and has FROM beat, Archer wasn't even a full class back then.
4U came out back then and Bow wasn't even that fun in 4U, still better and more fun than that dogshit
Replies: >>713592508 >>713592702 >>713593073 >>713593132
Anonymous
6/25/2025, 9:59:16 AM No.713592229
>>713591349
DS1 and Elden Ring play completely differently.
Replies: >>713592309
Anonymous
6/25/2025, 10:00:51 AM No.713592309
>>713592229
>I pressed L2 a few times and jumped, that means the games are completely different
*dooranimation.wav*
Replies: >>713592541
Anonymous
6/25/2025, 10:04:05 AM No.713592459
>>713590876 (OP)
I cannot remember a single fight in DS that I really wanted to see again in DS2. Meanwhile in MH I enjoy the fights much more likewise want to see the good ones again on top of the new content. Crapcom however kinda lost it with gen 5 trying to reinvent the wheel with every game now.
Anonymous
6/25/2025, 10:05:13 AM No.713592508
centaur_thumb.jpg
centaur_thumb.jpg
md5: bb9367709c77648caa201970c80dd711🔍
>>713592161
>Is this your "exciting bow gameplay"?
>Dragon's Dogma 1
Oh yeah, I bet you love spamming triple arrow at walking speed against retarded enemies and wiping their hp because of the defense mechanics. Such engaging and mechanically well constructed gameplay that it gives you a free lobotomy 20 minutes in
Anonymous
6/25/2025, 10:06:02 AM No.713592541
>>713592309
Yes, ashes of war totally change how you play. I did a run where I ran around throwing lances the entire time, and that is something literally impossible in DS1. Bloodhound Step shifts the entire pace of combat, too.
Spirit Ashes also can totally change how the game is played.
Bows getting an overhaul gives the player way more options than they used to have, too.
Elden Ring wasn't the first game to swap, but going from Vancian casting to a mana bar totally changes how mage builds feel.
The greater diversity of weapons also makes standard melee builds very distinct from how they used to be, as well.
Maneuverability, beyond the jump, is significantly greater for players now.

It is an extremely different game from DS1 and you'd have to be a total shitter that refused to interact with any mechanics to think that they're similar.
Might as well call DMC 1 and DMC 5 the same game.
Anonymous
6/25/2025, 10:09:51 AM No.713592682
>>713590876 (OP)
both games come from entirely different roots
monster hunter has been fighting the same monster over and over to get rare drops since day 1, the depth of weapon, moveset, item, armor, skills and monster variety makes up for the repetition
souls games originated as an adventure dungeon crawling action game where exploration is rewarded by seeing cool new shit and fighting new enemies, people were already complaining even in DaS how lazy the latter part is with the minautor boss being copy pasted as mobs
also nobody would care about copy pasting content in souls games if the rapid degeneration of exploration and level design in favor of le ebin boss fight streamer bait xD didn't happen
Replies: >>713592747 >>713593015 >>713593709
Anonymous
6/25/2025, 10:10:07 AM No.713592702
bow headshot immaculate spacing_thumb.jpg
bow headshot immaculate spacing_thumb.jpg
md5: a9aec4a9beca0f13b43c941a4e1f175d🔍
>>713592161
>Dragon's Dogma 1 came out 13 years ago and has FROM beat
Fivefold flurry x 50
Replies: >>713594569
Anonymous
6/25/2025, 10:10:36 AM No.713592723
>>713590876 (OP)
MH is actually fun.
Anonymous
6/25/2025, 10:11:12 AM No.713592747
>>713592682
>exploration and level design
Elden Ring's legacy dungeons are as good as anything that came before.
You are just extremely jaded and couldn't be impressed by anything, even if the game sucked your dick when you played.
Replies: >>713592856
Anonymous
6/25/2025, 10:11:16 AM No.713592749
>>713590876 (OP)
I wish MH was still the same game.
Anonymous
6/25/2025, 10:13:55 AM No.713592856
>>713592747
>Elden Ring's legacy dungeons are as good as anything that came before.
there's truth to that but placing 5 different dungeons on a flat plain is not even in the same ball park as an interconnected world that lead shortcuts from places you don't even expect
Anonymous
6/25/2025, 10:15:27 AM No.713592898
>>713590876 (OP)
A single monster from monster hunter is more dynamic and has more variance than all bosses put together from a Fromslop title lmao.
Anonymous
6/25/2025, 10:15:58 AM No.713592930
>>713591714
Funny that you mention specifically longswords (typical 1hs) and halberds
in ds1 i was using swords and halberds/lances in the way youd expect
in ds2 i was powerstancing them with much more moveset variety while having to dodge without i-frames, often swapping off of powerstance or to two-handed depending on the move i wanted. felt like i had 15+ moves
in elden ring i had both of those with a simpler moveset in ds2 except with crazy active skills that made me much more mobile, twirly and AoEy than the other games, on top of every aspect like the player defense, enemy design, progression etc feeling completely different

