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Thread 713670275

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Anonymous No.713670275 [Report] >>713670340 >>713670620 >>713670826 >>713671573 >>713671946 >>713672443 >>713672502 >>713673263 >>713673907 >>713674857 >>713675201 >>713680381 >>713680584 >>713680843 >>713682190 >>713683549 >>713686576
Has Super Metroid really aged as well as people say?
Anonymous No.713670340 [Report] >>713681417
>>713670275 (OP)
It's keyed sovlfvl ludokino.
Anonymous No.713670460 [Report]
You saw the AVGN episode.
Anonymous No.713670620 [Report] >>713670691
>>713670275 (OP)
I never played until like an year ago. My first playthrough didn't really make a high impression, but for some reason the 2nd one really made me appreciate it. I like the way the environment unravels into itself, making it easier to traverse without warp points. I like the fact that each area had different sections within it, making it look like there's diverse fauna and flora in the planet, unlike most metroidvanias that just have homogenous areas with the same background slapped until you reach a designated transition area. I like the fact that it's not a long game. I like the music. Really, i enjoyed pretty much everything other than the combat, and i think it does things better than most metroidvanias nowadays. Which is kinda depressing to think about.
Anonymous No.713670691 [Report] >>713670885 >>713673529 >>713680837
>>713670620
This is basically the core of what makes Super Metroid still hit different. It's not trying to be flashy or overexplain itself-it trusts you to explore and learn on your own. That organic world design where everything loops and connects back subtly is something even modern devs struggle to replicate. Funny how a 30-year-old game can still clown on 90% of indie metroidvanias today that just copy-paste the formula without really getting *why* it worked. Combat's clunky, sure, but it feels like a minor blemish when everything else is so well tuned.
Anonymous No.713670826 [Report]
>>713670275 (OP)
SM, ZM, and Fusion are still the best Metroidvanias in the genre.
Anonymous No.713670884 [Report] >>713671604
In terms of 2D games Zero Mission>Super>Dread>Samus Returns>A2MR>Fusion>Return of Samus>Original.
Anonymous No.713670885 [Report]
>>713670691
I really do think playing modern metroidvanias made my 1st plathrough worse, since i would immediately go "alright were do i need to go" and googling it instead of actually trying to figure it for a second. Granted, that might be me trying to excuse my own retardation, but regardless, i still do think i would have enjoyed the subsequent playthroughs more like i am right now.
Anonymous No.713671013 [Report]
Anonymous No.713671298 [Report] >>713673529
Reminder to play Hyper Metroid Super
Anonymous No.713671350 [Report] >>713671402
Anonymous No.713671402 [Report]
>>713671350
>that sideways ass curve
i thought that was a man thing
Anonymous No.713671415 [Report]
>entering this thread
https://www.youtube.com/watch?v=1Y9GoMhbpXM&list=RD1Y9GoMhbpXM&start_radio=1
Anonymous No.713671573 [Report] >>713680154
>>713670275 (OP)
No, it really hasn't. It's just that /v/ has always been overtaken by extremely autistic Samus waifufags. If you stay in shithole, you'd believe "queen of /v/" is the most popular vidya girl ever, when literally the entire internet is talking about better vidya girls.
Anonymous No.713671604 [Report]
>>713670884
Nice, I do like fusion more than SR though but it's preference
Anonymous No.713671716 [Report] >>713680251
games don't age
Anonymous No.713671734 [Report]
Anonymous No.713671878 [Report] >>713672139 >>713680353
Wayforward should make a Metroid game.
Anonymous No.713671946 [Report]
>>713670275 (OP)
The only thing I don't like about it is the glacial pace at which you move through the map. This wouldn't be a big problem if there weren't several sections that are "one way" so to speak, it's annoying when you go through them when you're not supposed to. Of course, people who have replayed it probably know the map by heart.
Anonymous No.713672139 [Report] >>713672253
>>713671878
Nah. Their art style is way too cartoony for Metroid. It just be a Shantae metroidvania at that point.
Anonymous No.713672253 [Report]
>>713672139
I mean they did do that Aliens game and The Mummy Demastered.
Anonymous No.713672443 [Report] >>713672603 >>713672721
>>713670275 (OP)
It’s the best 2D game ever made and better than 99.9% of all games ever made.
Anonymous No.713672502 [Report] >>713672703
>>713670275 (OP)
Super is really, really good, like good enough that you could make a reasonable argument that it's the best game of all time. It's not only just the gameplay or the visuals, but it's ability to guide the player with zero dialogue is unmatched; there hasn't really been a game that is so reliant on natural instinct.

I don't like any of the other Metroid games. Dread didn't get it, the Prime games didn't get it, Fusion absolutely did not get it. Maybe Zero Mission almost did, but I never bothered to beat that because it just doesn't hold a candle to Super.
Anonymous No.713672603 [Report] >>713672663
>>713672443
It's second to SOTN, unfortunately. These two, of course, comprise the two best 2D games ever made. SOTN is the best game ever made, period, and Super Metroid is a pretty easy top 5
Anonymous No.713672663 [Report] >>713672767
>>713672603
I love sotn but it’s not even close.
