>>713677034 (OP)I'm not gonna argue what's bad, only what's different/may have been a misstep.
All games are based on lessons learned from previous attempts, and I think the lessons learned from what came before DS3 were the wrong ones to implement, and many of those lessons came from Bloodborne.
DS can be seen as a pretty minor evolution of DeS. Extremely similar, but bigger, a few more bells and whistles.
DS2 can be seen a real attempt to actual evolve the gameplay of DS. It's way harder, requires more investment to be stronger, more convoluted, more adventure focused.
BB is the first real deviation from everything. It's 100% about speed, aggression, getting in getting out. Level design is simplified, along with weapons, armour, spells and other Dark Souls-things you'd come to expect. The game is specifically crafted around these limitations.
DS3 is the first misstep. It didn't take the lessons of DeS>DS>DS2 to then evolve the formula further. It instead looked to BB for inspiration. Unfortunately, what BB is does not entirely mesh with what DS is. It can kinda work, kinda, but you're forcing something. Suddenly the slower-paced dungeon crawler adventure game has this layer of fast-action on top of it, which feels incongruous. You can roll way more way faster (BB), you can walk around while healing (BB), armour is kinda less important (BB), weapons have fancy "arts" (BB), bosses are way quicker with longer attack strings (BB).
I'm not saying that's bad exactly - I still really enjoyed DS3 for what it was. But I can see why someone who wanted more of DS and DS2 was let down.