>>713639517>>713647207Also the single radar is a symptom of 3D knuckles gameplay breaking down. Most of it started in SA1.
In 2D, Knuckles' glide has slow turning speed and endlag on landing. There's also the fact that gliding in general is more limited in a 2D game.
In SA1 they removed that. They also made emerald locations random, could be for replayability, could be to make the challenge about improvising.
In 2 they're more focused on scoring, but you can't make a good scoring system with such high RNG. They don't want you spawning on 3 good locations and having an instant A. So that's where the single radar comes from. Also why every level is cramped or really vertical, it's all trying to limit your movement so you don't just fly straight to the pieces.
I declare the proper way to fix this is
>more emerald pieces, with fixed locations>bring back slow turning speed and endlag>add endlag on failed drill dive>don't let you re-glide after cancelling>remove ability to cancel drill dive>more enemies, make them a bigger part of scoring and make you route around them