Anonymous No.713672703 [Report] >>713673792
>>713672502
>Dread didn't get it, the Prime games didn't get it
nobody who can appreciate super metroid's greatness would ever seriously hold this opinion. prime and prime 2 are masterpieces that give super a run for its money and dread was an outstanding return to form after a long hiatus with only a remake to tide us over. combined with the reddit spacing, i'm drawing the conclusion that you've never played super and just parrot that opinion because you know its a safe one
Anonymous No.713672721 [Report] >>713685469
>>713672443
Not even the best game released in 1994.
Anonymous No.713672767 [Report] >>713676327
>>713672663
You're right, it's not particularly close between Super and SOTN which improved upon Super in basically every way. You can't fault Super for this, SOTN was on a more powerful system and came out later.
Anonymous No.713673068 [Report] >>713673304 >>713684896
Anonymous No.713673263 [Report]
>>713670275 (OP)
Ive replayed Metroid Zero Mission just a year ago and it was still great, better than Dread
and Super Metroid is even better
Anonymous No.713673304 [Report]
>>713673068
L-Lewd!
Anonymous No.713673529 [Report] >>713674736
>>713670691
>It's not trying to be flashy
In context of its release it absolutely was. If you play the NES metroid first (which I can't really recommend doing lol) super metroid feels extremely flashy. The intro is just constant flexing and showing off what they could do with new tech.
It's true that the world design is extremely good though.

>>713671298
That's not bad but picrel is even better. Absolute must play and top tier world design
Anonymous No.713673792 [Report] >>713674235
>>713672703
Prime has too much of the scanning, lock-on, and other bullshit, but more importantly the level design is nowhere near as good as Super. It's just not I'd rather play Halo if I wanted a floaty sci-fi FPS. Dread's flaws are self-evident.
Anonymous No.713673907 [Report]
>>713670275 (OP)
Games don't age.
Anonymous No.713674235 [Report]
>>713673792
I love SM but Prime is great. It's not supposed to be the same, it's an adaptation to 3D with a different focus. I wouldn't even call it an FPS. The exploration focus is stronger but Metroid games always had it. Scanning is not worse than using the visor or bombing/shooting tiles everywhere looking for false walls.
It's interesting to think about what a SRB2-esque adaptation of SM to 3D would look like though, with all its movement and proper shooter controls. Probably would be pretty fun. Wouldn't work in on an N64 controller in a million years obviously
Anonymous No.713674334 [Report]
>did it age well
yes, very well. I still pick it up and speedrun through it occasionally
Anonymous No.713674736 [Report]
>>713673529
nta, but I guess it feels like it isn't flashy because of how competent and put together it is.
now when something tries to be flashy I expect it to be covering for another weakness.
Super Metroid was the full package on top of being flashy and pushing the envelope.
I want to presume that combat is only clunky compared to what we have now, though anons who have played more SNES titles than me might disagree.
Anonymous No.713674857 [Report] >>713675114
>>713670275 (OP)
you are asking a non-nonsensical question.
the question you should be asking is "so i find this game fun?"
you don't have to run to social media to form an opinion
Anonymous No.713675091 [Report] >>713675216
Fuck. Off
Anonymous No.713675114 [Report]
>>713674857
Perhaps the greatest of evils the modern internet has inflicted upon us is the insecurity it has fostered within us.
Anonymous No.713675201 [Report]
>>713670275 (OP)
what i like about it are the horror elements. building tension, an actually effective jump scare, lot of bait and switch
Anonymous No.713675216 [Report] >>713675334
>>713675091
I found out about this because there was a similar moment in metroid 1 and I just did a lucky guess
Anonymous No.713675260 [Report] >>713675313
Okay hear me out, mega man but a Metroidvania
Anonymous No.713675313 [Report] >>713675351 >>713675548
>>713675260
They did it already and it was just kinda okay.
Anonymous No.713675334 [Report] >>713676662
>>713675216
What was the similar moment in Metroid 1?
Anonymous No.713675351 [Report]
>>713675313
Damn. Okay okay Megaman… but open world! I just want a new mega man ;(
Anonymous No.713675548 [Report] >>713675608
>>713675313
Which game?
Anonymous No.713675608 [Report] >>713681061
>>713675548
megaman zx and zx advent
Anonymous No.713676327 [Report]
>>713672767
Don't be a fag. SM's game loop is way better and refined than SOTN. Upside down castle is stupid.
Anonymous No.713676662 [Report] >>713677042
>>713675334
Anonymous No.713676820 [Report]
Anonymous No.713677042 [Report] >>713677673 >>713680456
>>713676662
This is far more bullshit, because the liquid down there normally hurts you, so you have no reason to even want to get down there. Of course it turns out the liquid is a false floor and you just harmlessly fall through it, except for the one tile below the hole which is mysteriously solid so you can jump out. The original metroid was something else.
The funniest part is that if you pull that trick in the first tunnel, there's not even anything down there and it's huge pain to get back up. The second tunnel after that and it has one of the most important items in the game
Anonymous No.713677673 [Report]
>>713677042
The painful drop down is one thing but there's also other nonsense like that completely useless area in the upper-right of Kraid's lair. There's that missile tank in the corridor leading to it and that's it.
