>>713642458 (OP)Calling it a perk is a stretch.
It's like playing the game with a randomized control scheme while the game throws plot-related schizobabble at you instead of the usual text.
Let me give you an example: detail-oriented minds. This doesn't actually mean autists are just more perceptive to details, it means details are processed by force rather than certain overarching information regardless of what the autist or the rest of the world considers more important. I replayed a game right after beating in and wanted to prioritize collecting a certain item. Normally, the brain saves that as "in [location], past [enemies]", but an autists brain can save it entirely differently like "could have been obtained sooner than you did, but located in a place you believe it shouldn't be". And then I have to backtrack through my own memories to find fucking FEELINGS that reconnect those details to what I was feeling and thinking at the time to decode it as "item was missed the first time around, in the post-game dungeon". Other wonderful classifications include "third room after this specific shade of red", "second right, but only after counting two lefts and a right", and "the opposite street from the one you mistakenly thought was correct"
On a side-note, and I don't know if this affects other autists or just me, but random details are a fucking hair-pin trigger for any and all memories. I vomit a little when smelling lavender. Don't ask why, it'd take all day to explain.