so no, in the three souls games i played the most, using these weapons in my first playthrough were a completely different experience. At least past the very early game
Anonymous
6/25/2025, 10:17:08 AM No.713592984
>>713592030
>with lots of interwoven shortcuts and vertical paths,
People dont jerk off DS1 just for having shortcuts that loop back around. People jerked it off for its cool interconnection and route variety, in which DS3 has basically zero at a large scale
>Shrine of Amana, Eleum Loyce, Aldia's Keep, Dragon Shrine, Crypt and Hunstman Corpse
im seeing a lotta fucking fun areas in this list
Replies: >>713593149
Anonymous
6/25/2025, 10:17:55 AM No.713593015
>>713592682
>if the rapid degeneration of exploration and level design
Never happened
>in favor of le ebin boss fight
The two were never mutually exclusive, kill yourself tourist
Replies: >>713593201
Anonymous
6/25/2025, 10:18:08 AM No.713593027
>>713591905
your webm made me want to do a playthrough using the bow
thanks anon
Anonymous
6/25/2025, 10:18:23 AM No.713593038
Playing bow is about all the fun I can have in Wilds anymore since there's no content and nothing to do. At least bow let's me feel like I'm styling on niggas.
Anonymous
6/25/2025, 10:19:04 AM No.713593073
>>713592161
>Dragon's Dogma 1 came out 13 years ago and has FROM beat
Dragon's Dogma can't even beat Dragon's Crown, get real son
Anonymous
6/25/2025, 10:20:31 AM No.713593132
>>713592161
im sorry but anons' video is objectively more interesting than ranger in dragons dogma
ranger is superficially flashier until you realise you will be killing 90% of enemies in a relatively samey way, and thats not considering the possibility you got shafted from flat damage reduction and have to spam the charged arrow or the gamble arrow, in case something like meteor shot deals 0 damage
you must dedicate half of rangers' skills for daggers, daggers which are nowhere as good melee as in souls games, and also a skill every other class has. And being honest here, everyone will just pick roll and instant reset

anon's video can synergize so much more with cool melee movesets, dodging diagonal attacks from enemies by jumping in the correct direction, shit like that. DD is very undynamic in comparison
Replies: >>713595513 >>713597142
Anonymous
6/25/2025, 10:20:47 AM No.713593149
map_410 (1)
map_410 (1)
md5: 8ca0f1f61aa8dda80d296175e0c2f938🔍
>>713592984
>cool interconnection and route variety, in which DS3 has basically zero at a large scale
Completely false as you get a lot of well tuned and carefully crafted route options to pursue any build you want early in Dark Souls 3. In fact Dark Souls 3 is the most free in terms of progression because you can reach advanced spells and gear so early
>im seeing a lotta fucking fun areas in this list
Because you are a brain damaged DS2 drone that loves flat corridors
Replies: >>713593303 >>713593368 >>713593420
Anonymous
6/25/2025, 10:21:55 AM No.713593201
9xz5xavr47i81
9xz5xavr47i81
md5: e9dbdcd7afd5a75d95b0768e903687ed🔍
>>713593015
>Never happened
Anonymous
6/25/2025, 10:23:48 AM No.713593298
>>713591110
Bows got a massive glow up in ER. Guess you never played it?
Anonymous
6/25/2025, 10:23:50 AM No.713593303
>>713593149
we are talking about the world not gear. If you wanna talk gear and build variety then DS2 shits on DS3 anyway, DS3 doesnt even have fucking power stancing
Look at this fucking image >>713591381

