>>713662523 (OP)>Why is this game so good?It simply should not have existed in 1998. On the heels of Mario 64 existing in 1996 (same year as Tomb Raider) in total spite of there being literally no precedent for analog stick controlled 3D games, let alone one that controls as smooth as butter. Nintendo just decided "3D can not only be done well on consoles, we're going to make games that feel natural even though you've never controlled one before" and they did it.
That's why it tops so many lists from that era. It was so far ahead of its own time it blew people away. On top of the technological aspects, it was also a very fun, very well-made Zelda game. Tons of shit in it they didn't even need to include. Horseback riding, fishing, mini games, secrets, and a huge (for the time) overworld.
No, I won't say it still beats every single game in the 27 years since it came out but you can see the influence it had on so many of them. Hell, if it uses lock-on focus controls those originated in OOT. 3D puzzles. Maps that rotate in three dimensions. Underwater dungeons. The OOT boss fights set the standard for 3D bosses. It defined a genre before that genre really existed. That's how important OOT is.