>>713667771I'm not saying 1's quest and world design was peak or anything, but at least there was SOMETHING to each planet that was semi-unique or interesting. Manaan's underwater base, Dantooine's Sand Raiders, Korriban's Sith Academy, each planet at least tried to present something different to the player, compared to 2's nothing. Not even bad stuff, just nothing.
If 2 didn't have the admittedly interesting character of Kreia and some neat lore bits, no one would really care about it.