im not a DS2drone, i love DS1 the most, i really like DS2, i somewhat appreciate DS3, and i mostly like elden ring, and i love sekiro. But youre just jerking the stalest entry and massively overrating what is interesting about it, makes you sound like a ds3 tourist
If you wanna jerk off muh verticality, its not like DS3 has a single area that compares to the fucking catacombs in ds1. Or the blighttown ripoff in DS2
Replies: >>713593351 >>713593659 >>713594225
Anonymous
6/25/2025, 10:25:01 AM No.713593351
>>713593303
>Or the blighttown ripoff in DS2
Or the ridiculous jumps you can do in Sunken City
Anonymous
6/25/2025, 10:25:27 AM No.713593368
>>713593149
>Completely false as you get a lot of well tuned and carefully crafted route options to pursue any build you want early in Dark Souls 3.
You're that DS3 that truly believes the crap you can find in Ariandel is worth anything, are you?
Replies: >>713593804 >>713594101
Anonymous
6/25/2025, 10:26:21 AM No.713593420
>>713593149
Holy fucking rent free, youre pathetic
https://arch.b4k.dev/v/search/image/VucOoJVBvoGiIj3g_jXXXg/
Replies: >>713593804
Anonymous
6/25/2025, 10:31:51 AM No.713593659
>>713593303
>blighttown ripoff in DS2
you mean the gutter? which was based off of blighttown? that was based off of valley of defilement? that was also remade in 3 with farrons keep? and then nightmare frontier? and then caelid? and lake of rot?
na, son
Replies: >>713593997 >>713594165 >>713594225
Anonymous
6/25/2025, 10:32:56 AM No.713593709
poopyreign
poopyreign
md5: d678977502c74ee85851bcc40f2f3c2a🔍
>>713592682
>copy pasting content in souls games if the rapid degeneration of exploration and level design in favor of le ebin boss fight streamer bait xD
that's literally pic rel btw
Anonymous
6/25/2025, 10:35:12 AM No.713593804
>>713593368
>>713593420
Samefag
Replies: >>713594051
Anonymous
6/25/2025, 10:39:05 AM No.713593985
>>713590876 (OP)
>>i cant wait to use the exact same 'canned' weapon types
very disingenuous from you fromfag
not to mention each weapons play very very differently not slightly different like souls games
Anonymous
6/25/2025, 10:39:23 AM No.713593997
>>713593659
You actually outed yourself as having literally no fucking idea of what youre talking about, you pathetic sad moron
The blighttown ripoff in DS2 DOESNT HAVE THE FUCKING POISON SWAMP. You exclusively brought up poison swamps even though The Gutter DOESNT FUCKING HAVE ONE, its entirely about the first half of DS1 blighttown's structures taken to a further level

Maybe you should actually play or at least watch a playthrough video of the games you obsess over so much, you poser, youtube-opinion-inheritor, bandwagonner NPC idiot
Replies: >>713594165
Anonymous
6/25/2025, 10:40:24 AM No.713594051
yaya
yaya
md5: 82277a3a8a35006483c1c5d72550bc9d🔍
>>713593804
Sure whatever
Anonymous
6/25/2025, 10:41:26 AM No.713594101
map_414
map_414
md5: deb4af627af1414f5b0a20355072ff5d🔍
>>713593368
>Sage ring +3 for free
>Cold snap
>Valorheart
>Millwood bow
>Millwood weapons
>Follower weapons
>Floating Chaos
>Oak shield
Are you the guy claiming nonlinear choice of area progression doesn't count because you feel like it shouldn't count and also claimed it's impossible to complete Ashes of Ariandel early on without cheats?
Replies: >>713594452
Anonymous
6/25/2025, 10:42:59 AM No.713594165
>>713593659
>>713593997
holy btfo
none of the ds3/elden ring areas listed had a single thing to do with the gutter from ds2 and its verticality
Anonymous
6/25/2025, 10:44:16 AM No.713594225
>>713593659
Farron Keep is nothing like those.
>>713593303
>If you wanna jerk off muh verticality, its not like DS3 has a single area that compares to the fucking catacombs in ds1
Yes it does, it's Irithyll Dungeons or Cathedral of the Deep
Replies: >>713594872
Anonymous
6/25/2025, 10:47:32 AM No.713594367
MH bow_thumb.jpg
MH bow_thumb.jpg
md5: fff9ab823caed613fd383ad438a46b6a🔍
>>713591110
Lole
Replies: >>713594779 >>713598572
Anonymous
6/25/2025, 10:47:58 AM No.713594389
>>713590876 (OP)
Bitch, I fucking wish any Monster Hunter made this decade played the same as it always had.
Anonymous
6/25/2025, 10:49:29 AM No.713594452
>>713594101
No, I'm not whoever said that because only a moron would think you need to cheat in a game as mindless as DS3, but I saw your bullshit in various threads recently and frankly I'm getting tired of this nonsense.
Also none of that dogshit you mentioned is worth anything, at best one might make a case for the follower's sabre and even there it's nowhere near the PKCS.
Replies: >>713594875
Anonymous
6/25/2025, 10:52:05 AM No.713594569
mhf-bow
mhf-bow
md5: 09974ef485d820ae4290f7abeecdd727🔍
>>713592702
Niggas be playing Kelbi Stingshot gameplay in 2025 thinking it's cool and not laughable
We made fun of that shit back in 3U god DAMN
Anonymous
6/25/2025, 10:55:44 AM No.713594730
1544052781967
1544052781967
md5: b4b569dfecb114d93add039fb4349571🔍
Don't worry soulsfags.
As an official representative of the whole MH community, I can say with all honesty;
You won, congrats