Anonymous No.713680154 [Report]
>>713671573
>shithole
needs remodeling correction
Anonymous No.713680251 [Report]
>>713671716
The atomic black pill that mindbreaks zoomoids
Anonymous No.713680353 [Report]
>>713671878
they already made Shantae and the Pirate's Curse.
Anonymous No.713680381 [Report]
>>713670275 (OP)
people that talk about games "aging" are a bunch of fucking brain dead morons that refuse to adapt, they are way too used to every game playing the same, because modern games all play the same and it's fucking lame
Anonymous No.713680456 [Report] >>713680779
>>713677042
There is a subtle trick to this room though. Metroid maps always flip between horizontal and vertical, and this exists where a vertical map should be, so that automatically makes it suspicious
Anonymous No.713680584 [Report]
>>713670275 (OP)
The soundfont fucking sucks. Its atmospheric and cool sometimes, other times its just an annoying drone
Anonymous No.713680709 [Report]
Later 2Dtroids improved on the controls, but Super still has the best map.
Anonymous No.713680779 [Report] >>713681651
>>713680456
I'm really sad that there are so few examples that I know about of game design like this. Seemingly incredibly obtuse puzzles that end up being incredibly simple to figure out by sheer osmosis. I guess if I put it like that it sounds just like brute force but it definitely has a different feeling to it. Metroid 1 and Treasure's games are the only examples I can think of.
Anonymous No.713680837 [Report] >>713681414 >>713681570
>>713670691
Unironically I think Super Metroid and Dark Souls are the only games to ever do this right.
Anonymous No.713680843 [Report] >>713682206
>>713670275 (OP)
No, Metroid much like Mega Man, was never good. Well, at least until Prime.
Anonymous No.713681061 [Report]
>>713675608
I played at least one of these. It was a very simple style of gameplay for the X series, iirc. if they made an OG series take on it, it'd be much more interesting, as long as they actually focused on the right target audience for it.
Anonymous No.713681414 [Report] >>713681570
>>713680837
honestly agree and would be interested if anyone could disprove this.
Sad that there's only one excellent 2D and one half-decent 3D metroidvania map in existence after all this time.
Anonymous No.713681417 [Report]
>>713670340
>keyed
Dead meme
Anonymous No.713681570 [Report] >>713683240
>>713680837
>>713681414
There's Symphony of the Night
Anonymous No.713681651 [Report]
>>713680779
it seems to be a lost art. I'm struggling to think of any modern examples. Most game now don't even have secrets or if they do they're actually random and there's no intuitive way to guess where they'd be like in old games.
Anonymous No.713682190 [Report]
>>713670275 (OP)
Depends what you like about games. For me it's the atmosphere and the things that contribute to that, as well as the things that (should not) interfere with it. SM isn't perfect in that regard, but I still felt it did the best over any other entry. There are definitely still great things about the other games though, like the movement system and tuning in Dread that makes it feel so buttery smooth and great to use.

I'm also someone that loves SOTN btw even though it has less well-designed gameplay than SM, simply because of how the audio, visuals, and amount of details in the castle, items, enemies, etc come together to make a really cool unique feel that really doesn't seem to be replicated anywhere else, and it's sad to me that there are people/brains that are not attuned to enjoying that, just as there are people who might somehow put SM on an inferior pedestal to SOTN. I believe they each have their strengths and weaknesses while have similarities, but overall are both equally great in how much I have enjoyed them.
Anonymous No.713682206 [Report]
>>713680843
>Prime
aside from the map, this doesn't feel like a metroid game. Other M did a better job of translating the core platforming shooting gameplay to 3D, despite the shit story, lack of a feeling of isolation, and worse map.
Anonymous No.713683240 [Report]
>>713681570
Still can't believe Konamii hasn't bent the knee and put that on the Switch.
We already have metal gear solid and FFVII.
Anonymous No.713683549 [Report]
>>713670275 (OP)
Games don't fucking age.
If it was good back then it's good now.
If an old game you liked turns out to be shit nowadays, then congratulations, you've managed to play more than 5 games and developed something that can be called taste.
Anonymous No.713684896 [Report]
>>713673068
Does that top have a name? Same with those bottoms. What do you call those?
Anonymous No.713685278 [Report]
I wish Fromsoft was given the CV IP.
Anonymous No.713685330 [Report]
No, needs to be remade next before Metroid 6 by Nintendo EPD and MercurySteam.
Anonymous No.713685469 [Report]
>>713672721
DKC is a mess, DKC2 is the only good rare DK game.
Anonymous No.713686576 [Report] >>713687139
>>713670275 (OP)
Man were REALLY running out of things to shitpost about if super Metroid is on the table
Anonymous No.713687139 [Report]
>>713686576
Nah its more because James Rolfe covered it.
Anonymous No.713687220 [Report]
Sex with balls.
Anonymous No.713687281 [Report]
Anonymous No.713687535 [Report]