MH sucks and rides dicks now.
Replies: >>713594783
Anonymous
6/25/2025, 10:56:55 AM No.713594779
>>713594367
and you wonder why ppl hate your kind fromfag you will stay here forever lmao
Anonymous
6/25/2025, 10:56:58 AM No.713594783
>>713594730
all the normal-brained souls fans sympathize with you, we would be terrified if souls ever dropped as low as wilds
Anonymous
6/25/2025, 10:58:42 AM No.713594872
>>713594225
I think he was naming off poisonous swamps that slow your movement, wasn't he? Farron's Keep did that, right? Or the Crucifixion Woods, I can't remember which one exactly, but I know for a fact Dark Souls 3 had one of those levels.
Replies: >>713594967
Anonymous
6/25/2025, 10:58:45 AM No.713594875
millwood_thumb.jpg
millwood_thumb.jpg
md5: 58f57c16ba2be2bf42c31b8039707dc9🔍
>>713594452
>Also none of that dogshit you mentioned is worth anything
You are a complete idiot or clearly never played Dark Souls 3
Ariandel is a damn essential DLC for casters, and a good dlc for any build.
It's also very fun but I know you are a tranny souls 2 stan with an hateboner for Dark Souls 3 and will never have as much fun as webm related in the corridors of Rapierspam Souls 2
Replies: >>713595584
Anonymous
6/25/2025, 11:00:44 AM No.713594967
>>713594872
Farron Keep is the only one that does that
You are mostly on rafters for the other areas.
In Farron Keep you either accept the slower movement or try to lure enemies to fires or dry ground and you will still end up among roots and trees, completely submerged
Anonymous
6/25/2025, 11:14:47 AM No.713595513
>>713593132
Anons video is a guy pushing two buttons
Jumping and shooting with the worst jump animations ever excused in the industry
Don't try to make it sound more than it really is, it doesn't work on Bow fags
Replies: >>713596121
Anonymous
6/25/2025, 11:16:29 AM No.713595584
>>713594875
I remember thinking p2p was awful 20+ years ago and people are still tolerating it for some reason now
Replies: >>713598960
Anonymous
6/25/2025, 11:29:37 AM No.713596121
>>713595513
pushing more buttons or having fancier animations doesnt necessarily make for more engaging gameplay
if i just wanted to push tons of buttons i wouldnt be playing either of those games
https://youtu.be/o3ejKEeRuVU
Anonymous
6/25/2025, 11:52:18 AM No.713597142
>>713593132
>will be killing 90% of enemies in a relatively samey way,
not also in soulgame?
Replies: >>713597321
Anonymous
6/25/2025, 11:55:58 AM No.713597321
>>713597142
To be honest, bosses in Elden Ring (The anons' video) have 999 different varieties of ultra twirly faggots and you really need to defend against them. If someone wants to jump shoot and evade with a bow they should have a lot of dodging melee attacks by jumping, crouching under slashes, etc
In dragons dogma practically no enemy poses a threat, specially not to a class with a roll, and you just keep spamming whatever burst damage move you have into their weakpoint endlessly. If you can damage them without a burst damage move, then they die too fast and you just spam tenfold flurry on them. At most you will have to run for your retard pawns that are mentally uncapable of not dying
Replies: >>713597473
Anonymous
6/25/2025, 11:59:37 AM No.713597473
>>713597321
so it a matter of enemy's difficulty and player choices not game combat
dd doesn't try to be hard game
Anonymous
6/25/2025, 12:12:28 PM No.713598063
>>713590876 (OP)
Each MH game slightly changes the gameplay of weapons. In fact in Monster Hunter build variety is actually a thing compared to Dark Souls where it barely matters in how you approach fights unless you use magic. For that alone the games don't feel rehashed, with 14 weapons that actually affect combat in different ways even within a single game there's more content and player expression to be had than in the JRPG spreadsheet grindfest where you can cheese encounters by increasing levels by farming souls. MH is an action game series. DS and Elden Ring are moviegame slop where people remember more the atmospheric setpieces and le epic lore

BTW this only applies to MH games before GU/World, since these entries MH became rollslop gameplay where positioning matters less.
>but le evade +2
required sacrificing a lot slots for it and was only useful against very specific monsters like narga depending on your weapon
Replies: >>713598402 >>713598512
Anonymous
6/25/2025, 12:20:48 PM No.713598402
>>713598063
>evade +2
I rarely used it outside of switch axe and gunner bow at best but most of the time you didn't need it at all.
Anonymous
6/25/2025, 12:23:21 PM No.713598512
>>713598063
bait used to be believable
Anonymous
6/25/2025, 12:24:58 PM No.713598572
greatest kek
greatest kek
md5: 27114557abb103aa613222b7e6404f02🔍
>>713594367
>Frontier
Anonymous
6/25/2025, 12:33:30 PM No.713598960
>>713595584
Because you are a drone, p2p is not bad and actually preferable when few people are connected